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UFC Undisputed 2010 News Post

Gamespot has posted a Q&A session with Omar Kendall, Designer of UFC Undisputed 2010.

Quote:
Gamespot: "What were the top priorities with this year's game?"

Omar: "The top priority with UFC Undisputed 2010 is a continued march toward being perceived as, "As Real as It Gets." We're constantly tinkering with game systems, graphics, and modes to ensure we deliver the experience our fans deserve.

One example of this is the revision of our fighting technique system and the introduction of the fight camp concept to our Career mode. In UFC 2009 Undisputed, players chose a striking technique and a grappling technique at the beginning of their careers and then worked exclusively on leveling those two techniques. This year, players will be able to visit fight camps and work on individual moves that they want to improve on or add to their arsenal. For example, if players want to strengthen their guillotine choke or learn something more esoteric like a Peruvian Neck Tie, they'd go to a fight camp and work on it. Afterward, they'd be free to go learn something else from another fight camp, like a judo throw or a special takedown."

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 41 DJ @ 02/07/10 02:19 AM
Phobia, yeah, that league last year was tons of fun! Thanks for thinking of me for the camp; I will be in for sure, provided I still have a Gold account

We had some good battles, that is, until you took most of my guys down and GNP'd me to death, lol.

Pappy, I still remember that slugfest we had with Rampage and Houston Alexander. Man, that was a crazy fight that somehow went the distance.

Definitely picking this game up, most likely Day 1. Really hope the AI is improved for offline and that Career Mode is fleshed out, too.

Man, now I'm going to have to pick up 09 again to sharpen my skills.
 
# 42 Phobia @ 02/08/10 11:13 AM
Quote:
Originally Posted by Vast
Count me in for the OS fight camp Phobia.
Will do Vast

Quote:
Originally Posted by Djwlfpack
Phobia, yeah, that league last year was tons of fun! Thanks for thinking of me for the camp; I will be in for sure, provided I still have a Gold account

We had some good battles, that is, until you took most of my guys down and GNP'd me to death, lol.

Pappy, I still remember that slugfest we had with Rampage and Houston Alexander. Man, that was a crazy fight that somehow went the distance.

Definitely picking this game up, most likely Day 1. Really hope the AI is improved for offline and that Career Mode is fleshed out, too.

Man, now I'm going to have to pick up 09 again to sharpen my skills.
Yea man it was a blast last season. I am expecting tons more fun with the improved UFC 2010. I am just think UFC 2010 is going to blow EA MMA out the water.
 
# 43 oChaos_Nine @ 02/08/10 04:00 PM
Put me down for the camp aswell Phobia, last years league started off well but fizzled out. Hopefully this years UFC can keep us all playing together, if not in tournaments at least sparring in camp.
 
# 44 Pappy Knuckles @ 02/08/10 04:24 PM
Quote:
Originally Posted by Djwlfpack
Pappy, I still remember that slugfest we had with Rampage and Houston Alexander. Man, that was a crazy fight that somehow went the distance.
Haha. I think I took out Boxboy a couple of weeks ago with Houston. I'm not worth a **** on the ground, but if I can keep it on the feet I usually do alright. If you ever hop online in UFC hit me up.
 
# 45 Phobia @ 02/08/10 04:24 PM
Quote:
Originally Posted by oChaos_Nine
Put me down for the camp aswell Phobia, last years league started off well but fizzled out. Hopefully this years UFC can keep us all playing together, if not in tournaments at least sparring in camp.
Sounds good Chaos, I am hoping we hear something along the lines of online tournaments or something we can setup. I am not getting my hopes up but I also have a weird feelings something will be done for the online mode to help in this manner.
 
# 46 Phobia @ 02/08/10 04:51 PM
Quote:
Originally Posted by Occuctdat
hi pleased to be here
Why do these bots always end up in the MMA thread lol Will be a pink name soon
 
# 47 DJ @ 02/08/10 05:36 PM
Quote:
Originally Posted by Pappy Knuckles
Haha. I think I took out Boxboy a couple of weeks ago with Houston. I'm not worth a **** on the ground, but if I can keep it on the feet I usually do alright. If you ever hop online in UFC hit me up.
No doubt. I'm probably going to stop by GameStop or Best Buy tomorrow and pick up another copy.

Like you, I am trash on the ground
 
# 48 Phobia @ 02/08/10 05:54 PM
Quote:
Originally Posted by MC Fatigue
I like playing people who suck on the ground. I usually mount and beat them until they're rocked - let them up and toy with them; knowing I can end it any time I want with a good shot.
One of the few flaws with 2009. I am good on the ground to and can reverse most people I fight almost at will. Their timing with transitions is so repetitive that it is simple to get the reverse down.

But that is a flaw because Cheick Kongo should not be able to reverse Frank Mir over and over from his back. The game needs to be a little more heavy on ratings and less on stick skill. Even though I see the reasoning behind it, I think it hurts the game.
 
# 49 TheShizNo1 @ 02/08/10 05:59 PM
I love fighting on the ground. The only time I like standing up is w/ someone who has good clinch ratings
 
# 50 Vast @ 02/08/10 06:34 PM
Quote:
Originally Posted by Phobia
Will do Vast

Yea man it was a blast last season. I am expecting tons more fun with the improved UFC 2010. I am just think UFC 2010 is going to blow EA MMA out the water.
I also think UFC is gonna blow EA MMA out of the water with more features, gameplay balance, online. etc. but i think EA MMA will have the better engine since its using FN4's
 
# 51 Pappy Knuckles @ 02/08/10 06:53 PM
Quote:
Originally Posted by Vast
I also think UFC is gonna blow EA MMA out of the water with more features, gameplay balance, online. etc. but i think EA MMA will have the better engine since its using FN4's
Yup. I know I will probably enjoy both games a lot, but EA MMA actually has me more intrigued right now. I love the fluidity of striking with the analog and the engine of FNR4. It's not perfect by any means, but the standup should be really good in that game. As fun as UFC is, the striking leaves a lot to be desired for me. If EA MMA has a decent ground game system, I don't see why it can't be a great alternative.
 
# 52 jb12780 @ 02/08/10 06:56 PM
Quote:
Originally Posted by MC Fatigue
I like playing people who suck on the ground. I usually mount and beat them until they're rocked - let them up and toy with them; knowing I can end it any time I want with a good shot.
This. Those people who love to button smash on their feet usually arent good on the ground. If you wanna cheese on your feet then enjoy my GNP. Count me in on the fight camp as well.
 
# 53 DJ @ 02/08/10 07:34 PM
Quote:
Originally Posted by MC Fatigue
I like playing people who suck on the ground. I usually mount and beat them until they're rocked - let them up and toy with them; knowing I can end it any time I want with a good shot.
The thing I struggle with is timing on reversals. It seems that whenever I gain a dominant position, I get reversed, yet I can't do the same. Against the CPU, I have no problems on the ground but against another human opponent, things just don't go my way.
 
# 54 Stumbleweed @ 02/08/10 07:43 PM
They're different for each transition depending on where you are and where the opponent is (and whether they're doing a major, minor, or signature transition). It's a quick RS flick and it's always at the same point in the animation... I basically learned them just by labbing against the CPU and letting him transition at will then reversing when he tried the situation I was practicing for. The easiest for me was always them posturing up from close guard to open guard as well as them trying to roll our of your side control with a major transition (they lift their shoulder up from the mat and it's super-easy to time).

And yeah, the reversals and ground game was the thing that kinda killed the game online for me after a while. When you'd end up against someone skilled and it got to the ground it was often a stalemate while each side waited to go for a reversal. And as Phobia mentioned, it's ridiculous that someone with no ground game like Kongo could reverse someone like Noguiera at any time if the timing was right on the flick.. even worse is that it doesn't really matter how dominant the position was, it is just as easy to reverse them from side control as it is when they have close guard or another weak control position.
 
# 55 TheShizNo1 @ 02/08/10 08:19 PM
Quote:
Originally Posted by Stumbleweed
They're different for each transition depending on where you are and where the opponent is (and whether they're doing a major, minor, or signature transition). It's a quick RS flick and it's always at the same point in the animation... I basically learned them just by labbing against the CPU and letting him transition at will then reversing when he tried the situation I was practicing for. The easiest for me was always them posturing up from close guard to open guard as well as them trying to roll our of your side control with a major transition (they lift their shoulder up from the mat and it's super-easy to time).

And yeah, the reversals and ground game was the thing that kinda killed the game online for me after a while. When you'd end up against someone skilled and it got to the ground it was often a stalemate while each side waited to go for a reversal. And as Phobia mentioned, it's ridiculous that someone with no ground game like Kongo could reverse someone like Noguiera at any time if the timing was right on the flick.. even worse is that it doesn't really matter how dominant the position was, it is just as easy to reverse them from side control as it is when they have close guard or another weak control position.
Great post. I can also sumbit someone w/ Lesnar or Rampage if my opponent is tired
 
# 56 mgoblue @ 02/08/10 08:22 PM
Quote:
Originally Posted by Stumbleweed
They're different for each transition depending on where you are and where the opponent is (and whether they're doing a major, minor, or signature transition). It's a quick RS flick and it's always at the same point in the animation... I basically learned them just by labbing against the CPU and letting him transition at will then reversing when he tried the situation I was practicing for. The easiest for me was always them posturing up from close guard to open guard as well as them trying to roll our of your side control with a major transition (they lift their shoulder up from the mat and it's super-easy to time).

And yeah, the reversals and ground game was the thing that kinda killed the game online for me after a while. When you'd end up against someone skilled and it got to the ground it was often a stalemate while each side waited to go for a reversal. And as Phobia mentioned, it's ridiculous that someone with no ground game like Kongo could reverse someone like Noguiera at any time if the timing was right on the flick.. even worse is that it doesn't really matter how dominant the position was, it is just as easy to reverse them from side control as it is when they have close guard or another weak control position.
Exactly, I hope they tweak the ground game to make it a bit more different...Overall the system was fine, but I got a little bored fighting against skilled people cause they could just control reversals no matter who we were using...Just gets frustrating after a while.
 
# 57 aholbert32 @ 02/08/10 08:25 PM
Quote:
Originally Posted by Pappy Knuckles
Yup. I know I will probably enjoy both games a lot, but EA MMA actually has me more intrigued right now. I love the fluidity of striking with the analog and the engine of FNR4. It's not perfect by any means, but the standup should be really good in that game. As fun as UFC is, the striking leaves a lot to be desired for me. If EA MMA has a decent ground game system, I don't see why it can't be a great alternative.
I think the roster is going to kill it. I'm going to buy both but fighting with only 30 fighters is tough when UFC has 100+ fighters.
 
# 58 jb12780 @ 02/08/10 08:46 PM
Another cool thing is there is gonna be more sub moves. They said in the Q and A there will be a Peruvian Neck Tie. Cool. Hope to see the Darce/Anaconda Choke, Arm Triangle, Heel Hook, Americana, Omoplata. Am i missing any?
 
# 59 sb24 @ 02/11/10 11:21 AM
Quote:
Originally Posted by Phobia
It fizzled out cause of lack of a leader board if I remember correctly. That was when I created the created fighter MMO type where I would do the scheduling and put together cards and all that jazz.

This UFC is going to be epic. Everything I want sounds like it is making its way in. I might even hold off on EA MMA because UFC 2010 will hold me over for just as long as ufc 2009 has. Almost a year now and still playing regularly.

I will create the fight camp the day the game is released and start sending invites out to join the camp.

Off hand I have a group I know for sure already.
Pappy
Stumble
Shiz
Cyros
Meth
DJ
Timmay
Darlon
Boxboy
Phillmatic
Scoop
Longhorn
Count me in on this one. I fell behind on threads when they blocked this site at work.
 
# 60 Stumbleweed @ 02/11/10 01:09 PM
If the gogoplata is in the game, I'll be so happy. Love that move.
 


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