Is it my imagination, or does the Madden 11 helmet appear slightly larger relative to the player's face than before? In the M'10 pic Rivers looks like he is wearing one of those plastic helmets you see in those NFL Youth uniform sets.
Can't say I have an opinion on either one. They are both fine to me. I wish I could see the whole body tho, he needed about 100 lbs added to his frame last year.
Can't see much difference except there are less jaggies in 11.
I will be disappointed if they keep Eli looking the same way in 11 as he did in 10. He looked horrible in 10.
The M11 screen shot has a lot more definition to it than M10. The lighting really makes the difference IMO. It also helped with the jersey color and Rivers SD tan lol. In madden 10 the dark blue jerseys are to light and the lighting in M11 fixes that.
Great job madden crew. Even the helmet has more definition if you look close enough. The letters riddell and the entire helmet has so much more definition than M10's.
they tweak graphics here and there but they barely fix what makes football,football.
Exactly, I am not really one to be like "fix gameplay and ignore everything else". I see all sorts of other problems besides gameplay that need to be fixed but why waste so much of the game's space and resources as well as so much time on getting all these graphics perfect? I can see wanting players to have the correct equipment or having a large selection of alternate uniforms but really when it comes to details of this small of a level how much time do most of us spend while playing the game actually looking at the player's faces? Most may look once or twice but after that not so much.
Exactly, I am not really one to be like "fix gameplay and ignore everything else". I see all sorts of other problems besides gameplay that need to be fixed but why waste so much of the game's space and resources as well as so much time on getting all these graphics perfect? I can see wanting players to have the correct equipment or having a large selection of alternate uniforms but really when it comes to details of this small of a level how much time do most of us spend while playing the game actually looking at the player's faces? Most may look once or twice but after that not so much.
Different people working on the game focus on different aspects of the game so that really shouldn't be a concern.