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Madden 2010 News Post

With our staff finally getting to get valuable hands-on experience with Madden after it's second patch, it's time for them to share their thoughts on what they think. Jayson Young, Carl from AskMadden, Christian McLeod, and Caley Roark all chime in to share their impressions of the patch and what still needs to be done. Check out their thoughts and add your own at the end of the article!

Read More - Madden NFL 10 Patch #2 Roundtable

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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Member Comments
# 41 CreatineKasey @ 12/24/09 12:45 AM
Quote:
Originally Posted by Tick32
Well i hav alot of money plays that continue to work. This why on our franchise on all-madden. we hav players who could score 80 points on the AI. Last gen maddens. the AI would learn ur plays, also they would put better DB on WR. Ive watched a lot of vids trying this on Madden 10, and they dont learn and they wont put there best DB on ur best receiver. So its a mismatch massacre every game.

Also on last gen maddens u could shade receivers to inside or outside. Patch 2 made the game playable, but it still doesnt represent real football IMO. I can still exploit the Ai to death with 1 play. I wanna say maybe nxt year the game will be on par with 2k5, but i dont wanna eat my words. So we will hav to w8 and see.
Yeah I can't speak for the AI too much. I'm an online only gamer so it really doesn't apply so much to me. I feel a great balance when playing other users personally. Of course I could write a massive list of things I want, but I definitely still enjoy this game and feel it is fairly deep.
 
# 42 drolouis @ 12/24/09 01:06 AM
Madden needs a new engine, its past due. Eloits are in abundance online and I dont even play the cpu because its too easy. If you turn th sliders all the way up its too unrealistic. If they get rid of ALL animations it will be better. Suction is a huge flaw that effects gameplay. But with pro tak to be expanded next year, I doubt a new rngine is in order. I dont know anything about programming but I wonder if they can remove animations and not change the game engine. Im talking about gameplay animations, not cut scenes
 
# 43 KBLover @ 12/24/09 01:39 AM
Quote:
Originally Posted by drolouis
I wonder if they can remove animations and not change the game engine. Im talking about gameplay animations, not cut scenes
I don't think they need to do away with the animations - more of changing how they are used and which ones fire off.

Animations should fire based on the ratings of the players. So everyone can't do the one-handed INT animation, only the DBs with 80+ CTH ratings. WR should do the sideline catch animation unless they are hit or have AWR under 70, things like that.

I think if animations were tied to the ratings in when/where/how they fired and which ones are available to the player, it would make things better. That and doing away with the need for the engine to have suctioning.
 
# 44 CreatineKasey @ 12/24/09 10:23 AM
Quote:
Originally Posted by KBLover
I don't think they need to do away with the animations - more of changing how they are used and which ones fire off.

Animations should fire based on the ratings of the players. So everyone can't do the one-handed INT animation, only the DBs with 80+ CTH ratings. WR should do the sideline catch animation unless they are hit or have AWR under 70, things like that.

I think if animations were tied to the ratings in when/where/how they fired and which ones are available to the player, it would make things better. That and doing away with the need for the engine to have suctioning.

I agree with this. I shake my head every time Ike Taylor nabs a 1 handed INT. The dude has 35 catch!!! To some extent only certain players with high enough ratings can do certain things, but this seems more regulated on the offensive side of the ball. I'd like it that only the biggest hitters could lay the most vicious hits and the biggest ball hawks only able to sky for the balls and make fantastic catches.

Also, even unique block sheds to top LB's and DL who don't lose their gap responsibility when shedding a block.... along with defenders who blow up offensive blockers. In APF I can lay all kinds of players out with Jack Lambert and I just realized that's missing in M10... you can't lay out offensive blockers with defensive players. That should be the case!
 
# 45 Hova57 @ 12/24/09 11:10 AM
I watched my son play on pro yesterday steelers and baltimore (he was baltimore) couple things i saw was laundry caught three interceptions all one handed. he ran the same run plays over and over some he got miminal gain some he lost , but then he would gt a ten or more yards . didn't really see a problem with that. he did something strange he figured out on his own. on defense he would control his lineman and right when he would be in position for a sack he would stop. the whole pocket would collapse and the qb would fall right into his lap. not to mention with him doing this the pocket would hold up to 8 secs before the cpu would throw the ball. it would always be short pass and they didn't get the first down i didn't like to see that. Lastly very cool run he had like i said he ran the same running plays the cpu adjusted on his sweep plays by blitzing the outside with both lbs and safety and their end even flowed to that side. So what baltimore o-line did was just let them flow to that side and a big whole was open where the lbs should have been it was pretty cool to see the line and fullback just turn and let them run to the outside
 
# 46 Hova57 @ 12/29/09 11:34 AM
Quote:
Originally Posted by dfos81
Nuff said, Pro is too easy for most anyone that knows the Madden controls.
Hey I know that you try telling a 7 year old to play on a harder level when they don't like to lose. I try teaching him about reading safeties and lb , which he does but he likes to put up points
 
# 47 KBLover @ 12/29/09 12:09 PM
Quote:
Originally Posted by dfos81
Nuff said, Pro is too easy for most anyone that knows the Madden controls.

Some stuff, though, should not be excused by the "you're playing on too low a level"

There should be no level where players can make 1-handed INTs 3 times in a single game, imo.

8 sec in the pocket is also pretty ridiculous and since this was the CPU getting it - it was actually at the disadvantage - and still got that kind of time.
 
# 48 roadman @ 01/03/10 09:56 PM
Quote:
Originally Posted by courtney_24
man ion know where to start...its so much wrong wit it..for one y da hell do da players run like dey got a stick stuck up dey ***(tron jogging yall need to look up apexisfree on youtube and take notes) its so much wrong wit dis game i cant think of nothin to say...how da hell does a player break out of a 11 man gang tackle..what da hell is he da hulk.....another thing da ball goes through da players kidneys...FIX THIS PIECE OF **** B4 IT GETS BOYCOTTED
Welcome aboard.

Thanks for the advice, but I don't have time to watch you tube.
 
# 49 denverbro89 @ 01/29/10 02:20 PM
I would like more control over subs. Who do I want in on passing situations? who do I need running the ball on 3rd and 1. Madden 09 was cool letting you put whoever on special teams. Speaking of special teams, only one guy returns the kicks no matter what side. 09 let you chose to have both guys return pending on what side the ball is kicked.
 
# 50 denverbro89 @ 01/29/10 02:46 PM
My theory on the stat bug is that when you Sim the game is 15 min quarters W/O the accelerated clock taking in effect, and you see this when you play against the CPU, they don't waste any time calling plays. The the Cpu usually snaps the ball when there is about 25-30 seconds on the play clock. Its like playing two games so a LB averaging 7-8 tackles a game will get around 12-16 tackles a game. so imagine playing the game with 15 min quarters W/O the accelerated clock and never letting the play clock wind down, you get the numbers you see so i think EA should make the CPU take a little longer calling plays to.
 
# 51 denverbro89 @ 01/29/10 02:53 PM
What ever happened to QB vision and precision passing? am I the only one the thought that those were cool functions in the game. Get rid of QB evade, I don't even bother using that, and neither does the CPU.
 

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