Russ Kiniry, Designer of NCAA Football 11 has posted a new blog discussing prospects. This is part 2 of a 3 part dynasty blog.
Quote:
"For the rest of this blog we are going to go over some of the new things we've done with the Prospects in Dynasty Mode. As you all know, the further you get in future years of Dynasty Mode the more the new Prospects coming into your game matter, so we had to ensure we did a better job this year in creating and ranking these Prospects.
As you many of you have already guessed, there is a new ratings spread in NCAA Football 11. You'll no longer see dozens of players at 99 OVR in this year's game when looking at the rosters we ship with. Hence, we had to ensure the new Prospects created in Dynasty Mode matched the new philosophy. The Prospects have been re-created... every single one of them. The reason being is we wanted to ensure that all positions in the game had its share of elite players, multiple types of players, and an even spread from top to bottom.
What classifies as an elite Prospect has changed from previous years with the new ratings spread. As you can imagine, you'll no longer see true freshman come into the game rated in the 90's OVR or even high 80's OVR. Only the top Prospects at any position this year will come in over an 80 OVR and depending on your school, he may or may not be able to start instantly."
That first pic, of a Syracuse-Miami game, looks like a photo from a real game. I don't recall being able to say that about any other sports game. Hopefully all these great screen shots aren't some type of optical illusion, and the game will really look this good.
Suprised Watson hasn't been in to comment on the pro combat uni. Looks good.
Maybe now we can actually have kicker who are worth something to recruit. I always used to just wait for a walk-on unless one of the top two kickers were interested because the walk-ons seemed to always have more power than the ones on the recruiting board.
I think they have a huge list of templates for each position, and the names are randomly generated once the recruiting class is generated. just a guess, I really don't know for sure.
Hopefully the new freshman systems still allow for the occasional true freshman for a major school being able to play right away.
I'm sure Trent Richardson, Percy Harvin, Antonio Cromartie, and Ricky Williams agree with me.
I would have loved to see them elaborate a little more on the types of prospects created, but it sounds like they are hand-making the recruits again, so that should definitely be a plus. Hopefully they got some 255 lb HBs, faster TEs (most of them were slower, blocking TEs previously, even in the hand-made classes of PS2), and some mammoth DTs in the mold of Terrence Cody and Haloti Ngata.
Good to see JUCO's are actually rated higher than normal players. I found it quite annoying that Junior College players never seemed to have any impact in the game because they were always rated the same.
Blog three will continue the trend of recruiting and how the cpu will recruit based on their style of play (hopefully) and their coaches (hopefully). This could either mean 120 ways to win applies to recruitng logic and coaching carosel. Hopefully both!
This sounds fantastic. I'm ecstatic about this. I want to get excited about recruiting for my team so bad, but NCAA10 always left me hanging. Like I'd have really great ideas about how to recruit, like as far as what kind of players I want. But then they don't pan out because the recruit generation is bad. For example, I'll think, "Hey! Wouldn't it be cool if I could get a sick raw 'athlete' that has a world of potential but doesn't fit anywhere on the field right now" sort of like a Russell Sheppard type. But that didn't exist before. The "potential" rating is fantastic. They didn't say anything, or maybe I missed it, but is this potential rating invisible to the user both during and after recruiting? I hope so. I want to have to see it just by how he progresses year to year. What I mean by this is that if a highly rated guy comes in but has a relatively low OVR, I'll redshirt him. Then in his second year, his OVR spikes. I want THAT to be the indicator of potential. Not a number.
Blog three will continue the trend of recruiting and how the cpu will recruit based on their style of play (hopefully) and their coaches (hopefully). This could either mean 120 ways to win applies to recruitng logic and coaching carosel. Hopefully both!
Well lets hope its something that makes us all fall back in love with this game. I like this info and it does alot for the game, So come on EA keep bringing the heat
Great read. Pumped for the game. I think blog 3 will be about play styles (tying into the "120 ways to win") and recruiting (teams will recruit for play style, for example). Hopefully, they announce something like coaching carousel or similar, but I'm real excited to get my hands on the game.
Wow, this is sounding fantastic. The possibility for more realistic recruiting and progression is definitely looking up. Every announcement that goes by though I expect to see AD-like additions less and less though . Still, if coaching carousel were added as well, I could live without it .
Man, is the game out yet? I can't wait any longer :P.
We took another look at player progression this year and really pushed Potential to be the major force in driving how much better players on your team get. This choice came from gathering lots of feedback from you guys in the community from the forums and the Live Chat we had on the subject a while back. Basically, potential felt like the best equalizer to measure a players worth in conjunction with his overall rating. The balancing factor to keep this more realistic is not every player uses his potential rating to determine his value, so there is still some surprise when you get any Prospect on your roster.
One of the MAJOR complaints about Madden is how much potential impacts progression. Why are they doing the same for NCAA? It should be a factor, but the major driving force? Negative. Progression should be coupled with how the player fits into the SCHEME and the coaches that surround that player and develop him.
Other than that, things look good. This is very frustrating news for me, however.
One of the MAJOR complaints about Madden is how much potential impacts progression. Why are they doing the same for NCAA? It should be a factor, but the major driving force? Negative. Progression should be coupled with how the player fits into the SCHEME and the coaches that surround that player and develop him.
Other than that, things look good. This is very frustrating news for me, however.
I don't think it hurts NCAA as much just due to the fact that the prospects won't last long. 5 years at the most then they move on. Plus I think college is driven more by potential than professional. In college a coach is likely to change his scheme to fit in a high potenial guy. Look at Mack Brown and Texas they have altered their system to utilize his QB's strengths. I can't really think of an NFL team changing an entire scheme to fit in one player.
I like the sound of it....but I would LOVE the sound of it if the roster sizes were upped. Sometimes, highly rated freshman would be a saving grace because of roster limitations. If we have to wait for potential in this game, then it kind of sucks having to cut your depth...or decide between a solid player with no potential and a lower rated player with good potential....who do you cut? Grrr.
Looking forward to blog 3 though. I'm hoping it will tie up some of the loose ends.
This is definitely awesome news. I wonder, though, will we be able to see something about a player's potential when we are recruiting them? That would be great so that Player A just goes and signs for stars but Player B goes and works and finds the guys with skill but really high potential and it pays out for them in the end.