08:21 PM - June 23, 2010 by KING2672
Kotaku has posted their eyes on impressions of
NBA 2K11.
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"When you see it and you do it, it just feels natural," said producer Rob Jones. "There's more gesturing, and less of straight commands."
Jones was pretty direct that the game had not "scrapped" iso-motion, but did acknowledge that player control was going to behave in a different way. They just didn't say how. Jones did say the right analog will remain the game's Shot Stick, a control introduced way back in NBA 2K6. That does not necessarily exclude putting dribble controls on the right analog, as we see in NBA Elite. 2K will be very sensitive to insinuations it's mimicking that control set, especially considering the return of Mike Wang, who spent a year up in Canada working on NBA Live.
Aspirationally, they want to go for a total-body-control system that NBA Elite also is implementing. Jones explained it to me with an example: Moving across the lane on the run, parallel to the baseline, if you push up a shot, what would you expect to see in real life? A runner, with the shooter's arm out 90 degrees from his body. In NBA 2K10, he'd stop on a dime and pop the shot or, if he was close enough, move into an unnatural layup animation." |
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