EA Sports has just posted another Madden NFL 11 blog. This one was written by Mike Scantlebury and features run blocking improvements, with a few video examples included.
Quote:
"As we started planning out the changes to make to run blocking In Madden NFL 11, we just focused on creating the true run blocking schemes exactly as they are drawn up in real life. No reason to try and make a video-gamey version of it - it needed to be the real thing. It definitely took a lot of tuning to get the matchups right versus the many defensive fronts in football, but we have done it. The very first thing we had to do was really lay down the law. What I mean by this is that blockers had to be given realistic rules for who they are going to target depending on what type of run it is. We had to devise rules for each run blocker individually, starting from the play-side Tight End to the back-side Tight End, and all the Linemen in between. These rules also had to work in the situations where there was no Tight End, had to affect blockers in the backfield, and had to work whether you had a fullback to lead block or if you were running out of a Singleback formation. These realistic blocking matchup rules have stood the test of time in football at every level of play, from Pee Wee to professional. So we set out to implement these timeless rules into our football game. Daniel White (who from here forward I will refer to as the greatest software engineer of all time) was able to take the rules that I laid out and actually code them into the game. The result? Better overall run blocking, bigger holes for ball carriers to run through, and more realistic running lanes created by smarter offensive players. Let's look at specific improvement made to the different runs in our game."
I agree with most of this BB, but you know as well as I do, that it appears this year , the CD folks are more low key than last year, at least that the way it appears to me.
Quite frankly, I like that approach better.
I'll be honest too. I thought the game we would get this year would be what we played at CD with improvements. Last year a lot of notes were made as to what was bad with the game. One issue that would have been a game killer was defensive pursuit. Couldn't anticipate the game being scaled back.
Videos and blogs look good and all. But my big concern is the suction and all that with the new oline blocking scheme. I don't want to see my front 4 get pushed around like ragdolls and all. I'm just afraid suction for the D might be worser this year because of this new run blocking scheme and all. I have to agree with some people on here the D does look to be some what slow at reacting to the play and all. I just hope in the end they have balanced all this out when the game goes gold. Because if the oline is tuned to good then the Oline is going to be way to over power. They really need to make sure both the D and the run blocking is balaced out to make it fun for both sides of the ball.
Madden 11 = Stack your OL, get a Jelani Okoye type player and run all day long passing only 2 maybe 3 times a game, thus making you unstoppable and turning you into a Madden God.
But in all seriousness though they need to add some improved defensive AI to go along with this new offensive AI.
Dude you play on all pro settings in madden 11. You will see that the AI don't need improvement. The AI on all pro and above will overpower you more then anything.
Is it just me...what happened to all the "extensive conversations and meetings" that EA had with John Madden. This "feature" should have been covered years ago. At any rate, I'm glad they fixed it...hope it works.
Its not smart showing a running back getting 2 yards or losing yards when trying to show off your new blocking.
Very true. Thats how the EA marketing team does it. Make things look good every year until the game drops. Then alot of people get disappointed in the end.
Very true. Thats how the EA marketing team does it. Make things look good every year until the game drops. Then alot of people get disappointed in the end.
Man, I have no idea how you feel about Madden lol. In one thread you're praising and defending it and in the next thread you're posting something like this. You're a mystery to me lol.
Couple things I noticed that no one else has mentioned. Running animations looked much improved, and the locomotion was more noticeable. You could see the players had more weight to them and weren't turning on a dime.
Man, I have no idea how you feel about Madden lol. In one thread you're praising and defending it and in the next thread you're posting something like this. You're a mystery to me lol.
I was just joking bro. Man to many people around here take things to serious.
I was just joking bro. Man to many people around here take things to serious.
So wait, you didn't mean it when you said this? I'm confused...
Quote:
Originally Posted by Pantherbeast
Very true. Thats how the EA marketing team does it. Make things look good every year until the game drops. Then alot of people get disappointed in the end.
I was just joking bro. Man to many people around here take things to serious.
I don't think many can tell If your joking or not imo because, you use smiley's every other post lol. Usually about 2 out of 10 of your posts don't have a smiley or that is the way It seems like to me anyway. I also realize that not every post with a smiley in it means they are joking (pending on what people are talking about).
On another note does the the players like CJ and the Sproles seem to slow? I'm not sure If It's the the new analog stick that makes it seem like that or not.
If any CD guys can elaborate on that It would be really helpful.
A simple yes or no I can't talk about it now would be nice.