Just get rid of Deron's layup and Big Baby's dunk, please!
Yesss, I am not a fan of that dunk animation! It seems to be a common and frequent finish for all big men in 2K10 and it just does not appear natural or realistic to me. I am with in hopes that its frequency is either lessoned or the animation removed entirely.
they need a good mo cap for players like paul pierce, his movement is slower now and his game is about creating space. He shouldnt be quick in 2k11 but he should be able to beat ppl off the dribble when they play up on his jumpshot. He moved way too fast in that trailer and that dunk needs to go also lol.
Hey Mike aka Beluba, quick question out of curiosity. Has the reason as to why you left 2k for ea as to how 2k wouldnt take up a new animation system been fixed? All the ports from the past and just layering new animations on top of old ones was like putting whip cream on top of sh^t. Has that been fixed and the reason why you are able to return and hopefully have the success with 2k11 that youve wanted the game to be?
Yeah I remember Beluba statment about 2K after he left, I was curious about this question also.
I know I'm late to the party, but I'm very impressed with Beluba and Co. I don't really see anything new on the trailer, but its still just early July and NCAA, nor Madden has been released yet. Just be patient guys. Its the same thing every year, except 2k keeps getting better.
Dude took a dud of a basketball game (Live), and made it playable for me. I can't wait to see what improvements can be implemented in 2k11. As a former 2ksports.com mod, I definitely understand the secrecy necessary in the marketing game against the heavyweight.
I'm very happy for 2k as they are great sports game producers. Im looking at my 2k10 locker right now, knowing I'm going to keep it for a while, even though Kobe is on the cover.
Yeah I remember Beluba statment about 2K after he left, I was curious about this question also.
I don't want to get into it here, but there are a couple things I'd like to clear up about my statements about 2K when I was at EA.
What I was basically alluding to in those interviews was that in 2K8, I felt like we were just adding boatloads of content on top of flawed systems rather than addressing the fundamental shortcomings of those systems. I never said anything about the engine or tech being limited or outdated. That's a topic that kind of took on a life of its own after those interviews.
Ever since we moved to this generation of consoles, we've been re-writing major parts of the game in chunks. At this point, there's almost nothing leftover from last gen. So essentially, 2K is already running on a brand new engine... and an ever evolving one.
Now, over the last couple years, the team has done a great job pushing 2K basketball further and resolving several of the issues that have plagued the series since we moved to this console gen. But there are obviously still several aspects of the game ("engine") that we weren't happy with after 2K10. When I talked to the guys about coming back, we discussed the state of the game and what needed changing. Everyone was on the same page and I was happy to hear that steps had already been taken to begin addressing my concerns.
Anyway, a lot of the legacy problems that you guys have griped about are ancient history to us. 2K11 is a facelift year for gameplay in several ways, and we're excited for you guys to see our new face.
I don't want to get into it here, but there are a couple things I'd like to clear up about my statements about 2K when I was at EA.
What I was basically alluding to in those interviews was that in 2K8, I felt like we were just adding boatloads of content on top of flawed systems rather than addressing the fundamental shortcomings of those systems. I never said anything about the engine or tech being limited or outdated. That's a topic that kind of took on a life of its own after those interviews.
Ever since we moved to this generation of consoles, we've been re-writing major parts of the game in chunks. At this point, there's almost nothing leftover from last gen. So essentially, 2K is already running on a brand new engine... and an ever evolving one.
Now, over the last couple years, the team has done a great job pushing 2K basketball further and resolving several of the issues that have plagued the series since we moved to this console gen. But there are obviously still several aspects of the game ("engine") that we weren't happy with after 2K10. When I talked to the guys about coming back, we discussed the state of the game and what needed changing. Everyone was on the same page and I was happy to hear that steps had already been taken to begin addressing my concerns.
Anyway, a lot of the legacy problems that you guys have griped about are ancient history to us. 2K11 is a facelift year for gameplay in several ways, and we're excited for you guys to see our new face.
So essentially, 2K is already running on a brand new engine... and an ever evolving one.
Now, over the last couple years, the team has done a great job pushing 2K basketball further and resolving several of the issues that have plagued the series since we moved to this console gen. But there are obviously still several aspects of the game ("engine") that we weren't happy with after 2K10. When I talked to the guys about coming back, we discussed the state of the game and what needed changing. Everyone was on the same page and I was happy to hear that steps had already been taken to begin addressing my concerns.
Anyway, a lot of the legacy problems that you guys have griped about are ancient history to us. 2K11 is a facelift year for gameplay in several ways, and we're excited for you guys to see our new face.
It's nice to hear you clear up many of those misconceptions that remain since you left and then returned to Visual Concepts. I think any person that goes back and plays the last solely developed NBA 2K on PS2 or XBox and then throws in NBA 2K10 sees that they are night and day in comparison.
The series has come along way in many aspects since NBA 2K6, and I'm sure that it will continue to improve under the eye of you, Rob Jones and the rest of Visual Concepts (basketball). I'm really anxious to see how the series has moved even further this upcoming season. But, please tell me y'all haven't changed your face to look like the "cat woman," Meg Ryan or Lil' Kim....
So Beluda already said on the first page and it was repeated on several other pages that most of the trailer was video from 2k10 with a few snippets of 2k11 very few, yet we still get stupid comments about how it looks like 2k10, "really" in my Stewie voice.
Beluba, can I ask what changes were made in the art department outside of player models. Mainly accerries and shoes. Will we have a wide variety of options?
Beluba.. Thx for answering some of our ?'s n being involved in here.. I know this isn't a Q n A thread but I would like to def know few stuff.. Idk if u r going to comment inside my other thread I made about 2k Online which is on the 1st page..
I need to know this.. I'm an online competitor n love competition.. Yes we all know that there will b new servers to make it run smoother.. But wat about the competiton?? Seems like online is a lost soul fo 2k.. Same leaderboard bs... Wat happen to rank games meaning something.. U wanna know y alot of forum members don't care to much about rank matches?? Cuz alot of the top 100 r Bums.. They play 1000 gms n more in just one month.. I remember the days in 2k6 for original xbox when it was about quality wins over quanity gms.. They had a great elo system... Can u guys bring that n spectator mode for 2k11?
Also it was great when we had rank lobbies.. It felt more of an online community when I can go into a rank superstar or halloffame lobby.. Talk alil in da chat room, have fun wit other players then play games.. Now it's all messed up ever since 2k9.. Alot has complained yet u ignore us... Newayz hope online is change for the better this year... N change the menus cuz 2k10 menu is trash... Ghost