Backbreaker News Post
Backbreaker Videos
Member Comments
Oh, it's Whoopie as a Cardassian.
I've been playing games long enough to recognize it, but didn't know it without googling.
I've been playing games long enough to recognize it, but didn't know it without googling.
# 82
jeffmanqb3 @ 05/08/10 11:47 PM
The game looks great. I love the controls. After watching this, NCAA and Madden look weird.
Haven't read this entire thread, so heads up apology if this has already been covered. Did everyone see the warping between the feet and the field? What's up with that? I mean, it was bad. Not something I expected to see from BackBreaker, especially in a promotional video.
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People please stop complaining about the warping!! Does it effect gameplay...NO! Praise these good azz animations and how fluid and fun the game looks!
It does too effect gameplay. We saw the lineman fall when his foot was stepped on, so the RB should have at least stumbled when his foot would have hit the lineman's leg. Is it a big time bug? Not really, I'll still be at Gamestop day one to pick this up, but I definitely would like it to be fixed by release somehow.
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Don't make excuses now.
I love Backbreaker as much as the next guy, but we've seen this clipping in most the videos. I know its not too big a bug and it may ruin gameplay if it was fixed. It may cause players to fall way too much, but I'd like to see an effort at fixing it.

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# 90
catcatch22 @ 05/09/10 03:27 PM
They probably made it like almost every other sports game in history where two players on the same team have very limited contact interaction with each other.
I hate when sports games don't allow collisions between teammates. Rarely and I mean rarely have many sports games in the last 20 years have allowed teammates to interact with each other fully. They always give the advantage to the offense or the human controlled players to be able to get the "benefit" of the doubt. A lot of times they do that to prevent "frustration" and to make the game more "fun". Such as in 2k when thy have your back auto hurdle or when he pushes the back of the lineman automatically for you or the get skinny animation.
This may be case with backbreaker where the game allows your guys to go past your teammates "easier" than when going by the opposition.
However the diving running back in the video shows that is not entirely the case. We will just have to wait and see what "advantages" are given to make it more "fun" and not frustrating.
I hate when sports games don't allow collisions between teammates. Rarely and I mean rarely have many sports games in the last 20 years have allowed teammates to interact with each other fully. They always give the advantage to the offense or the human controlled players to be able to get the "benefit" of the doubt. A lot of times they do that to prevent "frustration" and to make the game more "fun". Such as in 2k when thy have your back auto hurdle or when he pushes the back of the lineman automatically for you or the get skinny animation.
This may be case with backbreaker where the game allows your guys to go past your teammates "easier" than when going by the opposition.
However the diving running back in the video shows that is not entirely the case. We will just have to wait and see what "advantages" are given to make it more "fun" and not frustrating.
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# 93
spankdatazz22 @ 05/09/10 05:40 PM
Very nice video. The control scheme they've implemented is impressive considering it's their first attempt. I willing to bet they went the extra mile Tiburon doesn't seem to have and implemented unique right-stick controls for the defense (there are some vicious hits in the draft day commercial)
# 94
kjcheezhead @ 05/09/10 05:51 PM
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Defense: Defensive players controls built with evasive and aggressive mode similar to ball carrier. Evasive mode gives defender maximum agility. Rt trigger enters aggresive mode. Aggressive mode on defense allows the player to take down the ball carrier via a number of tackle types that are triggered by gestures on the right analog stick. Not only can the type of tackle be chosen, but also whether the tackle should be aimed high, to the torso or low to the legs.
# 95
NoDakHusker @ 05/09/10 05:55 PM
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I noticed that the A button can be used for action as well. Do you think that if you don't use the right stick (at least on defense), you can press the A button to initiate an automated tackle type? Or is that to switch players?
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