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UFC Undisputed 2010 News Post


The PS3 patch has been out for a few days. Today, the 360 patch for UFC Undisputed 2010 is available. Please post your impressions here.

Quote:
"Most of you are aware by now, but in case you've been ducking out of the forums lately, the XBOX 360 and Playstation 3 UFC patches are now both officially live. If you're connected online, just boot up the game and you should be prompted to update, it's that simple. While some of the issues resolved were unintended at launch (Super CAF's and PS3 ranked online), the development team took as much of your feedback to heart to address the critical issues that were hampering gameplay the most. We absolutely realize not all requests were fulfilled (such as the stat screen, tuning stamina) that have been discussed at length, however our goal with this first patch was to address the most critical issues for the community at large. I'll be continuing to work with the dev team, communicate your issues, keep you up to speed, and further strengthen whatever we can do to support.

We've seen a number of complaints about online connection issues after patching, we are looking into this, however at this time, its tough to gauge where the problem may lie. I would strongly advise to check your network connection, ensure you can get online with other games, and try at different hours of the day, just to ensure you've done some due dilligence on your end, before informing us aloud on the boards here. Try and use this thread if so.

Regarding the official patch change-list, that is right below. This list isn't that dfferent from my previous posts, and should be in line with expectations as we made large efforts to be very transparent about what we were fixing at this time. We will do our best to address what we can down the line.
Change-list:

* Changed Ranked and Player Match matchmaking to increase the success rate of joining online matches - applies to PS3 and X360.

* Significantly improved penalty for disconnecting in an online match
o Modified online point system so that players lose Ranked match points upon disconnecting from the match.
o Disconnecting from a match now results in a loss for the player who disconnected

* Removed instant takedowns. All takedowns now require a struggle.

* Changed the Omoplata submission so fighters cannot cancel to a standing position.

* Reduced the success rate of the AI when executing and defending submissions on higher difficulties.

* Fixed CAF stats so they update correctly when moving to different weight divisions in Career mode.

* Fixed a bug in Career in which the fighter is demoted to the WFA when he should not.

* Career Fighters no longer keep their stats when copied to the Create A Fighter mode.

* Career Fighters can no longer obtain stats of 100 in all categories (i.e. no Super CAFs)

* Fixed a text bug in which “Team Cloud Tokyo” is displayed in the Camp Explanation Text for Team Higashi Camp.

* Changed the Online Ticker to display more than one Online Ticker message after booting the game.

* Fixed a bug in which the Monthly Ranked leaderboard is not reset for players in online matches during certain hours of the first day of the month.

* Adjusted the Online Key message to indicate the location of the key code on the manual. (applies to newbies)

* Updates the UFC fighter stats to accurately reflect UFC Draws and No Contests.


Along with the patch update, WE ARE RESETTING THE RANKED AND FIGHT CAMP ONLINE LEADERBOARDS EARLY NEXT WEEK. As mentioned, we are doing a complete leaderboard wipe to start everyone fresh given the magnitude of changes. All of your online leaderboard stats will still be saved in your offline profile, however your leaderboard rank and fight camp rank will be reset to 0. Any new ranked/fight camp leaderboard online stats will simply aggregate on top of your offline total. In other words, if you're leaderboard record is 500-225 today. When we reset, it will go to 0-0, but in your offline stats profile, you will still have 500-225. When you start playing ranked onlne again, if your leaderboard record after a few days is 20-10 let's say, then your offline aggregate stats should say 520 - 235. We want to make sure everyone understands all your stats are always aggregated offline in your save profile, as long as you never delete that!

Second, the complete Fight Camp integration with our official website will go live early next week as well. This will allow you and your team complete control of your Fight Camp on our official site, with the ability to manage, assign roles, message, check your banners, view advanced stats and leaderboards, and check out other Fight Camps. Not to mention, you can also create or join a Fight Camp directly from our website. For those familiar with "clans", this will be your new best friend section on our website.

All in all, its great to get the patch out for everyone and we realize completely there are more requested fixes at hand and even some that are considered extremely high priority by the community consensus. The dev team is taking all the feedback in and i'll be continuing to echo your voice and do the best we can for continued support.

Candidly speaking, I look forward to making these forums a more welcome place. We're significantly improving the back end and front end to make that happen, that will start rolling out next week as well. A lot of it will be transparent to you, but incredibly helpful to me and the mod team, which in turn, is definitely good for you."

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 21 mgoblue @ 06/25/10 11:23 PM
Quote:
Originally Posted by MC Fatigue
Sounds decent enough to try. Easier subs is a disappointment. They were already easy enough as it was. I get the feeling they'll be way too easy now.
This is all AI, which I didn't find too easy ever (even after reading some crazy thread on the official forum trying to explain it)...can't comment on online, which I hear wasn't really that tough for subs
 
# 22 Flightwhite24 @ 06/25/10 11:23 PM
Quote:
Originally Posted by Gotmadskillzson
I am keeping it, it plays different that is for sure. Out of 20 fights post patch, I only been KO'ed 4 times and non of them were flash KO's. I got a handful of subs and handful of decisions.

Game definitely plays different because I can actually sub the cpu on a regular basis in the 2nd round now. And when the cpu locks on a sub, gasp I can actually get out of it now instead the instant tap it use to be pre-patch.

Maybe it is a bug in the PS3 patch, but at least for the 360 patch, the game definitely plays different.
I was wondering this also about the PS3-360 versions.

Now online for me seems WHACKED!!! Don't know what happened but before I had no problems getting on but for me it's like release day again
 
# 23 mgoblue @ 06/25/10 11:41 PM
Quote:
Originally Posted by MC Fatigue
Yeah - I'm talking about offline. It was way too easy. My CAF with 70 submissions was taking out Nog, Vel, Carwin, Mir, Gonzaga, etc within 2 minutes of the fight via submission on expert. It was already way too easy; especially with rubber guard, they need to fix rubberguard.

I was messing around with Werdum the other day and subbing Gonzaga, Mir, Nog all fairly quickly too - within the first round. My CAF had RG which I'd consider cheap against the AI because it reacts poorly to it and drains all its stamina, but even without it I was subbing top level BJJ fighters with ease.
Yeah, I guess I don't have it down as good as you, but on expert it took me 3 rounds to wear down McFedries enough to sub...

I like it better now, but can understand your frustration....
 
# 24 Illustrator76 @ 06/26/10 12:01 AM
Based on the link THQ Tank posted in his new thread, the Flash KO's were not addressed in the patch at all. Here is the link that he posted: http://www.ufcundisputed.com/forums/topic/245220
 
# 25 Gotmadskillzson @ 06/26/10 12:27 AM
Yeah but how many punches did you have to throw to get a standing KO though ? Before patch I could just sway and KO the cpu with 1 punch, 10 seconds within the fight. Post patch it doesn't seem to be the case.
 
# 26 Mossfan8480 @ 06/26/10 02:26 AM
Quote:
Originally Posted by Gotmadskillzson
Yeah but how many punches did you have to throw to get a standing KO though ? Before patch I could just sway and KO the cpu with 1 punch, 10 seconds within the fight. Post patch it doesn't seem to be the case.
What division are you fighting in?

According to THQ, the lighter the weight class, the less chance of seeing flash KOs.
 
# 27 Dagaz79 @ 06/26/10 07:54 AM
I was in the middle of career mode when the patch came out and now when i spar i get zero attribute points is this a bug in the patch or what please help me i dont even play online and this is ruining the game for me
 
# 28 Gotmadskillzson @ 06/26/10 01:15 PM
Quote:
Originally Posted by Mossfan8480
What division are you fighting in?

According to THQ, the lighter the weight class, the less chance of seeing flash KOs.
Heavyweight & light heavyweight
 
# 29 mgoblue @ 06/26/10 04:52 PM
Quote:
Originally Posted by MC Fatigue
Yeah - I'm talking about offline. It was way too easy. My CAF with 70 submissions was taking out Nog, Vel, Carwin, Mir, Gonzaga, etc within 2 minutes of the fight via submission on expert. It was already way too easy; especially with rubber guard, they need to fix rubberguard.

I was messing around with Werdum the other day and subbing Gonzaga, Mir, Nog all fairly quickly too - within the first round. My CAF had RG which I'd consider cheap against the AI because it reacts poorly to it and drains all its stamina, but even without it I was subbing top level BJJ fighters with ease.
Yeah, I'm subbing way easier now...don't do any of the charge crap, just get their energy down and slap one on...

I ran through a expert title mode with Maia losing only twice (when I couldn't get it on the ground), all were subs.

Gotta mess around with less talented guys now, but it's definitely easier (can see how you think it's too easy now lol)
 
# 30 Jukeman @ 06/26/10 05:47 PM
Quote:
Originally Posted by Gotmadskillzson
I just do it the regular shine way with no charge. I played a few more games. Flash KO's have been toned down a lot. I have yet been able to KO somebody with one punch or one combo either. Which that was something able to do before the patch with ease.

Now to do a KO, you really have to connect with their face 6 or more times before you can KO them. Now instead of a KO, you will just rock them and even rocked you got to land 3 solid shots before they get KO'ed standing up.

When before it didn't matter if the person was blocking or not, if you were rocked standing up, if you got touched it was a KO.

And the auto takedown thing being taking out is GREAT.
Edited- nevermind..I see they didnt tune stamina...Hopefully it will be a 2 patch...

Hopefully I can fire up the game again and see the "placebo" effect on the KO's

Quote:
It's not inscribed in stone in those notes
But maybe they just kept quite about it...Many games added addition fixes without listing them in a patch list..CH2k8 was one of them...
 
# 31 Mossfan8480 @ 06/26/10 07:13 PM
After playing the game a couple more hours post-patch, I can say for certain that there has been no change to the KO ratio.
 
# 32 NYG_Meth @ 06/26/10 08:51 PM
No tweaking of stamina or auto-transition blocks/reversal spamming. I really have no desire to play this online at all.
 
# 33 Jukeman @ 06/26/10 08:57 PM
Small sample size (3 matches)

Placebo or not but yea, 2 decisions one TKO...All on expert

1st two match was Sherk vs Edgar(me) all we went to decision and i fought regular(usually it would end in a KO despite how conservative I am; only decisions I saw was wrestling matches)

3rd match was Brock(me) vs Shaq...

As I tried to get a KO while spamming head shots, I eventually Knocked Shaq down early mid first round...When I knocked him down(non stun state) I walked over him a stkied him while I was standing over him...Two hits later, he's stunned and I eventually finished him off via TKO....

Maybe they fixed it intentional and kept quite or by mistake(fixed it self as they said they had 0 problems with this before release; something must have screwed it up)

Maybe some people who says its not fixed are saying it because its still possible to score a KO but not screwed up like how 2009 was post patch...

3 matches is not enough so I guess I'll play more...

Now if they can fix auto block and stamina(The rate and it also should drain when spamming the transitions and reversal buttons)

also seems like the AI blocking is better(expert)
 
# 34 amingus @ 06/26/10 09:14 PM
Hey iam tired of being called a boxer and a street fighter during the fight call, how do I change it 2 something else???
 
# 35 sirjam @ 06/26/10 09:24 PM
Quote:
Originally Posted by mgoblue
Yeah, I'm subbing way easier now...don't do any of the charge crap, just get their energy down and slap one on...

I ran through a expert title mode with Maia losing only twice (when I couldn't get it on the ground), all were subs.

Gotta mess around with less talented guys now, but it's definitely easier (can see how you think it's too easy now lol)
So let me get this straight. You are subbing the CPU on expert level? What round an how are you doing it? Please go into detail. Thanks
 
# 36 Jukeman @ 06/26/10 09:39 PM
Quote:
Originally Posted by amingus
Hey iam tired of being called a boxer and a street fighter during the fight call, how do I change it 2 something else???
Change the way you attacked,

Im guessing you play like a boxer or street fighter???
 
# 37 ndeezlo @ 06/26/10 09:45 PM
Pissed I waited for the patch. Game is still not very good.
 
# 38 mgoblue @ 06/26/10 10:19 PM
Just played online for a few matches with randoms and they weren't very good lol

One guy (my first match) won, but the other 2 were pretty easy to submit....submissions are super easy online if the guy wastes his energy
 
# 39 Jukeman @ 06/27/10 12:02 AM
Last 3 fights ended in KO's...

Jinxed myself

6 total fights
 
# 40 Jukeman @ 06/27/10 08:27 PM
Quote:
Originally Posted by Stumbleweed
Yeah I still don't know what the problem with "Flash KOs" is... I've seen a few of them throughout my games in 2010 and while a few were weak-looking and iffy (glancing blows), they're very rare where it's actually sub-85% head damage and you get KO'd. I just don't get the issue.

If they tweaked subs a bit and removed the auto-takedown I should be enjoying the game more. It's not great and I like elements of 2009 better (crying for my Judo throws and sweeps), but I'l still having a good time. I'll be online tonight around 9:00 EST most likely... GT = Stumbleweed85

We should mess around with the camp/training features... I still haven't done anything with that.
This is where the problem is....

A "One Punch KO" should not be about nor controlled by Head Damage, It should be about landing a glancing blow ala FNR4...Head damage should effect the "Rock State" more...

If Im throwing hooks at your head and you have a high % of head damage, every strike to your head should rock you(and eventually KO/TKO you)

This will separate the stand up game from Street Fighter (strike until the opp's health is gone)
 

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