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Madden NFL 11 News Post

Check it out. You get some footage of the game. Dolphins vs Pats; 49ers vs Seahawks; Packers and Giants - hated to see that CB press on the WR and just hold him - WEAK.


Game: Madden NFL 11Reader Score: 6/10 - Vote Now
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# 21 PantherBeast_OS @ 05/17/10 11:15 AM
Quote:
Originally Posted by LBzrule
WR/DB hasn't changed that much. The giants CB came up and just stopped Jemichael Finley dead in his tracks and held him there and they danced together before Finley could release. WEAK.
Agreed LB. Just saw the video on live. The gameplay as a whole looked great. But the WR getting jammed at the LOS like that by the CB was kind of ugly. Why don't you are one of the CD people send a message to Ian pointing this problem out. So Ian and his crew can tune this a little bit better before it goes gold. But other then that. The gameplay looks good.
 
# 22 LBzrule @ 05/17/10 11:22 AM
Quote:
Originally Posted by Legend Killer
Agreed LB. Just saw the video on live. The gamepkay as a whole loked great. But the WR getting jammed at the LOS like that by the CB was kind of ungly. Why don't you are on of the CD people send a message to Ian pointing this problem out. So Ian and his crew can tune this a little bit better before it goes gold. But other then that. The gameplay looks good.
I'm not sure what needs to be done in this area can happen right now because then the WR will probably always get open easy because there really is no technique played by the CB's. It may be programmed but it doesn't work out well. This was one of the big reasons the game's physics was scaled back last year. Last year on CD, I had a 3 catch 139 yd 2 TD performance with Yamon Figurs because the physics caused the CB's to not be able to respond to cuts well at all. It was a huge problem. I have communicated A LOT of things. But I don't think the things I've communicated in this area are going to make it. Run blocking did, so I'm happy with that part.
 
# 23 Palo20 @ 05/17/10 11:29 AM
Is the timing in the passing game any better, or is the QB still finished with his drop before the WRs make any cuts?
 
# 24 PantherBeast_OS @ 05/17/10 11:32 AM
Quote:
Originally Posted by LBzrule
I'm not sure what needs to be done in this area can happen right now because then the WR will probably always get open easy because there really is no technique played by the CB's. It may be programmed but it doesn't work out well. This was one of the big reasons the game's physics was scaled back last year. Last year on CD, I had a 3 catch 139 yd 2 TD performance with Yamon Figurs because the physics caused the CB's to not be able to respond to cuts well at all. It was a huge problem. I have communicated A LOT of things. But I don't think the things I've communicated in this area are going to make it. Run blocking did, so I'm happy with that part.
Ya I understand bro. BTW sorry for some misspelled words. In back pain right now. BTW LB I didn't see no gang tackling in those clips. Is pro tak gang tackling still in madden this year??
 
# 25 PantherBeast_OS @ 05/17/10 11:37 AM
Quote:
Originally Posted by Palo20
Is the timing in the passing game any better, or is the QB still finished with his drop before the WRs make any cuts?
To me in the videos clips I saw on the video it did look like the passing was better from last year. But of course these video clips was most likly played on rookie are pro. How the passing looks on higher levels like on all pro and all madden is hard to tell without video of it. But so far the passing to me looks good for now.
 
# 26 LBzrule @ 05/17/10 11:38 AM
Quote:
Originally Posted by Palo20
Is the timing in the passing game any better, or is the QB still finished with his drop before the WRs make any cuts?
QB is finished before cuts. That's one of the things I communicated. The WR's need to explode into their routes. They look way to casual and look like they are jogging the routes instead of running them. Also, there is no way an OLB In 3-4 or 4-3 lined up on the line of scrimmage, in the box, should be able to get to a buzz zone and defend a streak route on the perimeter. There is no damn way that should be able to happen. Now if he lines up off the line at around 6 to 7 yards so he can cheat via alignment to the buzz zone then maybe. But it's this type of stuff that shows you how the game has cheats built in to cover stuff. When I see this in Madden 10 I just do like this


It is as if there is some built in design that tells the WR's to run their routes slow and the defenders to get an unrealistic sprint while hip turning to their zone.
 
# 27 radatdude2 @ 05/17/10 11:44 AM
The running animations of the ball carriers have been greatly improved. The end zone tip toe catch by miami was really good also. Transition from one animation to another looks awkward and tackling still looks weak. No consecutive hit tackles nor any momentum factoring into the tackle out come. Still looks as if pro-tek was disabled in those clips. Overall the game is showing some signs of promise.
 
# 28 roadman @ 05/17/10 11:44 AM
Quote:
Originally Posted by Soodmeg
I havent seen the clip yet...but did you just say you saw no gang tackling?

Because this is the very thing we have been discussing all morning.
I didn't see any Pro-Tak in that vid from after the draft.
 
# 29 Palo20 @ 05/17/10 11:46 AM
Quote:
Originally Posted by LBzrule
It is as if there is some built in design that tells the WR's to run their routes slow and the defenders to get an unrealistic sprint while hip turning to their zone.

That's disappointing. One thing that really annoyed me was having the QB finish his drop, then I would have to manually move him back further waiting for the routes to develop.

As far as the zones, same thing on Tampa 2. The MLB should be in almost a full sprint, turning and running down the middle of the field to get really good depth in their drop. In Madden, they can do this with a backpedal and keep up with top speed TEs.
 
# 30 Rashad19 @ 05/17/10 11:48 AM
Quote:
Originally Posted by Palo20
That's disappointing. One thing that really annoyed me was having the QB finish his drop, then I would have to manually move him back further waiting for the routes to develop.

As far as the zones, same thing on Tampa 2. The MLB should be in almost a full sprint, turning and running down the middle of the field to get really good depth in their drop. In Madden, they can do this with a backpedal and keep up with top speed TEs.
I agree with both of the above statements!
 
# 31 Bgamer90 @ 05/17/10 12:21 PM
The running animations were improved in all of the clips they shown except for the ones with the Packers and the Giants... in those clips the running animations were still pretty much the same as they were in Madden 10 imo.

But yeah, I could definitely see the improvement.
 
# 32 Tengo Juego @ 05/17/10 12:49 PM
The toe tap in the back of the endzone was a thing of beauty.
 
# 33 Niners_Fan_15 @ 05/17/10 01:37 PM
For us ps3 guys can someone put it up on YouTube?? Thanks!
 
# 34 LBzrule @ 05/17/10 01:52 PM
Quote:
Originally Posted by xNYGx
Uploading it now. I'll post the link and embed on here. Sorry for the quality. I recorded it with my webcam for you guys.

LBzRule - Embed to your OP if you'd like.

http://www.youtube.com/watch?v=zI939rwiXGo
Thanks
 
# 35 Niners_Fan_15 @ 05/17/10 01:55 PM
Thanks man
 
# 36 ch46647 @ 05/17/10 01:58 PM
Thanks man. I thought the video looked pretty good other then that DB jam on the WR.

EA is making a real effort not to show many full gameplay clips (from the gameplay camera) early this year. I dont know if that is because they are trying to hide some flaws in the game, or are still in the process of adding stuff in, and are planning to really blow people away at E3 or whenever they feel the time is right.
 
# 37 Blzer @ 05/17/10 02:00 PM
Phil Frazier = Jared Fogle

In all honesty, it does look better from the first preview that we saw from X-Play. I think it will be better to see it from an actual gameplay standpoint though rather than replay camera angles and such that show highlight moments. This is one of those "time will tell" processes.
 
# 38 spankdatazz22 @ 05/17/10 02:05 PM
Quote:
Originally Posted by xNYGx
Pastapadre just put up the video also (in HD).
The Henne throw looked really good. Lighting in the Seahawk clip looked great. The player interaction still looks pretty poor though; players noticeably warping/bouncing off multi-player interactions for tackles. The CB/WR interaction was really bad also. DE's still don't seem to get up the field in the brief clips. Game is still plagued with stiff transitional animations
 
# 39 tjizzle @ 05/17/10 02:28 PM
Quote:
Originally Posted by Soodmeg
I have listened to EA talking heads for years so I just skipped until a clipped popped up.

Not that many impressive clips. The toe drag in the endzone was good though. (although it has the bitter taste of I cant believe I am getting excited over something that has been in video football for 5 years.)

I did notice that there is still no impact deflection, The packers player broke 3 tackles and never flinched of the line he was running. And thats the second time I have seen that side juke that instantly makes a defender fall over even when the guy is already standing 2 inches from the ball carrier.

Also, there is still the very odd absences of Pro Tak tackles.

EDIT: In rewatching it I am really starting to be very concern about the lack of pro tak and here is why. At 1:39 Ronnie Brown rushes up the middle, does a spin move, then starts to get tackled....another Pats player meets him half way through this tackle animation and Ronnie is literally gets "passed off" to the next tackler. This results in him getting an extra 6 to 7 Yards!!!

What should be a double tackle that stops Ronnies progress becomes a extend tackle animation giving up extra yardage. Seriously....what the hell happened to pro tak?
Whether or not Pro-tak is gone remains to be seen, however it is quite clear that gang tackles are not in any of the videos that have been released up to this point. I am no game developer, but is it truly that simple to code for something like Pro-tak late in a development cycle? Especially when you take into account how much of an impact the technology was said to have in Madden 10.
 
# 40 roadman @ 05/17/10 02:33 PM
Quote:
Originally Posted by tjizzle
Whether or not Pro-tak is gone remains to be seen, however it is quite clear that gang tackles are not in any of the videos that have been released up to this point. I am no game developer, but is it truly that simple to code for something like Pro-tak late in a development cycle? Especially when you take into account how much of an impact the technology was said to have in Madden 10.
As I said in another thread, they could be tuning it till the game ships.
 


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