Home
UFC Undisputed 2010 News Post


For some of the lucky UFC 2010 Undisputed community site members, you can download the demo now. If you registered correctly and on time, you can get your code by clicking the "rewards" tab on their site.

Please post your impressions here.

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 461 Ifly8o8 @ 05/06/10 06:25 PM
This is what i read of an interview of one of the game designers. The submission system is based off of submission rating and stamina level. For example a fighter with a low submission rating but high stamina the game will look at his stamina level. This eliminated the need for button mashing. So if the same fighter has low stamina and then it will look at ur sub rating. This is when u shine hard if u have a low sub rating. This theory is understandable beacuse a fresh fighter is harder to submit. Also a tired fighter with high sub defense should be just as hard to submit. It's when ur tired and have low sub defense u better shine your *** off.

But that's not my concern. My concern is the sub spamming. Machida would put on a sub and I could break free. But my stamina was shot after. So I waited to get my stamina back but I guess machida recovers faster. So whilehes at full stamina I'm at maybe 80%. Then he would try sub again. Then I would get out and try recover again but thistime while machidas full stamina I'm at pike 70% and he would keep doing this till I'm low enough to submit me. Maybe like four sub attempts in a row till I tapped due to exhaustion from fitting it off. This is a big problem cause I can see cheesers Picking guys with fast recovery rates, taking you down and attempting subs till u tire and tapout.
 
# 462 ManiacMatt1782 @ 05/06/10 07:34 PM
Quote:
Originally Posted by Jukeman
that and the big shots the cpu always throw pretty much sums up the negetives of the demo...

Wish the AI was more strategic and conservative when striking(This could be the reason for all the flash KO, but like someone said, I flash KO'd someone with a jab..)

I wish that there was a consequence to throwing big shots like a hugh loss in stamina and/or proned to get counter more easily, as of now we have neither...

Hopefully the AI will get tougher in the retail version, maybe the adaptive AI is turned off in the demo???
there is a consequence to throwing big shots. you are more suseptible to counters and in turn KO's
 
# 463 ManiacMatt1782 @ 05/06/10 07:38 PM
those who dont want to shine, i have found another way. click and hold the right stick. wait roughly 3 seconds, and let go. if its a kimura or an armbar, you will see them crank the hold, and it occasionally works. same stamina rules apply, but if you hold too long, you will be flipped into a disadvantageous position.
 
# 464 Gotmadskillzson @ 05/07/10 12:49 AM
Shine sucks arse..........no way around it.......
 
# 465 p_rushing @ 05/07/10 01:11 AM
Quote:
Originally Posted by MC Fatigue
Well this is a bit of a disappointment. I haven't tried it with anyone but Rua, but at the start of the round go to the middle and tap gloves, then use forward and X (360) for that hook, and the AI will back up to the side or something and you'll throw a few elbows and usually the 3rd or 4th one stuns your opponent. I've not yet KO'd them from that part, but it basically led to me getting into dominant position again within the next minute and KOing them.
I was getting killed by Rampage using Rua, I must have done the same thing without knowing about this. I hit him with 3-4 elbows and he was rocked, couldn't finish it then, but got him later in the round.
 
# 466 JoeMimic @ 05/07/10 07:43 AM
I still think they could do away with the shine if they really wanted to. You have a guy shoot for a takedown and if you can flick the stick and time it you'd sprawl or you enter the fight for the takedown position where the CPU determines using factors like stamina, takedown offense and defense to determine whether you get takendown or you end up stuffing it.

Submissions would be a little more difficult to figure out but it's basically the way it's suppose to work now with it factoring everything plus spinning the stick which doesn't even seem to matter on expert it's almost instant tap if you get put in a submission by Rua and Machida. I just hate the idea of having to wear down a guy for a submission. If you've got a high submission offense rating and you're playing against a guy with bad submission defense and you get mount round one and apply a submission I think that should almost be instant tap. The way it is now, the guy will usually get out of it.
 
# 467 ManiacMatt1782 @ 05/07/10 08:21 AM
Quote:
Originally Posted by Gotmadskillzson
Shine sucks arse..........no way around it.......
I just posted 2 posts before this a way to get subs without the shine. I dont knpw all the intricacies of the system, but you can get finishes by holding the right stick in, waiting about 2-3 seconds. and release. you see them try to "crank" the submission. If you hold too long, you will get flipped. and if you miss it seems that it takes longer for your stamina to regain. but it is an alternative to the shine. there are risks though
 
# 468 thegut @ 05/07/10 08:59 AM
Quote:
Originally Posted by MC Fatigue
Well this is a bit of a disappointment. I haven't tried it with anyone but Rua, but at the start of the round go to the middle and tap gloves, then use forward and X (360) for that hook, and the AI will back up to the side or something and you'll throw a few elbows and usually the 3rd or 4th one stuns your opponent. I've not yet KO'd them from that part, but it basically led to me getting into dominant position again within the next minute and KOing them.
LOL. I found the same thing this morning. Rashad works best since he is the fastest but Rua is also nice because if they take you down just omoplata out of the guard back standing. Also a easy way to beat the cpu is to keep backing up and stay right outside their LB power hook range. After they throw their hook they are now inrange of your LB hook so let it rip. I'm like 10-0 using this method. The cpu is just crazy aggressive and just doesn't compensate for this tactic. Its sad that so much cheese is being found. Last years issues with people just running in elbowing seems to have gone unnoticed by the developers because I can stand there and throw a 100 elbows in a row all at the same speed.
 
# 469 PBlast @ 05/07/10 10:49 AM
Tried on Expert last night after hearing it was easier than Advanced. I'm going to keep using Machida vs. Rampage until win one, but he just keep KO'ing me...over and over and over again. I try not to trade too much with him, since obviously he's the stronger boxer, but I find it a bit boring to constantly be taking him down.

Any tips for using Machida vs. Rampage?
 
# 470 thegut @ 05/07/10 10:58 AM
Quote:
Originally Posted by PBlast
Tried on Expert last night after hearing it was easier than Advanced. I'm going to keep using Machida vs. Rampage until win one, but he just keep KO'ing me...over and over and over again. I try not to trade too much with him, since obviously he's the stronger boxer, but I find it a bit boring to constantly be taking him down.

Any tips for using Machida vs. Rampage?
Keep backing up from him. Try to stay well outside his range. He makes lunging attacks that are easy to counter. If cuts off the ring to the point you have no where to go take him down. He is really easy to deal with on the ground. But if you are determined to stay standing with him avoid the clinch and head kick the crap out of him when he lunges in and misses.
 
# 471 Jukeman @ 05/07/10 11:17 AM
I on the side that says subs should be revamped for next year...

I dont like how you can instantly attempt a sub...

IRL, if a guy instantly attempt a sub, 9 times out of 10 the fight is over...

Usually we would see guys struggle to get an attempt by working the arm and getting into position and even striking your guy while attempting....

At the same time, they should keep the way a fighter can just instantly attempt a sub but overall, it def should be a struggle like the clinch and ground game...

and go away with the shin..
 
# 472 PBlast @ 05/07/10 02:09 PM
I can usually get to full mount OK but I never seem to be able to posture up. Oh well, I'll keep trying, thanks for the tips guys!
 
# 473 Gotmadskillzson @ 05/07/10 02:22 PM
Yeah just keep taking Rampage down and elbow him to death from the side mount. If you quick with it, you can get him rocked within 4 to 6 elbows from the side mount. One thing you don't want to do is try to stand and bang with him. His lunge hooks is super fast and will KO you quick. Machida punch power is weak too, so if you do tend to stand with him, use his kicks instead of his punching.
 
# 474 sammogard @ 05/07/10 02:52 PM
machidas takedown is pretty hard to stop but possible.

machida vs rampage.

back peddle let him hims hit him with few shtos take him down. :
 
# 475 mikenoob @ 05/07/10 05:15 PM
Quote:
Originally Posted by sammogard
machidas takedown is pretty hard to stop but possible.

machida vs rampage.

back peddle let him hims hit him with few shtos take him down. :
Everyone knows it's possible to prevent his takedown. The point of argument is the fact that he gets the takedown everytime you don't hold back before he starts it. You don't get a chance to shine the stick to try and stuff it as a last resort. You do get a chance to stuff it if Rashad or any other fighter gets into that sprawling position.
 
# 476 Jukeman @ 05/07/10 05:29 PM
Quote:
We don't really have a system called "Flash KO's." This is a term that the community has coined to identify KO's that they feel come quickly or suddenly. We do have a One-Punch KO system, and in Undisputed 2009 pre-patch they were quite common, but post-patch and in Undisputed 2010 they are extremely rare events - personally I've only had one of them occur in all the matches of Undisputed 2010 that I've ever played, so I don't believe this is what players are complaining about.
KO's are tuned differently this year, however. Essentially, heavier weight classes will have a greater occurrence of KO's than they did last year. We did this in part because we felt that there wasn't enough tactile different between the weight classes last year and in part because we felt that it more accurately reflected what happens in the real UFC. Players will notice the frequency of KO's to be much less with the lighter weight classes, and much more with heavyweights - this is intentional, but it is something that we will closely monitor once the game is released to see if tuning adjustments need to be made.
My suggestion to avoid getting KO'd so easily is to defend against head strikes better, and to not Sway recklessly.
Kind of skeptical on this...

Maybe we are seeing alot of "0ne punch" KO's because the demo is all LHW's...???

He said its a "rare" event but in damn near every video we see about the game, it has those "one punch" KO's in it...

IDK, I'll be doing a career in LW, hopefully there are more ROCKED moments and TKO's in that weight class...
 
# 477 JoeMimic @ 05/07/10 06:46 PM
Quote:
To improve your chances of successfully completing a Submission, all the old rules apply: make sure you're in a good advantaged position – it's easier to submit someone from Mount than it is from Open Guard – and make sure to take advantage of situation in which your opponent has low Energy (that's Energy, not Stamina, although sometimes by virtue of your opponent having low Stamina, it's easier for them to have low Energy). The only new wrinkle we've added this year is that it's also much easier to submit an opponent once they're Rocked.
So basically nothing has changed from 09. It's nice you have an easier chance when they're rocked but I feel like if I'm a high submission offense guy and I mount a low submission defense guy early in the first round and I attempt a submission I should have a very high chance of getting the tap and that doesn't appear to be the case.

Quote:
We do have a One-Punch KO system, and in Undisputed 2009 pre-patch they were quite common, but post-patch and in Undisputed 2010 they are extremely rare events - personally I've only had one of them occur in all the matches of Undisputed 2010 that I've ever played, so I don't believe this is what players are complaining about.
This simply isn't true. Unless the final version is really different, the majority of KOs I've seen are one strike KOs.

Quote:
Regarding the Omoplata cancel, we don't regard this as a cheat at all; there are plenty of ways to avoid this situation that we think with more play people will discover. The demo hasn't been out very long yet; let's give things a chance to mature before we jump to any conclusions.
How do they figure? Any takedown on Shogun can be instantly negated, the chance of you passing before someone can lock that down are slim and none.
 
# 478 Jukeman @ 05/08/10 12:08 AM
Quote:
Originally Posted by SIM RULES
I have been playing this game for a few days now, and I use the blocking button, and I rarely ever get knocked out. What demo are you guys playing? If the computer gets aggressive, use the clinch and take him down. You dudes must be playing Fight Night style, because how are you getting knocked out so much? I rarely ever lose in this demo now that I fight a more sim style fight.
What if we are the fighter doing the knocking out????
 
# 479 Jukeman @ 05/08/10 01:12 AM
Quote:
Originally Posted by SIM RULES
Dude, is that what you guys are complaining about? If your able to consistently knock the computer out in 4 seconds, then can you please teach me how? You must be an expert because if I choose to slug it out with the computer right after the bell, I will lose. What level are you playing on, and who are you knocking out that fast?
Expert/Advance

and yes Ive knock Rua out with Machida using his Karate Straight in less than 10 seconds into the match...
 
# 480 eeyor @ 05/08/10 04:45 AM
I think the problem is that all four fighters in the demo do not have a reputation of getting knocked out easily. In their bouts against each other most of the fights went to decision. Thats what bothers me a bit.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.