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UFC Undisputed 2010 News Post


Hey guys,

Most of you are well aware our UFC patch is out, I won't just simply copy-paste my message here, hit the link for the full change list if you need:

http://www.ufcundisputed.com/forums/topic/245220

On a different note, my apologies if my absence and/or lack of posting sent some unfortunate signals. The honest truth is i've been swamped with WWE and UFC meetings, and am trying to find the right balance of time, i'm pretty sure a lot of the planning meetings will die down so I can actually get down to business. That and handling both communities, both websites, and about 30 people on each end of me, i'm not gonna lie, its definitely a challenge I am adjusting to. My C&C days prepared me well though!

I realize that's not what you want to hear, but just working on getting my bearings. Our official forums need A LOT of work, we're improving them, and though I am becoming passionately tied to OS, UOC, and the rest, getting our official forums to be more like it is HERE, is one of my top goals.

I am going to start doing a lot of UFC research this summer, the goal being to get this community way more involved at an extremely early stage in our process, and building support for the UFC community in general. Told Steve i'd like to get some cool prizes here (how about a Brock Lesnar signed copy up for grabs) to give OS some fun contests.

The patch may have some associated issues, I am looking in to that with the dev team so I don't bring any exact update tonight. The stat screen prior to a match I nor the dev team have given up on, its still something I will pursue very hard.

And in general, really appreciate your guys dedication to the sport and our game in general. I hope to prove my worth as your dedicated Community Manager.

Thanks for the ***-kick Steve

For those who have downloaded the patch, how is it shaping up for you this far? What system are you on? I'm trying to isolate any issues we may still have with connections or Super CAF's.

Cheers guys,
Tank

~ Brendan Schaub wants to take some of you down, he is hardcore, met him in Vegas last weekend at TUF finale, dude can play!

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 1 TheShizNo1 @ 06/26/10 12:04 AM
Quote:
Originally Posted by Phobia
Just in case he comes back.

Tank I was a die hard UFC 09 player. I played the game literally every night and it was my most played game of last year. You guys have clearly ruined UFC 2010. I will outline below the horrible design choices you guys have made.

1) Reversal system - My most hated inclusion in this years game. Everything from punch power to ground grapple skills have a stat that can determine a fighters skill. Yet the reversal system has ZERO rating and is purely user skill only. You add to the fact the auto-transition block and you then receive a reversal nightmare. Watching Kimbo Slice reverse Frank Mir from off his back 10 to 12 times in a single fight is DISGUSTING!!!!!!! There is nothing more to say about this horrible design choice.

2) Stamina system - What stamina??????????? That is my view point on stamina. There is zero penalty of swing haymakers all fight long. You can literally do this and win a fight easy by KO, because your fighter never gets tired. 3 or 4 haymakers should see a gassed fighter. but noooooooo the design choice of making this a arcade fighter rather than a true sim has you guys stuck in this position. Yet again Horrible

3) CPU AI - You got to be kidding me. Every fighter fights as if he is running into a medieval battle. Every fighter charges head first and uses no strategy. Horrible

4) Auto-transition block - STUPID.........No strategy on the ground anymore. No risk/reward type of gameplay. Go back to how 09 did it. Otherwise back to 09 for me

5) Online connection issues - Self explanatory

6) Degrading stats - I am going to keep this real short and simple. Career mode is way to tedious and is a chore to do. Bottom line, it is not fun at all.

7) KO rate - KO rate is a little high. I would not like to see it downgraded as bad as 09 has it but I think the KOs should be cut down by a tad. Honestly though this would be fixed completely if stamina was implemented correctly and you would not have to touch anything on KO power.

8) Auto-take down - I guess I should not mention this since you removed it in the patch. But it was a big mistake to have them there.

Tank, the 4 major issues are the reversals, stamina, Auto-transition block and CPU AI. These have ruined the game most of us here loved.

Send THQ a big Thank you for me
...
 
# 2 Illustrator76 @ 06/26/10 12:04 AM
Thanks for the update Tank. Based on the link you provided, is it safe to assume that the Flash KO rate was NOT adjusted in this patch?
 
# 3 THQ Tank @ 06/26/10 03:05 AM
Quote:
Originally Posted by Illustrator76
Thanks for the update Tank. Based on the link you provided, is it safe to assume that the Flash KO rate was NOT adjusted in this patch?
It's not inscribed in stone in those notes, but against the other major issues, it was not of critical priority. This however should help defeat against that:

Reduced the success rate of the AI when executing and defending submissions on higher difficulties.

Tell ya what, play against the AI a bunch, or a good amount, report back and let me know how it feels. Between AI and stamina, those are very tough to patch, its all tuning. Not to say we won't try, but you swing the pendulum one way and you please some people, swing it the other, and you infuriate others, finding that happy medium is very difficult.

If the community feels its extremely critical, I'll make sure its discussed. I know its something that is high on the list for the future, but that's an overall AI discussion.

-Tank
 
# 4 sirjam @ 06/26/10 03:47 AM
The submission problem is almost a game killer to me. I was holding off returning the game till the patch. In hopes that it would get better. But it seems the patch made it worse. I jus played games with Dustin Hazlett an Rumble Johnson. I played with Rumble first an Hazlett submitted me by Guillotine when I was trying to throw him. Then I played a few games as Mclovin an I couldn't get Rumble to submit at all. I played at least 10 games with him an nothin. But Hazlett can sub me in the first minute.
Now pre patch I could sub Rumble everytime in the later rounds never early though. It was after pounding his body for 2 or 3 rounds. Both sessions were played on advanced.
So the patch has completely ruined this game for me. Thanks alot Thq! I have researched countless hours an tried everything different people have said that worked for them, although I have a hard time believing anyone has flash subbed the CPU. This is just rediculous to have a ufc game without subs. Makes sub guys useless to play with.
 
# 5 delspf @ 06/26/10 05:12 AM
This must be hell for you being the messenger for a game that came out in this shape.

Either way. Do they have any plans to address the career mode in this game? It is in pretty bad shape. Ill give you a quick list of things I found wrong.
  • Match Making: It just is very buggy. I have been through careers where I seen the same two fighters go at it 5 cards in a row. Champions not fighting for in-game YEARS. Some fighters just never fighting at all. Champions not fighting until YOU rematch them in-game.
  • Progression: There is zero progression or regression for AI fighters. AI fighters skill levels stay the same throughout career. This is one of the knocks on 09 because you fought the same fighters year after year. Very stagnant & linear.
  • Weight class switching bug: I am sure you can look around and see this bug listed. I didn't come across it because I never went for the champion vs champion fight, in order to avoid this.
  • Sparring max: the 50 point max sparring really puts career mode down even further. Its hard enough to maintain a comparable skill level to AI fighters when dealing with stat decay ( and you losing it more & faster later in career ). Now only getting so little just makes this mode more frustrating then enjoyable
  • My trainer: He offers advice on 4 areas. Physical, Skill, Technique & Next opponent. The physical advice is well, simple enough. Not even worth it being there. Skill & Technique though is unfinished. In all my careers the advice giving in those two sections has not changed at all. It is the same canned response. This seems unfinished. For next opponent, it works but most of the time he just says "you should be able to beat him" without giving any indication who you are fighting or what style of fight the AI fighter uses. Very minimal detail.
  • Friends & Rivals: I really have not seen this affect my career in anyway whatsoever outside of commentary here & there about me being friends with so & so fighter.
  • Game follows you: I have noticed this a little bit but was very minimal as it was only some commentary in the 1st rounds of fighters. I thought this was going to be more robust in game as in fighters adjusting to your style & such.
  • Banners: This seems like an easy fix but no sponsors able to be put on banners? No camp logo on banner? No camp banner period?
  • Aging: This may go with the no progression thing but fighters don't age except for one area. Only time I seen a AI fighters in game age was at the tale of the tape when I am going to fight them. That is all & that is just a graphical thing. It has no bearing on the fighters skill. Funny is before the tale of the tape, at the event screen for the current card, it shows all the fighters real life ages regardless of what year in game you are.

Just seems like from all the pre release interviews about the game that career mode was reportedly overhauled the most yet it is virtually the same as 09s with alot of issues. ( which I listed ) Some reason its like this release mode wasnt the planned direction of career & got switched before release.
 
# 6 JoeMimic @ 06/26/10 06:37 AM
Quote:
Originally Posted by THQ Tank
It's not inscribed in stone in those notes, but against the other major issues, it was not of critical priority. This however should help defeat against that:

Reduced the success rate of the AI when executing and defending submissions on higher difficulties.

Tell ya what, play against the AI a bunch, or a good amount, report back and let me know how it feels. Between AI and stamina, those are very tough to patch, its all tuning. Not to say we won't try, but you swing the pendulum one way and you please some people, swing it the other, and you infuriate others, finding that happy medium is very difficult.

If the community feels its extremely critical, I'll make sure its discussed. I know its something that is high on the list for the future, but that's an overall AI discussion.

-Tank
Wouldn't this indicate the need for sliders? Nearly every major sports game has them, hell even the WWE series has sliders for game play. I know it's a pipe dream for this years edition but retuning to the reaction you're getting from the community and then giving us sliders to play with as we'd like would definitely be welcomed. You start with whatever you think the proper level for say stamina loss rate and call that 50 then you make the sliders really responsive so say 0 would result in basically being able to throw everything and not get winded and 100 would be the complete opposite.

I would also really like to see a solution made so someone like myself who doesn't play online and just likes to have a bigger roster with other real fighters that I make can do so easily. The current system doesn't allow for this without playing through career each time. I don't want to make a 100 everything CAF but I want to be able to have a realistic Fedor without playing through career.

thanks for posting on here! I appreciate the chance to give feedback.
 
# 7 Dagaz79 @ 06/26/10 07:46 AM
the game is ruined for me now i never play online yet now this patch has caused me right in the middle of creating one of my favorite mm stars to now when i spar with him i get no sparring points your stupid patch has ruined this game for me thanks alot i wont be buying another one I hope you can tell me that this is a temporary problem because when i spar i am getting no points 0, zilch, none fix it please
 
# 8 Dagaz79 @ 06/26/10 07:49 AM
hey tank why is it i am getting no sparring points in my career mode did something go wrong with the patch i own a 360
 
# 9 Dagaz79 @ 06/26/10 07:50 AM
hey tank why is it i am getting no sparring points in my career mode did something go wrong with the patch i own a 360
 
# 10 delspf @ 06/26/10 07:52 AM
Quote:
Originally Posted by Dagaz79
hey tank why is it i am getting no sparring points in my career mode did something go wrong with the patch i own a 360
From what I understand is

1. Sparring points have a max total of 999.
2. Max of 50 pts per sparring session also.

So say you had points saved up that was over 1000, your sparring sessions will gain 0 until you start spending those points. This was done to help counter the super cafs but really it just screwed the career mode people.
 
# 11 tonnyrat @ 06/26/10 11:46 AM
Super CAF 'Red Name' fix doesn't work.

http://www.youtube.com/watch?v=78UEiF3ftK4&feature=player_embedded

If you had a super-CAF before the patch, all you have to do is edit age/hair color/etc and it will change into a 'White Name' post-patch CAF online. Lack of stat screen on online matches is ruined for anyone with a CAF since you still can't tell a 71 OVR CAF from a 100 OVR CAF....
 
# 12 IIIISICKNESSIII @ 06/26/10 11:46 AM
Hey wsup, FYI I'm playing on XBOX 360
In regards to the patch, I understand removing the auto takedowns [that was an epic fail], I agree with fixing the omoplata from open guard down so that people can't start a sub and then cancel it just to standup. I'm always glad to hear that you guys are working on the online gameplay and lag issues [hopefully you understand that the smoothness of the online gameplay WILL MAKE or BREAK your game]. But your career mode has so much potential for it to be so flawed. Understand that I'm cutting you guys a break because this is only your 2nd installment of the franchise, but I can't help but feel that someone over there at THQ is slacking on the job. You really need to sit down and research how some of these other sports titles have created and then SUSTAINED cult-like followings such as MADDEN.
I was in the middle of creating my heavyweight yesterday when you guys released the patch and now I'm only getting 50 points per spar session instead of 150 to 200 which has proved to be a major setback and disapointment since I'm already in year 9 of his career and now my heavyweight will never reach his full potential to be a super caf. The problem I'm seeing is that when I do finish him and take him online I will be matched against other heavyweight cafs that were finished before the patch was released meaning that my heavyweight will never stand a chance against one of those guys, on top of that You can't even see the other guys stats and attributes before a fight online meaning you'll never even know if you're fighting a super caf or not. I already have 2 super cafs [98 overalls] that I created before the patch and I can assure you if you get online with your caf that you created AFTER the patch was released and fight ME with my super caf that has 100 in every attribute, It will prove to be a very short, frustrating experience for YOU.
This career mode problem should have been fixed before the game was released or at least only days after the release because now there's no telling how many super cafs are out there and you won't even know if you're fighting 1 untill it's too late.
My point is that as gamers we get jerked around enough at 65+$ per game and we are growing impatient as the learning curve is gradually disapearing. MMA is the fastest growing sport in the world today and if you guys play your cards right this franchise can be bigger than MADDEN ever thought about being, but if you dont hurry up and get with the program EA is going to sweep this rug right out from underneath you. MARK MY WORDS!!
 
# 13 TheShizNo1 @ 06/26/10 11:49 AM
You're complaining b/c you cant make a "super" CAF?
 
# 14 IIIISICKNESSIII @ 06/26/10 11:59 AM
No I'm only complaining that there's now a huge skill gap now between cafs from before and any caf made from here on out and also that you cant tell the diference untill you are already in a match and the super caf is beating the crap out of you. honestly it makes me not want to even finish my heavyweight now because he wont even compare to any heavyweight made pre patch. it also makes me not want to fight online with anything other than my super caf at least that way it will either be fair for me if im fighting a super caf or unfortunately not fair for anyone without a super caf. Be honest what would you do?
 
# 15 TheShizNo1 @ 06/26/10 12:27 PM
Quote:
Originally Posted by IIIISICKNESSIII
No I'm only complaining that there's now a huge skill gap now between cafs from before and any caf made from here on out and also that you cant tell the diference untill you are already in a match and the super caf is beating the crap out of you. honestly it makes me not want to even finish my heavyweight now because he wont even compare to any heavyweight made pre patch. it also makes me not want to fight online with anything other than my super caf at least that way it will either be fair for me if im fighting a super caf or unfortunately not fair for anyone without a super caf. Be honest what would you do?
Ok I gotcha, my mistake
 
# 16 Gotmadskillzson @ 06/26/10 01:11 PM
Guys would be a lot easier for Tank if we post what system we have the game on as well. That way he can determine if it is on both systems or just an isolated problem on one system, which you know can really speed up the patch process if they know exactly what system to test it on.

This is for the 360 version - strictly offline

Now for me.........I was able to submit Anthony Johnson with Hazlett 3 out of the 10 times I fought him this morning. The other 7 times I simply KO'ed his butt in the 2nd round with kicks and knees to the body.

Far as subs go, for the guys with high sub offense, subs are easier then it was before. Not way easier, but easier.

I wish you guys could really address the leg kicks issue. Leg kicks should do permanent damage that a person could clearly see with their own eyes. I mean when I play as a muay thai fighter, my leg kicks should do 5 times more damage then a BJJ guy or wrestler guy leg kick. And when I kick at a guy leg, landing 3 solid hard kicks, he should be limping and trying to protect that leg.

After 10 or more leg kicks, that guy movement, punch power, leg sub defense should be reduced by 35%. I mean you know in MMA fighters who are good at submissions would attack a particular part of the body over and over again to soften that part of the body up, then come 2nd round that would attack that injured part with a sub. Whether it be a leg lock if they attacked the legs repeatedly or an arm bar if they peppered that guys arms with leg kicks and he constantly blocked them. Look what Aldo did against Faber. He kicked Faber legs so much that Faber speed and punch power got cut in half.

Which brings me to another thing. In real life, there is no way you can constantly block leg kicks with your arms without it being severely damaged or broken as the rounds go on. I mean look at the Franklin & Lidell fight. Franklin arm got broken from blocking leg kicks.

One more thing.........put some sweeps in from the ground. This is suppose to be like real MMA right ? Well in real MMA people can sweep from guard. That is the whole purpose of using butterfly guard is to sweep from the bottom. Same thing with rubber guard, rubber guard just isn't to hold your opponent, it is used to sweep from the bottom as well. Same thing with kimura's from the bottom, people use the kimura to sweep as well. Sweeps are part of MMA.

Sure the fail proof please everybody way to go about things would just be add a sub, KO and stamina slider for the user and cpu. Granted I could understand why THQ would be hesitant to do it because some programmers and developer egos would be stepped on.
 
# 17 IIIISICKNESSIII @ 06/26/10 01:30 PM
I totally agree with you about the sweeps from rubber guard and butterfly guard. In the 09 version last year you could do a major transition from rubber guard to full mount, now in 2010, you have to reverse their transition attempt to get the sweep. I was devastated when I realized that I couldnt sweep from rubber guard w/o doing a reversal. That alone almost made me take the game back, because 1 - it's not realistic, no you dont see guys doing it very often in the ufc but it is none-the-less a real jui jitsu move that can be executed. 2 - That completely negates the point of learning rubber guard or jui jitsu in general. In MMA jui jitsu IS the dominant grappling technique and by removing sweeps like that you level the playing field so much that wrestlers and judo guys are now almost MORE dominant than jui jitsu guys. It also sucks when you get the cpu in rubber guard and they don't even try and transition out of it usually leaving you there looking like a jackass while all you can do is hit them in the face over and over untill the ref stands you both up after like 10 seconds [which is also ********]
Anyway I agree I hope they either add those sweeps back in with a patch or at least bring them back for next years version.
 
# 18 Illustrator76 @ 06/26/10 02:06 PM
Quote:
Originally Posted by Gotmadskillzson
Guys would be a lot easier for Tank if we post what system we have the game on as well. That way he can determine if it is on both systems or just an isolated problem on one system, which you know can really speed up the patch process if they know exactly what system to test it on.

This is for the 360 version - strictly offline

Now for me.........I was able to submit Anthony Johnson with Hazlett 3 out of the 10 times I fought him this morning. The other 7 times I simply KO'ed his butt in the 2nd round with kicks and knees to the body.

Far as subs go, for the guys with high sub offense, subs are easier then it was before. Not way easier, but easier.

I wish you guys could really address the leg kicks issue. Leg kicks should do permanent damage that a person could clearly see with their own eyes. I mean when I play as a muay thai fighter, my leg kicks should do 5 times more damage then a BJJ guy or wrestler guy leg kick. And when I kick at a guy leg, landing 3 solid hard kicks, he should be limping and trying to protect that leg.

After 10 or more leg kicks, that guy movement, punch power, leg sub defense should be reduced by 35%. I mean you know in MMA fighters who are good at submissions would attack a particular part of the body over and over again to soften that part of the body up, then come 2nd round that would attack that injured part with a sub. Whether it be a leg lock if they attacked the legs repeatedly or an arm bar if they peppered that guys arms with leg kicks and he constantly blocked them. Look what Aldo did against Faber. He kicked Faber legs so much that Faber speed and punch power got cut in half.

Which brings me to another thing. In real life, there is no way you can constantly block leg kicks with your arms without it being severely damaged or broken as the rounds go on. I mean look at the Franklin & Lidell fight. Franklin arm got broken from blocking leg kicks.

One more thing.........put some sweeps in from the ground. This is suppose to be like real MMA right ? Well in real MMA people can sweep from guard. That is the whole purpose of using butterfly guard is to sweep from the bottom. Same thing with rubber guard, rubber guard just isn't to hold your opponent, it is used to sweep from the bottom as well. Same thing with kimura's from the bottom, people use the kimura to sweep as well. Sweeps are part of MMA.

Sure the fail proof please everybody way to go about things would just be add a sub, KO and stamina slider for the user and cpu. Granted I could understand why THQ would be hesitant to do it because some programmers and developer egos would be stepped on.
Excellent suggestions man! I hope Tank makes note of this.
 
# 19 IIIISICKNESSIII @ 06/26/10 02:25 PM
Alright sure your right, you can still use it for submissions, but in 09 part of the reason you didn't even want to be on the ground with a jui jitsu guy was the fact that they could sweep you and be in a dominant position which meant you had to be a great ground grappler to get on the ground with a jui jitsu guy or more likely than not you had to gameplan to try and keep him standing because of those sweeps AND submissions. I just think it was more realistic and it invoked more strategizing whereas now the ground game is more about who is better at reversals. I still get the sweep sometimes but it's alot less convenient. I just hope they bring it back.
 
# 20 Gotmadskillzson @ 06/26/10 02:25 PM
Useful yes, but not nearly as fun and useful as it was last year. If they didn't have that 10 second auto ref stand you up BS then I wouldn't have such a major problem with it. If you being busy constantly hitting a guy in the face in rubber ground, you shouldn't be stood up at all.

The ref stand ups in this game is WAY too fast. Makes the ground game a fast sprint event, which it shouldn't be. I said it before and I will say it again, there is no variation this year in fighter back grounds.

Muay Thai, wrestler, BJJ, kickboxer all do the same damage when throwing leg kicks. They all can do the muay thai clinch and do the same level of damage. They all do the same level of damage when it comes to takedowns and punches and head kicks.

That is TOO much of a level playing field.

Muay Thai and kickboxer head & leg kicks should do 3 times more damage then a wrestler or BJJ guy.

A BJJ guy shouldn't be able to punch as hard as a stand up guy. I always shake my head when I can out strike a stand up fighter with Maia, Hazlett or Condit. People in real life who aren't known for KO power, but in this game they can KO people with ease. It is like WTF ?

Or have somebody like Marcus Jones have a muay thai clinch just as deadly as Wandy & Anderson ? WTF ?

The only people that should be able to do the muay thai clinch is muay thai fighters.

Just like Judo fighters should be the only ones doing judo throws.

There is no separation in skills. When I fight a high level BJJ guy, I want to see him doing standing kimuras, kimura sweeps, rolling kneebars, anaconda chokes, darces, etc. I want to feel threaten because he is a high level BJJ guy. THIS isn't represented in this game at all.

Because the BJJ guys in this game act like boxers. They try to stand and bang instead of trying to take it to the ground, which is their strong point. And when it do go to the ground, all they go for is a kimura or triangle, which EVERYBODY in the game can do. So it is like WTF, I don't feel threaten at all by a BJJ guy.

Out of 100 fights vs the cpu, I have yet to see the cpu even ATTEMPT an anaconda choke or darce or peruvian necktie or even a flying arm bar. I purposely put myself in the situation for them to do it and they still don't do it.

It is like the only fighters that fight like their real life counter parts are the wrestlers & kickboxers. Because the muay thai fighters don't throw leg kicks like they should and the BJJ guys don't do any high level BJJ move at all.

Honestly when it comes to BJJJ skills, one can't tell the difference between BJ Penn & Maia high level BJJ from Marcus Jones and Kimbo Slice. Because don't matter if you fight against BJ Pennn or Kimbo Slice...they BOTH going to do the same sub moves, which is the kimura or triangle choke or arm triangle.

I swear this game overdosed with the kimura, triangle choke and arm triangle. Those the 3 moves you see the cpu do 99% of the time on here. Every once in a while you might see an arm bar attempt or kneebar, but that is it.

Don't matter if you play on expert or beginner or advanced......they still do the same thing.
 

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