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UFC Undisputed 2010 News Post


As most of you are well aware of our morning unexpected surprise with Sony Europe (SCEE) releasing the PS3 EU patch, I can now officially cofirm the NA patch is live as well. This means ALL PS3 UFC players world-wide can patch up and play against each other. While this is great for PS3 players as a welcome surprise, it is unfortunate for XBOX 360 players. We never release a patch for a system or region before it is ready for all, that is why this is unfortunate for 360 players. We do not control the green "GO" button, but we do co-manage the final process and communication with 1st party so that everyone is always aligned, makes sense right? =) We had no idea the Sony Europe PS3 patch would release and thus were caught off guard. Not until all patch versions (360 and PS3) have been approved, are any patches supposed to be released. That said, this is great for PS3 players whom were facing the brunt of online issues with the game, and while not fair, it is still good news in general for PS3 players.

So what does this mean for PS3 players?
  • All Playstation 3 players should be able to patch and play each other
And what about XBOX 360 players?
  • Unfortunately, Microsoft has no jurisdiction to speed up their processes in light of an early release of the PS3 patch. We can't force the XBOX 360 patch to come out any faster than was already planned per their approval and testing process. MSFT has had the patch for a week and all signs have pointed to their approval this week or early next which would then allow us to immedietly release, and that is currently still the plan.
  • We are informing MSFT about this situation, but it is unlikely their process will speed up as such. We're hopeful and confident it will remain on track andf they will approve as quickly as Sony is currently doing. We have to respect their processes.
This is an unfortunate situation for 360 players and yet a great situation for PS3 players, one that caught us completely off guard and is unquestionably out of our hands. The EU PS3 version of the patch was not to be released until all versions for PS3/X360 were approved and ready. Apologies to 360 players, three cheers to PS3 players, we will do everything in our power to get the X360 patch approved and out with MSFT.

Thanks for understanding, and to those who have downloaded the PS3 patch, we hope its being enjoyed thus far and starting to cure a lot of your online woes.

Of course, I will update with more info as soon as I have it.

-Tank

Source: UFC Patch Release Update - All PS3 patch versions live (UPDATED)

What's in the patch?
  • Changes Ranked and Player Match matchmaking to increase the success rate of joining online matches - applies to PS3 and X360.
  • Changes online point system so that players lose Ranked match points upon disconnecting from the match.
  • Removes instant takedowns. All takedowns now require a struggle.
  • Changes the Omoplata submission so fighters cannot cancel to a standing position.
  • Reduces the success rate of the AI when executing and defending submissions on higher difficulties.
  • Fixes CAF stats so they update correctly when moving to different weight divisions in Career mode.
  • Fixes a bug in Career in which the fighter is demoted to the WFA when he should not.
  • Career Fighters no longer keep their stats when copied to the Create A Fighter mode.
  • Career Fighters can no longer obtain stats of 100 in all categories (i.e. no Super CAFs)
Along with this patch deploy, we'll also be launching the Fight Camps, web stats, and tournament features on our website. We purposely held off on these with the patch timeline as we wanted to make sure the game was in a clean state that felt fair for everyone. I think you'll be pleased with the website integration.

Source: UFC Patch Update - highlight fixes + update

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 21 Hiro1 @ 06/22/10 07:28 PM
I expct to see a gigantic drop-off in people using Shogun Rua haha
 
# 22 Illustrator76 @ 06/22/10 08:07 PM
So is it true that Flash KO's are NOT getting fixed in this patch? If not, are they getting fixed at all? If the answer to both of those questions is no, then I am trading this game in. I have over 80 fights so far and 87% of them have ended by KO and the other 13% by TKO. I got so mad over a flash KO earlier that I almost threw my controller; this game in its current state angers and frustrates me to no end. THQ should be ashamed of this Flash KO debacle (among other issues), something so simple that a slider could have fixed is one of the main catalysts why people are getting rid of this game left and right.
 
# 23 ManiacMatt1782 @ 06/22/10 09:29 PM
Quote:
Originally Posted by Phobia
unfortunatelysand this won't change. It is a design decision and they won't remove it. I think the reverse system should be completely removed.

I think I will ban reversals in league games.

reversals arent the problem its the rapid flicking that mcfatigue went off about in a different thread. good players know how avoid reversals. phobia i know you know about the delayed transitions, you used a couple on me. i still reversed you a couple times but thats because i timed it, and didnt do the rapid flick twitch reversal, which is annoying as hell, but those losers also give themselves away. wait to see them twitch and transition through. they need to add a lockout or give reversals an animation and cause them to use stamina if they fail. on top of that, they need to remove the autoblock, this way if you try to reverse and miss, you lose position. give some risk to the reversal.
 
# 24 COMMISSIONERHBK9 @ 06/22/10 09:33 PM
has anyone try to submit people. i just try with machinda and idk i still cant submit. maybe im doing something wrong.what is you guys thoughts?
 
# 25 ManiacMatt1782 @ 06/22/10 09:36 PM
Quote:
Originally Posted by Hiro1
Beating reversals!!

I have no problem beating guys spamming reverses. The trick is to not transition in one full motion.. every time. Break it into two different motions. Once you hold the right stick in a certain direction you will notice your fighter prepare for his transition(you can opt to hold this for however long you want or until your opponent tries to transition). At this point many online opponents will spam reverse flicking, the twitch is a dead giveaway. Next continue and finish w/ your transition by rotating you stick to either a minor or major transition. As long as you avoid his 1st initial reverse flick he will never successfully reverse you spamming.
as i stated in the post before this a truly good player can still reverse you if he times it on the 2nd movement. what i do against people who are real good is feint transitions. meaning start it, let it go, start it let it go start it, and then delay slightly and then roll through. i might get blocked, but no rapid stick flicker or someone who never transitions and only reverses will beat me with those tactics. but i'm not a king at reversals i get transitioned on. but i also dont resort to cheap tactics to pull off a reversal and i attempt my own transitions as well and can usually pass with ease before a stand-up.
 
# 26 Salhus @ 06/22/10 10:35 PM
Hows that feel 360 guys? Now you know the pain us PS3 guys go through with every thing else that gets released late to us.

Suck on that!!
 
# 27 Phobia @ 06/22/10 10:39 PM
Quote:
Originally Posted by Hiro1
Beating reversals!!

I have no problem beating guys spamming reverses. The trick is to not transition in one full motion.. every time. Break it into two different motions. Once you hold the right stick in a certain direction you will notice your fighter prepare for his transition(you can opt to hold this for however long you want or until your opponent tries to transition). At this point many online opponents will spam reverse flicking, the twitch is a dead giveaway. Next continue and finish w/ your transition by rotating you stick to either a minor or major transition. As long as you avoid his 1st initial reverse flick he will never successfully reverse you spamming.
I have zero problem doing reversals and preventing them to the most they can be prevented. That is not my beef. It is the simple fact that if you are good enough with the system. The worst ground fighter in UFC history can become a BJJ master. That completely goes against having stats in the game for other things. If stats mean nothing on the ground for reversals why have them for anything else.

Quote:
Originally Posted by DavonBrown
As much as I hate reversals, I think that would be unfair since transition blocking doesn't really work this year.
Yea I did not even think about the damn 3 transitions you are out. I have not seen a 3 transition out in so long. 90% of ground matchs have a reversal before one of the fighters makes it to 3 transitions. Another STUPID addition

Quote:
Originally Posted by ManiacMatt1782
reversals arent the problem its the rapid flicking that mcfatigue went off about in a different thread. good players know how avoid reversals. phobia i know you know about the delayed transitions, you used a couple on me. i still reversed you a couple times but thats because i timed it, and didnt do the rapid flick twitch reversal, which is annoying as hell, but those losers also give themselves away. wait to see them twitch and transition through. they need to add a lockout or give reversals an animation and cause them to use stamina if they fail. on top of that, they need to remove the autoblock, this way if you try to reverse and miss, you lose position. give some risk to the reversal.
Quote:
Originally Posted by ManiacMatt1782
as i stated in the post before this a truly good player can still reverse you if he times it on the 2nd movement. what i do against people who are real good is feint transitions. meaning start it, let it go, start it let it go start it, and then delay slightly and then roll through. i might get blocked, but no rapid stick flicker or someone who never transitions and only reverses will beat me with those tactics. but i'm not a king at reversals i get transitioned on. but i also dont resort to cheap tactics to pull off a reversal and i attempt my own transitions as well and can usually pass with ease before a stand-up.
Yea Matt, you know i understand the ground game completely. Faking transitions, delayed transitions, etc. I am not a rapid flick reverser. I reverse only by a single well timed flick. I find it way more successful than rapid flickers. Cause like you said, you can see when they flick and transition between flicks.

Like I said above. It is not the reversals that are the problem to me. I think in 09 it was good, not great but good. It was still based to much on user skill rather than factoring in the fighters ability. My big issue with the system is how it is based ZERO off of stats. I would not mind at all if I saw Frank Mir reverse me, I expect it actually on the ground. But when you take Kimbo Slice vs Mir and you can reverse a noob at will. It just throws the whole realism, stat rating system out the window.
 
# 28 Phobia @ 06/22/10 10:40 PM
Quote:
Originally Posted by Salhus
Hows that feel 360 guys? Now you know the pain us PS3 guys go through with every thing else that gets released late to us.

Suck on that!!
really? You came in here to say that
 
# 29 ManiacMatt1782 @ 06/22/10 10:46 PM
Quote:
Originally Posted by Phobia
I have zero problem doing reversals and preventing them to the most they can be prevented. That is not my beef. It is the simple fact that if you are good enough with the system. The worst ground fighter in UFC history can become a BJJ master. That completely goes against having stats in the game for other things. If stats mean nothing on the ground for reversals why have them for anything else.

Yea I did not even think about the damn 3 transitions you are out. I have not seen a 3 transition out in so long. 90% of ground matchs have a reversal before one of the fighters makes it to 3 transitions. Another STUPID addition



Yea Matt, you know i understand the ground game completely. Faking transitions, delayed transitions, etc. I am not a rapid flick reverser. I reverse only by a single well timed flick. I find it way more successful than rapid flickers. Cause like you said, you can see when they flick and transition between flicks.

Like I said above. It is not the reversals that are the problem to me. I think in 09 it was good, not great but good. It was still based to much on user skill rather than factoring in the fighters ability. My big issue with the system is how it is based ZERO off of stats. I would not mind at all if I saw Frank Mir reverse me, I expect it actually on the ground. But when you take Kimbo Slice vs Mir and you can reverse a noob at will. It just throws the whole realism, stat rating system out the window.
well actually with the delayed transitions, you lock them out once the start flicking. thats why it works. but if you havent started a transition the the lockouttimer restarts immediately,(read broken) i agree with you it should be stats based too like tied in with ground grapple stats. but on the same token some scrub guys should be able to reverse just to balance the game. because the reversal is more taking advantage of sloppy transitioning. but your reversal window should be smaller with a guy like kimbo, and larger with a guy like maia.
 
# 30 Acedeck @ 06/22/10 11:53 PM
No fix for the ridiculous flash ko rate? I'm so glad I sold this game two days after I got it. I knew that problem wouldn't make it into a patch in any timely manner. Have fun waiting another couple or few months for the flash KO problem to be fixed, if ever.
 
# 31 TheShizNo1 @ 06/23/10 12:45 AM
Only reason im holding on is b/c of online play. Playing w/ Phobia made me see this game can be fun if playing against the right people. Even w/ the KO BS and broken ground game. I still take people to the ground, but just try to be smart when doing it.
 
# 32 allBthere @ 06/23/10 01:44 AM
Quote:
Originally Posted by Phobia
They break the game.

Basically I could have the worst guy on the ground say KIMBO SLICE for example. You could have Big Nog or Frank Mir. You could have top control and I could reverse you and take top control basically when ever I want. It is based ZERO on stats and just purely timing. Now with the auto transiton block, everyone just spams reversals and it becomes comical. Watching a horrible ground fighter such as Kimbo reverse world class BJJ guys at will is insane stupid

Stupidest thing in the game, even beats out the horrible stamina.
But they took out sweeps...so without reversals all I can do is try to stop transitions (3) or try to kick you off me (drain my stamina)

Last year I could learn judo and attempt sweeps from guard and BJJ had rubber guard to back-side control sweep as well as another one to full mount I believe.

Since I can't sweep from guard, I need reversals, especially online where every single guy I face had just go for takedowns, and when I get down I don't want to blow all my energy.


The whole thing just needs a re-think. I think not being able to block submissions is one of the dumbest things in the game. Why do you get to put me in a kimura 6 times in a row?
 
# 33 LingeringRegime @ 06/23/10 01:58 AM
Quote:
Originally Posted by Acedeck
No fix for the ridiculous flash ko rate? I'm so glad I sold this game two days after I got it. I knew that problem wouldn't make it into a patch in any timely manner. Have fun waiting another couple or few months for the flash KO problem to be fixed, if ever.
I have a feeling you are right. So saddened by this.
 
# 34 TheShizNo1 @ 06/23/10 02:05 AM
Damn, i forgot all about the sweeps in 09. makes me smh even more.
 
# 35 CBMerling @ 06/23/10 02:39 AM
Quote:
Originally Posted by DEFTFUNDAMENTALZ
I have a feeling you are right. So saddened by this.
Same way here. Not bashing the game, but this year it is not my cup of tea. I suppose I should trade it in while it has some kind of value..

Just going to have to wait on next year and hear some reviews first, before I purchase it.
 
# 36 delspf @ 06/23/10 04:14 AM
LMAO God they screwed the patch up even. Instead of making AI sub off/def a little bit less perfect, apparently it is harder.

Roster ratings also reverted back to release day rosters. Camps and tournaments online are still having problems.

They didn't touch career mode at all, it is still the unfinished bugged linear game mode.

I really can not see how they will be able to make 2011 and think it will turn profit. It is going to be a whole new team on this game if that happens though.

edit: apparently the max points you can gain sparring is.....50
 
# 37 allBthere @ 06/23/10 10:42 AM
lol


"...THQ goes for the patch submission, Microsoft refuses to tap..."
 
# 38 TheShizNo1 @ 06/23/10 10:55 AM
Yup, its going back to the store.
 
# 39 Jukeman @ 06/23/10 12:32 PM
This was the only sports game I was excited for this year....

My hopes is on Basketball season(or finally buy a PS3 for my Baseball fix)

Im def getting a Soccer game and finally see what these NHL(if 2k makes one too) is all about(wish EA's NHL game gave me options to customize my franchise mode)

Im soo disappointed
 
# 40 mgoblue @ 06/23/10 01:05 PM
Quote:
Originally Posted by delspf
LMAO God they screwed the patch up even. Instead of making AI sub off/def a little bit less perfect, apparently it is harder.

Roster ratings also reverted back to release day rosters. Camps and tournaments online are still having problems.

They didn't touch career mode at all, it is still the unfinished bugged linear game mode.

I really can not see how they will be able to make 2011 and think it will turn profit. It is going to be a whole new team on this game if that happens though.

edit: apparently the max points you can gain sparring is.....50
Man, that really sucks...I may just trade this in to GS when my Xbox Slim comes in...All they had to do was tweak Flash KO's a bit and tweak submissions on the AI and I'd have been happy (I don't play online that much).
 


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