11:38 PM - June 11, 2010 by Steve_OS
Tank has just posted another update on the much anticipated patch for
UFC Undisputed 2010.
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"The patch itself is near complete and we are preparing to submit to first parties (MSFT and SONY) currently. As I have mentioned in previous updates, we are at the mercy of their processes and QA, until we submit to first-party, its near impossible to give an accurate release timeline. Thus the patch will not be coming out next week, as we are currently in deliberation with QA & 1st party on a few issues revolving around Super CAF’s, among a few other items. These are very delicate critical changes, and there are a lot of parties involved to help make happen. However, we are gunning for late this month to release, again that takes in to account all 1st party mandatory processes as expected. I will keep you posted on the timeline, but at the very least wanted to give you some context and a look forward.
A few specifics on the patch itself:
- We have greatly improved the success rate of joining both Ranked and Player matches on PS3 and Xbox 360. We also fixed an issue which caused gameplay to slow down on servers which had good connection quality (indicated by the Blue meter in Search Results).
- We are all-but-certain to reset the Ranked Leaderboards when the patch deploys in order to level the current online playing field, given it has been heavily skewed by Super CAF’s, disconnects, and other nefarious gameplay issues being fixed. PLEASE KNOW this - all of your accumulated ranked online play stats are still stored offline in your personal profile, i.e. so you can always have an overall historical track. Resetting the leaderboards will allow us to start fresh competitive tournaments, new & old stars to rise once again, and level the playing field
- Any takedowns which did not require a struggle have been removed. Additionally, the Omoplata submission has been adjusted so that players do not escape to a standing position.
- We have lowered the AI proficiency at executing and escaping submissions. In other words, the AI should start to feel a lot more fair, while remaining challenging.
- Players who disconnect during Ranked matches are penalized with a Loss, DNF, and Ranked point loss as well. Not to mention, you stand no chance at gaining any credibility in the competitive landscape. Players who try to use disconnecting in the future for any purpose meant to “gain”, will never be recognized or achieve success on our leaderboard or tourneys. Take your loss like a man!
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