[Comment From Madden NFL Dev TeamMadden NFL Dev Team: ]
Mike Scantlebury here
Thursday May 20, 2010 4:02 Madden NFL Dev Team
4:03
[Comment From GuestGuest: ]
like what ive heard so far. is the blocking going to be similar to ncaa 11 or something different? also what about if a defense does multiple shifts will this confuse the linemen and leave mean unabated to the QB?
Thursday May 20, 2010 4:03 Guest
4:05
Madden NFL Dev Team:
Blocking on every level, professional, collegiate, and even high school share the same science. The Xs and Os are the same but the choices of play are very different.
Thursday May 20, 2010 4:05 Madden NFL Dev Team
4:08
Madden NFL Dev Team:
The plays on the professional level are different. In regards to the shifting issue, our run blocking logic dynamically adjust to ensure that the appropriate defenders are picked up.
Thursday May 20, 2010 4:08 Madden NFL Dev Team
4:09
[Comment From cdjcdj: ]
My question is how ratings tie into the blocking logic & effectiveness. With a lower rating, how often will my off. linemen be able to execute a double team block and then get into the second level? Will there be times they just flat out miss blocks, regardless of rating?
Thursday May 20, 2010 4:09 cdj
4:10
Madden NFL Dev Team:
There will definitely be time where blockers are unable to complete their double team assignment. Any defender that is not able to get in on the double team will immediately adjust and pick up the next most imminent threat.
Thursday May 20, 2010 4:10 Madden NFL Dev Team
4:12
Madden NFL Dev Team:
For ratings, Run Block Strength (RBS) and Run Block Footwork (RBF) play the biggest factor in whether you blocker will appropriately handle his assignment.
Thursday May 20, 2010 4:12 Madden NFL Dev Team
4:12
[Comment From xRomo_9winzxRomo_9winz: ]
How much better will blocking be for Draw plays? In Madden 10 the Draw play was an almost impossible running play to execute
Thursday May 20, 2010 4:12 xRomo_9winz
4:15
Madden NFL Dev Team:
I'm glad you asked. The problem was the defense was not playing the draw like it was a pass and that is the whole point of running the draw, to make your opponent think it's a pass. You will see everything from the defensive coverage to the engagement at the offensive line all give the look of a pass and that will often give you a lot of room to pick up quality yards.
Thursday May 20, 2010 4:15 Madden NFL Dev Team
4:16
[Comment From JBHuskersJBHuskers: ]
Question.....so with the real assignment blocking AI, does it put even more of an emphasis on the RB having to be paitient to hit the right holes for his best chance of success, rather than just gunning turbo right from the handoff?
Thursday May 20, 2010 4:16 JBHuskers
4:18
Madden NFL Dev Team:
Our new locomotion gives users the ability to choose the appropriate running lane as the play develops before your eyes. This take split second decision making but this is incredibly rewarding in Madden NFL 11. It is wise to take your time and make the right decision instead of trying to bounce it outside all the time.
Thursday May 20, 2010 4:18 Madden NFL Dev Team
4:19
[Comment From huskerwr38huskerwr38: ]
Will the new run blocking improvements apply to WR? Say on pitches, crack blocks, WR screens, etc.?
Thursday May 20, 2010 4:19 huskerwr38
4:21
Madden NFL Dev Team:
WR blocking has improved significantly this year. WRs with high blocking ratings like Ward or Boldin will hold blocks longer and they will play a significant role in any teams ground attack.
Thursday May 20, 2010 4:21 Madden NFL Dev Team
4:22
[Comment From ShopmasterShopmaster: ]
I loved the blocking videos that were put up, just curious what level was that and were any sliders adjusted?
Thursday May 20, 2010 4:22 Shopmaster
4:25
Madden NFL Dev Team:
I captured the videos myself during normal gameplay. I ball on All-Pro but you can successfully run any of those plays just as illustrated in the blog on any skill level. But of course the frequency plays developing just as they are drawn up on the board will be different on the different skill levels.
Thursday May 20, 2010 4:25 Madden NFL Dev Team
4:27
[Comment From Shopmaster Shopmaster: ]
Is offensive line shifting still in the game and if so does that change the assignments of the blockers and who they block. Meaning if I do a toss left and shift my offensive line left, does that leave the backside defensive end free?
Thursday May 20, 2010 4:27 Shopmaster
4:30
Madden NFL Dev Team:
Offensive Line shifting is still in the game. This useful feature will not affect blocking match-ups. The same match-ups will occur regardless of the Offensive Line shifts made pre-snap.
Thursday May 20, 2010 4:30 Madden NFL Dev Team
4:30
[Comment From HittinAgenda HittinAgenda: ]
With so much emphasis on improvements to the running game, will we have to wait for M12 for the run defense to catch up?
Thursday May 20, 2010 4:30 HittinAgenda
4:36
Madden NFL Dev Team:
There has been brand new defensive line engagement animations added to help balance the newly added ground attack in Madden NFL 11. You will see defensive linemen drive blockers into the backfield and perform rip moves to disrupt runs. Linebackers will preform quick sheds and swarm on run plays like we see on Sunday.
Thursday May 20, 2010 4:36 Madden NFL Dev Team
4:36
[Comment From sandiegobeast34 sandiegobeast34: ]
Will counters be more effective this year? I don't want to lose yardage every time I run a counter this year!
Thursday May 20, 2010 4:36 sandiegobeast34
4:40
Madden NFL Dev Team:
Great question. Not only have run blocking assignments been changed on Counters but defensive reaction has also been change to further emulate real life behavior on Counter runs. When running to the weak side of the formation you will see the Offensive Tackle attack the play-side LB while the pulling Guard traps the Defensive End. It's a thing of beauty. Check out the video on the run blocking blog.
Thursday May 20, 2010 4:40 Madden NFL Dev Team
4:40
[Comment From jasonlogan jasonlogan: ]
Can offensive linemen be pushed back on runs this year by defensive tackles with high strength so the running back has little room to run?
Thursday May 20, 2010 4:40 jasonlogan
4:42
Madden NFL Dev Team:
Yes, Defensive Tackles are able to push Offensive linemen backwards. Our game has been needing that and it is a very welcomed addition to our various engagement animations.
Thursday May 20, 2010 4:42 Madden NFL Dev Team
4:43
[Comment From Shopmaster Shopmaster: ]
Most runs are designed to go through a specific gap. Will the lineman turn defensive players from that gap or will they just go straight forward?
Thursday May 20, 2010 4:43 Shopmaster
4:48
Madden NFL Dev Team:
What is really going to open up holes for you in Madden NFL 11 is the double team blocking. The double team blocks are setup to the target defenders at the point of attack on a run plays and drive them out of the run hole so the RB has a nice lane to run through.
Thursday May 20, 2010 4:48 Madden NFL Dev Team
4:48
[Comment From Jose Jose: ]
One problem I always had playing on the higher difficulties was when I ran a pitch run play the defense always beat the blockers. Has the speed of the linemen been increased to effectively block for these plays.
Thursday May 20, 2010 4:48 Jose
4:52
Madden NFL Dev Team:
Blocking on Toss plays has been tuned to address that exact issue. We put the blockers in the right position to make their blocks. This way defenders no longer always beat the blockers. Blockers head up field at more appropriate angles and engage their targets at the appropriate position on the field.
Thursday May 20, 2010 4:52 Madden NFL Dev Team
4:53
[Comment From Jetsown08 Jetsown08: ]
Wait, so now, we can see big NTs like Kris Jenkins drive people into the backfield?
Thursday May 20, 2010 4:53 Jetsown08
4:53
Dewiel:
Correct!
Thursday May 20, 2010 4:53 Dewiel
4:53
[Comment From illmatic1 illmatic1: ]
will the o-linemen know their blocking assignments on every single run play, and not just the ones in the videos on the blog
Thursday May 20, 2010 4:53 illmatic1
4:57
Madden NFL Dev Team:
Offensive linemen know their assignments for every run in the game. We reviewed the manner in which every run type in the game matched up against every front in the game. Utilize every run in your playbook.
Thursday May 20, 2010 4:57 Madden NFL Dev Team
4:58
[Comment From Matt Matt: ]
Do the blocking assignments change correctly from 4-3 to 3-4 defenses?
Thursday May 20, 2010 4:58 Matt
5:01
Madden NFL Dev Team:
Great question. We understand that when you face different fronts the offensive linemen have different responsibilities. Sometimes you have to pick up the OLB instead of the DE or vise versa. To answer question, YES, we looked at every run type versus all the different 3-4 and 4-3 formations.
Thanks alot steveo. Aleast we know that the oline blocking is not going to be overpowered. I'm glad they are updating the D pursuit to keep the running game in check. Now all we need is a presention and franchise offline blog and we are ready to go. Thanks again steve.
If those run videos were made on All-Pro (as his answer seems to suggest), this game is in huge trouble.
I really don't think it was done on all pro and above. It most was likly done on pro. I wouldn't worry to much. To many people seem to worry so much over nothing. Wait until E3 when we get plenty of gameplay video on youtube before you go and start worrying over nothing.
I really don't think it was done on all pro and above. It most was likly done on pro. I wouldn't worry to much. To many people seem to worry so much over nothing. Wait until E3 when we get plenty of gameplay video on youtube before you go and start worrying over nothing.
What? What were you reading? Definitely not this:
Quote:
Originally Posted by Steve_OS
4:02
[Comment From ShopmasterShopmaster: ]
I loved the blocking videos that were put up, just curious what level was that and were any sliders adjusted?
Thursday May 20, 2010 4:22 Shopmaster
4:25
Madden NFL Dev Team:
I captured the videos myself during normal gameplay. I ball on All-Pro but you can successfully run any of those plays just as illustrated in the blog on any skill level. But of course the frequency plays developing just as they are drawn up on the board will be different on the different skill levels.
Thursday May 20, 2010 4:25 Madden NFL Dev Team
4:27
He said he was playing in normal gameplay and he always plays on All Pro, so either he was playing on All Pro in the vid or he was giving some totally bull crap answer. Either way, it's not good. Myself, like most people will, read that as the vids were captured during normal gameplay on all pro.
Having said that, MJenness is absolutely correct. This game is in huuuuge trouble as far as the run defense goes.
Also, I'm tired of people saying wait until E3. We saw the vids. We saw the defensive guys just stand there to get blocked. Why do I need to wait until E3. Then, when it happens in E3, everyone's gonna be saying wait until release. Then after we see it on the release, everyone's gonna be saying wait until next year. SMH, when does it stop people? I don't how you guys just put so much faith that it will be fixed by release, especially considering EA's track record.
He said he was playing in normal gameplay and he always plays on All Pro, so either he was playing on All Pro in the vid or he was giving some totally bull crap answer. Either way, it's not good. Myself, like most people will, read that as the vids were captured during normal gameplay on all pro.
Having said that, MJenness is absolutely correct. This game is in huuuuge trouble as far as the run defense goes.
Also, I'm tired of people saying wait until E3. We saw the vids. We saw the defensive guys just stand there to get blocked. Why do I need to wait until E3. Then, when it happens in E3, everyone's gonna be saying wait until release. Then after we see it on the release, everyone's gonna be saying wait until next year. SMH, when does it stop people? I don't how you guys just put so much faith that it will be fixed by release, especially considering EA's track record.
Either way you want to see it my friend. I ain't jumping the gun until we get videos of gameplay. No need to get all upset about it. People worry way to much. Thats why they got sliders on the game for. Make the AI tougher.
Either way you want to see it my friend. I ain't jumping the gun until we get videos of gameplay. No need to get all upset about it. People worry way to much. Thats why they got sliders on the game for. Make the AI tougher.
While I admire your constant optimism, at some point you have to call a spade a spade.
While I admire your constant optimism, at some point you have to call a spade a spade.
Let set the record straight here. People are basing the few clips of running game we had so far saying the oline is going to be way to overpowered. The reason I say wait until E3 is because we can get live video from youtube of people testing it themselves. I'm not going to base my opinion over a few clips of the run blocking that may are may not been played on pro are all pro. Once I see full video of gameplay from E3 in about 3 weeks. Then from there I will make my judgement. For now I'm keeping a open mind about this.
Thank you for posting the run blocking convo today. I was not able to participate in it because of work, but i am glad to see that they are improving what was obviously a weak point in madden 10
Thank you for posting the run blocking convo today. I was not able to participate in it because of work, but i am glad to see that they are improving what was obviously a weak point in madden 10
Well aleast someone around here besides me is keeping a open mind about this. BTW bro welcome to OS.
The funny thing is that some people will see a video with what they consider to be "problems" and think the final version will be that way.Then,some of the same people can see what they consider to be "improvements" and think that has nothing to do with the final version.
Consistency People! LOL
Before anyone gets their virtual knickers in a bunch,I wasn't refering to anyone in particular,just anyone who does this.
That's why I feel that people need to keep a open mind until we get full videos of gameplay from E3 in a few weeks. Then start wondering what is what and so on. There is no reason right now to jump to conclusion when these are just clips we have seen so far.
If those run videos were made on All-Pro (as his answer seems to suggest), this game is in huge trouble.
People need to QUIT worrying, after this has been said many times.
Via Ian's twitter:
Quote:
@SL504NYYNYG never satisfied huh? I wouldn't worry yet, those vids were vs. rookie mode defense to show good blocking easily
The answer that guy gave on the live chat did more harm than anything. But, WHY couldn't he just give a straight forward answer instead of a round about BS answer?
Anyways, the debate of what difficulty the defense was on needs to stop here. Because Ian answered it.
People need to QUIT worrying, after this has been said many times.
Via Ian's twitter:
The answer that guy gave on the live chat did more harm than anything. But, WHY couldn't he just give a straight forward answer instead of a round about BS answer?
Anyways, the debate of what difficulty the defense was on needs to stop here. Because Ian answered it.
Honestly like I have been saying. I'm keeping a open mind on this subject on defense until E3. Then after that. It is a different story altogether. I ain't to worried right now.
I'm trying to figure out if the people bashing because of the supposed difficulty are serious or just trolling. He ran those plays just to SHOW the improvements being done, he wasn't running against any kind of defense. For goodness sakes, the whole defense is playing ZONE, you can even SEE the linebacker and safeties drop back (playing far off the LoS in the first place), of course they're going to get run over. It wasn't a real gametime situation, it was a PRESENTATION.
Plus, did you people even account for the match-ups? I mean, if you think the Jaguars D-Line is going to be able to push back the Titans O-Line, or the Redskins D-Line going to push back the Giants O-Line. Oh and remember, the olines are basically only going to be blocking the front 4 because he has the entire defense playing ZONE, this is why they drop back first.
Here, go into Madden right now, chose a running team with a strong O-line and practice against a defense with a weaker O-Line running a 4-3 zone with the coverage back off the line and tell me the same thing doesn't happen. Rookie, Pro, All Pro or even All Madden it doesn't matter. If you put the defense at a disadvantage (such as going against a strong O-Line with LBs backed back in zones) then the run will always be successful. This even goes for real football
I swear people on this board over-analyze things too much.
If powering running against a weak 4 man front with lbs in zone isn't working then wouldn't there be actually something more wrong with Madden?
If the Jags front 4 is overpowering the Titan's front four, then thats not good. If the LB's are cheating on the run but designated in zone coverage, then thats not good either.
To add on to that, what about 3-4 defenses? I find it somewhat uneasy that all the videos are up against 4-3's where it is easier to designate running assignments. I dont expect improvement in that area of the game when you play against the Steelers, Ravens etc. this year.
Well, the ea dude said Kris Jenkins would definitely overpower weak linemen. But other than that, the 3-4 is till a mystery.