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MLB 10 News Post

Destructoid has posted their hands-on preview of MLB '10: The Show.

Quote:
"After I sent a few balls into Yankee Stadium’s short porch with Ryan Howard, Levine and I started up an exhibition game. He chose to play during the day in order to show off MLB 10’s daytime transitional lighting system. This year’s game had a dusk-to-darkness shift, but now, you’ll see the late afternoon shadows growing long and the sun getting lower in the sky -- in real time. It’s a subtle but impressive effect that’ll likely take you by surprise the first time you notice it. Weather effects are new to the series, too; our game was played in bright sunshine, but Levine told me that fog will envelop some games. And as you can see in the shot of Alex Rodriguez below, Sony has also given the game’s statistical overlays a face-lift, forgoing blue for black in the color scheme."

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
Platform: PS3Votes for game: 66 - View All
MLB '10: The Show Videos
Member Comments
# 1 EnigmaNemesis @ 12/17/09 12:15 PM
Sweet, thanks for posting!

Quote:
He chose to play during the day in order to show off MLB 10’s daytime transitional lighting system. This year’s game had a dusk-to-darkness shift, but now, you’ll see the late afternoon shadows growing long and the sun getting lower in the sky -- in real time. It’s a subtle but impressive effect that’ll likely take you by surprise the first time you notice it. Weather effects are new to the series, too; our game was played in bright sunshine, but Levine told me that fog will envelop some games.
SWEET!

But the million dollar question is:

Will there be rain?
 
# 2 hitstreak13 @ 12/17/09 12:18 PM
Very nice! Thank you
 
# 3 idesign2 @ 12/17/09 12:19 PM
"Joining MLB 09’s hitting and baserunning practice modes will be pitching and fielding drills; the latter will help gamers get acclimated to the new throwing accuracy meter for fielders, which sounds like it’ll take after the one in EA Sports’ MVP Baseball 2005 "

Will the new accuracy meter be used in all game modes, not just RTTS? If so, that may go a long way toward improving fielding, which is one of my few gripes about the game.
 
# 4 EnigmaNemesis @ 12/17/09 12:22 PM
Quote:
I’ve been an unabashed fan of The Show for some time now, but one gripe I’ve had with the games is their utter lack of collision detection on the field. At times, you could fool yourself into thinking you were watching a game on TV -- at least until a baserunner literally slid through the guy covering second. It was a jarring thing to see, and it completely ruined the immersive atmosphere that the developers had clearly worked so hard to create. But Levine told me that this was high on Sony San Diego’s list of fixes to implement in MLB 10, and he assured me that players won’t ghost through each other anymore. That was heartening -- the absence of collision detection was the only major visual issue I had with MLB 09.
Not to mention throwing accuracy meter like MVP 05!

 
# 5 EnigmaNemesis @ 12/17/09 12:23 PM
Quote:
Originally Posted by idesign2
"Joining MLB 09’s hitting and baserunning practice modes will be pitching and fielding drills; the latter will help gamers get acclimated to the new throwing accuracy meter for fielders, which sounds like it’ll take after the one in EA Sports’ MVP Baseball 2005 "

Will the new accuracy meter be used in all game modes, not just RTTS? If so, that may go a long way toward improving fielding, which is one of my few gripes about the game.
Yes, the practice mode is to help you get used tot he new meter!!!

I guess they listened to those who wanted the MVP meter in the game!
 
# 6 Chef Matt @ 12/17/09 12:24 PM
Good read. HR derby baby!
 
# 7 queensbomber @ 12/17/09 12:28 PM
Quote:
Originally Posted by idesign2
"Joining MLB 09’s hitting and baserunning practice modes will be pitching and fielding drills; the latter will help gamers get acclimated to the new throwing accuracy meter for fielders, which sounds like it’ll take after the one in EA Sports’ MVP Baseball 2005 "

Will the new accuracy meter be used in all game modes, not just RTTS? If so, that may go a long way toward improving fielding, which is one of my few gripes about the game.
Thats awesome...like he said, I wonder if its available for all game modes.
I personally dont play RTTS, just season.
 
# 8 Stroehms @ 12/17/09 12:45 PM
Quote:
Originally Posted by Crash Davis
ugh wheres the hit stick already...
Throwing meter and collision detection for the win!!!
 
# 9 Stroehms @ 12/17/09 12:46 PM
Quote:
Originally Posted by Stroehms
Throwing meter and collision detection for the win!!!
and new stat overlays!!
 
# 10 EnigmaNemesis @ 12/17/09 12:47 PM
Quote:
Originally Posted by Crash Davis
ugh wheres the hit stick already...

In Madden?

2K10?

 
# 11 hitstreak13 @ 12/17/09 12:47 PM
The throwing meter is a huge upgrade. Remember how in MVP 05, fielding ratings actually matered? I mean, I remember having John McDonald having a stout season (defensively of course) for me a few years back, while Adam Dunn had 11 errors in the OF.

Now I expect the same from mlb 10. Throwing accuracy is going to matter more than ever now which really has me excited. I personally couldn't stand the randomness in 09 because even the best SS would commit 3-4 errors in a given week. I cant wait to hear more news from the SCEA team.
 
# 12 econoodle @ 12/17/09 01:07 PM
Quote:
Originally Posted by Stroehms
and new stat overlays!!
what difference did they make to the stat overlays
i cant remember 09's enough to judge or compare.
 
# 13 swaldo @ 12/17/09 01:09 PM
"Nothing has changed in the pitcher/batter interface or fundamental gameplay."

 
# 14 Russell_SCEA @ 12/17/09 01:19 PM
there are some inaccuracy's in this article I'll update when I can
 
# 15 swaldo @ 12/17/09 01:23 PM
Quote:
Originally Posted by Russell_SCEA
there are some inaccuracy's in this article I'll update when I can
Whew, thanks for the update.
 
# 16 magoo1967 @ 12/17/09 01:26 PM
Quote:
Originally Posted by Russell_SCEA
there are some inaccuracy's in this article I'll update when I can
Uh-oh, Russell please don't crush us like Kolbe did when they prematurely announced the 40-man rosters a couple of years ago (just kidding Kolbe)

...but please don't
 
# 17 rudyjuly2 @ 12/17/09 01:35 PM
It would be awesome if you could load videos directly to your Youtube page as well. So much interaction these days now between consoles and the cpu. Everything is being linked to Twitter, Facebook, etc. But I'll take true replay cameras either way.
 
# 18 HustlinOwl @ 12/17/09 01:38 PM
Quote:
Originally Posted by Russell_SCEA
there are some inaccuracy's in this article I'll update when I can
better not be to collision detection
 
# 19 Chef Matt @ 12/17/09 01:41 PM
Quote:
Originally Posted by Russell_SCEA
there are some inaccuracy's in this article I'll update when I can

"crosses fingers"
 
# 20 Chef Matt @ 12/17/09 01:43 PM
Quote:
Originally Posted by HustlinOwl
better not be to collision detection
Last year they said it couldn't really be done with the current gamepay engine without it messing with other things. (If I remember correctly).

My guess is they made the animations better when it comes to collisions. Not exactly adding collision detection but more of avoiding the morphing effect we see with different animations.
 

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