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MLB 10 News Post

DAY 2

First thing we did was play a FULL game when I arrived today. Russell would choose the Minnesota Twins and I chose the St. Louis Cardinals (No Holliday). After playing him yesterday for 5 innings and only seeing a run between us I knew we were going to be in for another pitcher's duel. Starting Pitcher Brad Penny (Cards) and his opposing pitcher(Slowery? - Not sure if it was him or Baker) would battle it out for 7 innings. In the 4th(thereabouts), Slowery would give up a lone solo HR to Bengie Molina. Molina got ahead in the count and hit a knee high curveball into the LF bleachers. This would be all the Cards would need. The Twins had a couple opportunities in the game but their biggest came in the bottom of the 7th when Span would lead off with a base hit. Mauer would come up and drive one DEEP to LF-CF to the track but it would be hauled in by Rasmus who had to run a long way and Span was caught by a hair as he was almost to third base. Penny was on top of his game with 8 K's. Penny's curveball was hitting the low strike zone early in the game but was falling out of the zone later and Russell wasn't able to lay off. Penny also threw inside fastballs for K's on a few occasions that locked the Twinkies out. The Twins next opportunity to score would be when Penny was taken out of the game. Ryan Franklin would be pulled with a runner on 1st and no outs in the 9th. Motte came in and slammed the door. The Cards other run came on a bases loaded 3-1 pitch by Pat Neshak (I swung too). Neshak was MASTERFUL. I couldn't figure out the submariner who was just plain hard for me to pick up the ball out of his hand. I believe Russell had 10 hits to my 8.

An outstanding game and Russell was a First Class Act taking the loss. I wouldn't have expected it any other way!

OBSERVATIONS:

There is no quick pitching!!! The pitcher cannot hit a button to speed up ONLY the batter!

Saw 2 fans at the same time down the RF line reaching over the wall near the ground trying to scoop foul ball.

PITCHING

The meter looks the same but somehow just feels better. It does seem to penalize you worse the more you miss the meter. But the good part about it is when you do hit the meter you are hitting your spot, near or very near where you wanted the ball to end up. When hitting pause you can observe each pitch and it will tell you near or very near or not.

Fireworks display after hometown HR are only if the team actually does it in real life (i.e. there wouldn't be any for the New York Yankees.

GRAPHICS

Now that I've seen the game again I conclude that they are close in comparison to last year's graphics. I'm used to ONLINE which isn't nearly as good as OFFLINE graphics. However, this isn't a bad thing as far as I'm concerned. It's still more immersive to me this year due to the LIGHTING. It's easier to see the ball too. The animations are so smooth and there are many many new ones. I think the game is drop dead gorgeous.

BROADCAST VIEW

This is for you to decide. You may or may not like it. Your choice. There were a couple times where we should of made plays on balls but for the most part its not too difficult and after some more practice maybe we both would of made those plays.

There were new stat overlays that I hadn't seen before. I really couldn't tell you what any one of them were because for the most part we sped through those. I do recall one about about average mph for both starting pitchers.

AUDIO

The last day of CES wasn't so busy and therefore we could hear it better this time as you'll see in the videos. The crowd is WAY more lively for the home team.

OTHER THINGS

The sign in MIN will be animated when the game is released. I know someone asked that question.

Saw the 3D version of the game and as Rman said it is pretty cool. Have no idea if it will play on current PS3 with firmware.

The video recorder I was using is 720P. Have no idea why the contrast was blooming in these videos. The color therefore isn't as good as my previously posted videos.

Videos ( Keep checking back here as video links will be posted here. Some are lengthy so the videos probably won't show up for at least another 40 minutes)

1. Rman/Chris playing (Throwing strikes purposely):
http://www.youtube.com/watch?v=IFb-XssPbn0
2. Daylight Transition #1:
http://www.youtube.com/watch?v=hYVmHpM0PBg
3. Daylight Transition #2:
http://www.youtube.com/watch?v=HwjrivvGp_w
5. HR Derby #1:
http://www.youtube.com/watch?v=Q40UCtcvI5U
6. HR Derby #2:
http://www.youtube.com/watch?v=NdDdnVEWorY
7. Pitching Knockout:
http://www.youtube.com/watch?v=DbXcLf_HkPY
8. Pitching Training/Simulation Game:
http://www.youtube.com/watch?v=Pz-YdybNF6g

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
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MLB '10: The Show Videos
Member Comments
# 61 Jeffery 09 @ 01/11/10 01:31 AM
blzr is right, when the stadium is wide open above as these two have been, the only shadow movement you should see are the players' shadows themselves. The only time structural shadows should come into play is when its afternoon shifting to evening or in a staduim with a retractable roof...I also recal Russell saying something about cloud shadows moving across the field. I also noticed a different lighting on the clouds in the sky as the day progressed...awesome!
 
# 62 EnigmaNemesis @ 01/11/10 01:41 AM
Quote:
Originally Posted by dodgerblue
The daytime lighting looks really subtle, which is ok if it's summertime. It'll be interesting to see if the time of year has an effect on the day games, with longer shadows in september at 3-4pm than in june.
Considering they took this into account for the night games (April and September) the games started more dusk, and got darker faster, than in the summer, I think the same attention to detail would be paid to day games as well.
 
# 63 JermaineDye05 @ 01/11/10 01:43 AM
Awesome hearing the call for Buehrle's perfect game.
 
# 64 Rob_NYY @ 01/11/10 01:44 AM
That play at the plate looked so sweet!!

One thing I didn't like was how they immediately went into the next inning instead of showing a replay. Hopefully, in the final build they replay big plays such as that.
 
# 65 EnigmaNemesis @ 01/11/10 01:51 AM
The foul off the foot was really cool.

And I notice the dugouts are way more packed, and authentic looking.

The stadiums look "busier", where as even the Trop looks better.
 
# 66 GimmeAD @ 01/11/10 01:55 AM
Hey guys long time reader and first time poster here.

Gotta say so far form what I've seen here the game looks great. Can't wait to see some new stances and custom animations. March can't come soon enough.

And thanks to the original poster for all these vids. Much appreciated.
 
# 67 dmbfan1970 @ 01/11/10 01:57 AM
Quote:
Originally Posted by Scottdau
Also the way the outfielders throw the ball after a base hit looks very nice.
Yes, quite a few new OF throwing animations added. Looks good.
 
# 68 Russell_SCEA @ 01/11/10 02:01 AM
I'll clarify some things on the pitching meter. Due to complaints B Ma took a look at the pitching meter and the result based on your input heres what he did. He tuned the meter so that its now harder to hit the sweat spot in contrast when you hit the sweet spot your pitches will no go more in the general area that you targeted. Now you also have to take into consideration the pitchers confidence, the confidence of the pitch being used, and the pitchers attributes for that said pitch.

In our game we were both pitching extremely well but we left some runs out there on the field you will still hang pitches and B Ma only tweaked the system the pitching in our game is still not an exact science and it never will be. Its designed that way, even when you are feeling it in a game you will still have those pitches where you do everything right and its still a good pitch to hit. When everyone gets a chance to play the game we think you will like the tweaks and changes that where made to the pitching aspect of the game.
 
# 69 EnigmaNemesis @ 01/11/10 02:05 AM
Quote:
Originally Posted by Russell_SCEA
I'll clarify some things on the pitching meter. Due to complaints B Ma took a look at the pitching meter and the result based on your input heres what he did. He tuned the meter so that its now harder to hit the sweat spot in contrast when you hit the sweet spot your pitches will no go more in the general area that you targeted. Now you also have to take into consideration the pitchers confidence, the confidence of the pitch being used, and the pitchers attributes for that said pitch.

In our game we were both pitching extremely well but we left some runs out there on the field you will still hang pitches and B Ma only tweaked the system the pitching in our game is still not an exact science and it never will be. Its designed that way, even when you are feeling it in a game you will still have those pitches where you do everything right and its still a good pitch to hit. When everyone gets a chance to play the game we think you will like the tweaks and changes that where made to the pitching aspect of the game.

Sounds fantastic. This game clearly has the best pitching vs. hitting gameplay ever. And to make it even better is always a plus.

Has anything been done to classic pitching as far as tweaking, or no?
 
# 70 humaca80 @ 01/11/10 02:06 AM
Cool man, I'm phsyched!
 
# 71 GimmeAD @ 01/11/10 02:07 AM
I really like the way the pitching is done. I like that even when I hit the spot on the meter that there is still that chance that it might be a meatball. If the ball went where I wanted it to every single time I'd probably be throwing no hitters left and right.
 
# 72 dmbfan1970 @ 01/11/10 02:08 AM
Quote:
Originally Posted by Russell_SCEA
I'll clarify some things on the pitching meter. Due to complaints B Ma took a look at the pitching meter and the result based on your input heres what he did. He tuned the meter so that its now harder to hit the sweat spot in contrast when you hit the sweet spot your pitches will no go more in the general area that you targeted. Now you also have to take into consideration the pitchers confidence, the confidence of the pitch being used, and the pitchers attributes for that said pitch.

In our game we were both pitching extremely well but we left some runs out there on the field you will still hang pitches and B Ma only tweaked the system the pitching in our game is still not an exact science and it never will be. Its designed that way, even when you are feeling it in a game you will still have those pitches where you do everything right and its still a good pitch to hit. When everyone gets a chance to play the game we think you will like the tweaks and changes that where made to the pitching aspect of the game.
I knew you could say it better! Thanks for chiming in. And again thanks for letting me hang out with you and allowing of the videos. Other than gametrailers this is prolly all we'll see untill the developer blogs later this month (hopefully).
 
# 73 Russell_SCEA @ 01/11/10 02:10 AM
Quote:
Originally Posted by GimmeAD
I really like the way the pitching is done. I like that even when I hit the spot on the meter that there is still that chance that it might be a meatball. If the ball went where I wanted it to every single time I'd probably be throwing no hitters left and right.

Bingo and B Ma will never change that
 
# 74 GimmeAD @ 01/11/10 02:12 AM
Quote:
Originally Posted by DickDalewood
Hey man, just a heads up, pics aren't allowed in sigs.

Don't want you getting an infraction two posts into your tenure
Thanks man, that would have sucked

Quote:
Originally Posted by Russell_SCEA
Bingo and B Ma will never change that
 
# 75 beau21 @ 01/11/10 02:13 AM
Russell, can you add anything to the questions over the "meter" that was alluded to in the fact sheet?

In the fact sheet it mentioned work done to the "throwing meter".. was this just the pitching meter or was the fielder's throwing meter worked on to take more input based on how hard the user presses the throwing button?

I know a few of us are just looking for a little clarification

 
# 76 Mr_Sh3llzZ @ 01/11/10 02:14 AM
I'm so loving the new Brodcast view, By any chance are their any bat & ball guys or girls in the field this year?
 
# 77 Cubfan @ 01/11/10 02:15 AM
Quote:
Originally Posted by Russell_SCEA
Bingo and B Ma will never change that
Anyway for B Ma to program me to have patince when im up to bat?
 
# 78 EnigmaNemesis @ 01/11/10 02:15 AM
Quote:
Originally Posted by beau21
Russell, can you add anything to the questions over the "meter" that was alluded to in the fact sheet?

In the fact sheet it mentioned work done to the "throwing meter".. was this just the pitching meter or was the fielder's throwing meter worked on to take more input based on how hard the user presses the throwing button?

I know a few of us are just looking for a little clarification

Work was done to the throwing meter as well. It now correctly works with how hard you press and how hard the fielder will throw based on his stats.
 
# 79 Yanksrock08 @ 01/11/10 02:16 AM
Hey Russell,
I have a question if you dont mind. Is there a fielding meter to control the accuracy and how hard the fielders throw the ball? One thing that is driving me crazy is when its a grounder and i throw to first, there is an error or 2 twice a game because of that.

And if you dont mind answering another question about fielding. Outfielders jog to get the ball in 09, i feel i never have a chance to throw out the runner. Do outfielders run and charge the ball?

Thanks
 
# 80 knich @ 01/11/10 02:17 AM
Russell...is there now the ability to cut off a throw from outfield to say home plate after you've started your throw to home to, for instance, stop the runner on first from going to second?
 


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