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Pro Evo 2011 News Post



Today Konami Digital Entertainment, Inc. released new in-game assets and information from the next addition to the Pro Evolution Soccer sports videogame franchise, Pro Evolution Soccer 2011, scheduled for release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ and Windows PC this fall.

Check out all 15 screenshots, right here.

So far, Pro Evolution Soccer 2011 has been astounding soccer fans with its free-flowing, unrestricted gameplay. Total control is the new game's mantra, and Pro Evolution Soccer 2011 delivers this with the debut of the power gauge system where players govern the strength and position of every pass. Total 360-degree control adds a new layer of realism to the series, and Konami has showcased this innovation with an all-new trailer.

The new footage shows the total freedom of passing Pro Evolution Soccer 2011 offers, alongside closer looks at its new dribbling, defensive hold-up play, and jostling. Similarly, the trailer gives an insight into the new power gauge, while also showing how feints and tricks can be mapped on to the right stick and accessed with ease. Pro Evolution Soccer 2011 utilizes over 1000 new animations, and these are also on display in this most recent showcase of footage.

Konami has also released a number of new screens to accompany the trailer, and these reveal for the first time the new 'Stadium Edit' mode, that allows users to create their own home ground for use in the game, and the first screens for the massively reworked 'Become a Legend' mode, where players are cast as an upcoming phenom and strive to earn major honors and become the world's greatest player. More information about the 'Become A Legend' mode will be released in the coming months.

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Pro Evolution Soccer 2011 screenshot gallery - Click to view Pro Evolution Soccer 2011 screenshot gallery - Click to view
Game: Pro Evolution Soccer 2011Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 6 - View All
Pro Evolution Soccer 2011 Videos
Member Comments
# 21 spit_bubble @ 07/19/10 05:22 PM
Quote:
Originally Posted by Bahnzo
But that's part of the reason they placed it with the player, so you don't have to look away from the action to see it. It creates more immersion, not less. And you can turn it off if it bothers you.
It's not a question of whether or not it bothers me, it's a question of good design.

If it was placed at the bottom of the screen, and made large enough to be seen using peripheral vision, it would serve the function of allowing the user to get a feel for passing... Without it being intrusive and disrupting the perception that a soccer game is going on...

Sorta like FIFA has theirs, no? If memory serves me right FIFA has a long skinny bar in the lower corner for their passing meter.
 
# 22 Bahnzo @ 07/19/10 06:33 PM
Quote:
Originally Posted by spit_bubble
It's not a question of whether or not it bothers me, it's a question of good design.

If it was placed at the bottom of the screen, and made large enough to be seen using peripheral vision, it would serve the function of allowing the user to get a feel for passing... Without it being intrusive and disrupting the perception that a soccer game is going on...

Sorta like FIFA has theirs, no? If memory serves me right FIFA has a long skinny bar in the lower corner for their passing meter.
And FIFA also has the option to turn one on that is over the players head as well....which I know many people prefer because it's less obtrusive and allows you to keep you eye on the action instead of a large bar placed at the bottom of the screen. It is good design and should work well to keep your eyes focused where they should be, on the action...instead of a large bar covering up the action at the bottom of the screen.
 
# 23 MizzouBravesFan @ 07/19/10 09:31 PM
Games looks incredibly good...can't wait to see more of it.

That pass for a goal by Italy in the clip vs. Portugal was amazing.
 
# 24 spit_bubble @ 07/19/10 10:12 PM
Quote:
Originally Posted by Bahnzo
And FIFA also has the option to turn one on that is over the players head as well....which I know many people prefer because it's less obtrusive and allows you to keep you eye on the action instead of a large bar placed at the bottom of the screen. It is good design and should work well to keep your eyes focused where they should be, on the action...instead of a large bar covering up the action at the bottom of the screen.
Apparently you aren't aware of the thing called peripheral vision and how it works...

You also don't really seem interested in the truth, only in defending your stance...

I have no vested interest in the outcome, and am only interested in the truth. For your sake I will try to explain it better:

The position of the meter as it is shown, on the field of action below the player, will only serve as a distraction... An unnecessary step in the cognitive process...

It will go:

recognize pass opportunity
press button
watch meter fill to desired amount
release button

With the meter off or in the periphery it would go:

recognize pass opportunity
press button to desired amount
release button

The latter gives you a much better sense or realism. There would be no need to look at the meter directly, only to "sense" it with your peripheral vision. Once you got a feel for it you could turn it off all together. Or you could even leave it on without having it disrupt the impression of playing a real life soccer game, because after all these meters don't exist in real life. I know I didn't see any when I watched the recent World Cup.

If there is concern of a meter in the corner blocking any action that could easily be solved by adjusting the camera to compensate for that.

Visual perception and visual design is my trade by the way, so I'm not speaking out of personal opinion, or saying that I don't like the passing meter. It is bad design... There's really no way of getting around it. Design has function, and in function there is truth... As opposed to say art, in which there is more freedom of expression, and thus opinion.

 
# 25 Bahnzo @ 07/19/10 10:19 PM
Since you are such a smart guy, I assume you know the meaning of the word "condescending".

I get it, you don't like it....either turn it off or don't buy it.
 
# 26 CaptainZombie @ 07/20/10 09:45 AM
Quote:
Originally Posted by Dabeeds
I'm gonna have to go with spit on this one. I'd rather have it at the very bottom. You can see it in your peripherals, and still be able to keep your eyes on the action, without all the clutter that's gonna be all over the screen.

They should have 3 options though - Above the player/ At the bottom / removed completely.
I agree with you. I will try to play with this removed and then go from there.
 
# 27 KG @ 07/20/10 02:31 PM
Quote:
Originally Posted by spit_bubble
It's a poor design decision because it interferes with the perception that the user should have, and that is of one that he or she is playing soccer. Having that on screen visual where it is, so blatantly in the picture and so obvious, instead gives you the feeling that you are filling up a meter...

In short, it uh... How shall I say it... Breaks the flow.

If you're going to put it anywhere put it on the bottom of the screen, so it can be seen using peripheral vision, and still give you the feel that you are playing soccer.
Part of what makes footy games so easy for a lot of us is due to the fact that most of us play on tele or slightly zoomed in tele-like cameras. On these angles you can see nearly every player on the pitch making it easier to pass, shoot, maneuver, etc... For this angle I agree with Bahnzo. Putting it underneath the player allows me to not take my eye off the player with the ball and still use my peripheral vision to find teammates, etc...

If you want to really get the feeling like you're playing you have to use the 1st person view IMO (can't remember what it's called in PES, in FIFA it's Be a Pro view). This view is usually so zoomed-in that you'd have to put the meter at the bottom of the screen since you can't see your legs for a lot of the action.

Quote:
It will go:

recognize pass opportunity
press button
watch meter fill to desired amount
release button

With the meter off or in the periphery it would go:

recognize pass opportunity
press button to desired amount
release button
The 2nd part only applies to the meter being off. With it in the periphery, you're still using some of your vision to watch the meter fill.

I think the whole idea of showing meters in all sports games is to get users to a point where they don't have to rely on them. Once you have the controls down with a certain team you just play by feel.
 

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