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EA REVEALS DECEMBER DLC PACK FOR FIGHT NIGHT ROUND 4,
ANNOUNCES PRICE REDUCTION AT RETAIL

Holyfield, Liston, Hopkins and Two New Game Modes Headline Pack

November 2, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) announced today that it will be releasing a new Downloadable Content (DLC) pack for Fight Night Round 4 in early December for both the Xbox 360 and the PlayStation®3. The DLC pack retails for 800 MS Points and $9.99 on Xbox LIVE™ Marketplace and the PlayStation®Network, respectively. Named the Game Critic Awards “Best Sports Game of E3 2009”, Fight Night Round 4 has been winning over reviewers since its release on June 23rd with its realistic graphics and genre defining physics-based boxing engine.

In addition to including Bernard Hopkins, Sonny Liston and Evander Holyfield as playable boxers, the DLC pack will also include two all-new game modes. The first, Old School Rules brings a new take to the traditional boxing experience, while the second, Ring Rivalries, allows you to re-create some of the greatest match ups in boxing history.

EA SPORTS™ also announced today that they have reduced the suggested retail price on both the Xbox 360 and PlayStation 3 versions of Fight Night Round 4 to $39.99 in North America.

Fight Night Round 4 is currently available for the PlayStation 3 computer entertainment system and Xbox 360® video game system from Microsoft. This game has been rated T for Teen by the ESRB, and 16+ by PEGI. For more information, log onto http://fightnight.easports.com.

Fight Night Round 4 screenshot gallery - Click to view Fight Night Round 4 screenshot gallery - Click to view
Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
Fight Night Round 4 Videos
Member Comments
# 1 Pappy Knuckles @ 11/02/09 05:48 PM
YEAH!!!!! I can finally get rid of this bumass B.Hop CAF that I haven't touched.
 
# 2 Moses Shuttlesworth @ 11/02/09 06:55 PM
I wanna see some pics.
 
# 3 BlueNGold @ 11/02/09 07:03 PM
Niiiice. B-Hop.

I still want Floyd though....

EDIT: Woah. 2 new games modes as well. And if you haven't got this game yet, now is the time. It got a price cut to $39.99. Kinda surprising IMO but they're probably thinking it will boost sales going into Christmas.

Of course this is 800 points and I have just over 700 left. :

Quote:
In addition to including Bernard Hopkins, Sonny Liston and Evander Holyfield as playable boxers, the DLC pack will also include two all-new game modes. The first, Old School Rules brings a new take to the traditional boxing experience, while the second, Ring Rivalries, allows you to re-create some of the greatest match ups in boxing history.

EA SPORTS also announced today that they have reduced the suggested retail price on both the Xbox 360 and PlayStation 3 versions of Fight Night Round 4 to $39.99 in North America.
 
# 4 drewbaby1414 @ 11/03/09 12:17 PM
I traded this game in but it looks like they have another patch coming out that allows you to change fighter ratings and such. It also addresses more of the spamming and stamina issues.

Now only if they can make the jab effective....Then I will love it.
 
# 5 drewbaby1414 @ 11/03/09 12:36 PM
Check out the gameplay updates for the upcoming Fight Night Round 4 DLC.

Quote:
- Adjusted the locomotion speed at close proximity so that your opponent can no longer trap you with glued feet
- Increased the stamina cost when continually punching
- Increased stamina loss when continually weaving
- Increased stamina loss for users that spam upper body movement
- Can no longer perform a perfect block when spamming the block
- Increased the stamina cost when continually running away from your opponent
- No illegal blows can be thrown by either user when one user is in a stun state
- Increased stamina cost of Haymakers
- Tuned punch accuracy when opponents are moving their head
- Reduced locomotion speed when throwing punch combos

Create Player Updates
- Allow users to duplicate and edit ratings of licensed boxers

Online World Championship Updates
- Improved cheat detection logic

General Updates
- Various Bug fixes
 
# 6 parker002 @ 11/03/09 12:43 PM
Looks like the patch addresses online play pretty much 100%.
 
# 7 yankeesgiants @ 11/03/09 01:17 PM
I've put off buying this game until more of the DLC was announced but it looks like Im going to get it now.
 
# 8 Chef Matt @ 11/03/09 01:47 PM
Quote:
Originally Posted by parker002
Looks like the patch addresses online play pretty much 100%.
Gotta link? I hope this is true. One of the only reasons this is shelved is the online cheese.
 
# 9 Chef Matt @ 11/03/09 01:55 PM
Quote:
Originally Posted by drewbaby1414
http://www.gamespot.com/news/6238621...eblogs;title;2

Here is the whole thing for those who can't access site from work.

[UPDATE] Over at EA Sports' official Fight Night Round 4 blog, producers for the game announced that, in addition to the paid-DLC described above, they will be releasing a free title update that will address gameplay issues, including the following:
Game Play Updates
- Adjusted the locomotion speed at close proximity so that your opponent can no longer trap you with glued feet
- Increased the stamina cost when continually punching
- Increased stamina loss when continually weaving
- Increased stamina loss for users that spam upper body movement
- Can no longer perform a perfect block when spamming the block
- Increased the stamina cost when continually running away from your opponent
- No illegal blows can be thrown by either user when one user is in a stun state
- Increased stamina cost of Haymakers
- Tuned punch accuracy when opponents are moving their head
- Reduced locomotion speed when throwing punch combos

Create Player Updates
- Allow users to duplicate and edit ratings of licensed boxers
Online World Championship Updates
- Improved cheat detection logic
General Updates
- Various Bug fixes

OOOHHH HECK YEAHH!!!!

This is the best gaming news I've heard in a while! Can't wait to get back into the online portion. The spamming counter window fix is absolutely HUGE!

Edit; I've come back to this thread and read it about 10 times. Can't flippin wait.
 
# 10 Pappy Knuckles @ 11/03/09 05:05 PM
I LOVE YOU EA!!!!!!!!!!!!!!!!!!!!!!!
 
# 11 Bamtino @ 11/03/09 05:21 PM
Quote:
Originally Posted by drewbaby1414
http://www.gamespot.com/news/6238621...eblogs;title;2

Here is the whole thing for those who can't access site from work.

[UPDATE] Over at EA Sports' official Fight Night Round 4 blog, producers for the game announced that, in addition to the paid-DLC described above, they will be releasing a free title update that will address gameplay issues, including the following:
Game Play Updates
- Adjusted the locomotion speed at close proximity so that your opponent can no longer trap you with glued feet
- Increased the stamina cost when continually punching
- Increased stamina loss when continually weaving
- Increased stamina loss for users that spam upper body movement
- Can no longer perform a perfect block when spamming the block
- Increased the stamina cost when continually running away from your opponent
- No illegal blows can be thrown by either user when one user is in a stun state
- Increased stamina cost of Haymakers
- Tuned punch accuracy when opponents are moving their head
- Reduced locomotion speed when throwing punch combos

Create Player Updates
- Allow users to duplicate and edit ratings of licensed boxers
Online World Championship Updates
- Improved cheat detection logic
General Updates
- Various Bug fixes
Is it just me or does the bolded seem very counter productive?

you fix the glued feet but now you're also making us move slower?

Everything else seems to be spot on...
 
# 12 Rawdeal28 @ 11/03/09 05:37 PM
this is great news!!! i cant wait!
 
# 13 SHAKYR @ 11/03/09 06:04 PM
Quote:
Originally Posted by Bamtino
Is it just me or does the bolded seem very counter productive?

you fix the glued feet but now you're also making us move slower?

Everything else seems to be spot on...
Totally agree. It is counter productive.... trying to please to please everyone can take away what fans really want.....realism!!!
 
# 14 Chef Matt @ 11/03/09 06:18 PM
It actually makes sense. If you get glued to a spammer you want to get away. They made it to where you can get away now, however if you continue to round the ring after you do get away you'll lose stamina for wimping out.

Of course this is all specualtion until the patch does get released.

Edit; and tbh I could completely do without the stamina loss for circling the ring. I see alot of fighters hit and run so yeah it may take away the realism aspect.
 
# 15 HotSauce2k3 @ 11/03/09 06:36 PM
No illegal blows when in the stun state is HUGE! Kudos for that.

I also disagree with punishing the boxer for "running"... how are you supposed to use an outside fighter? Oh well. I'll hold off judgment until we get to try it. I just hope these preventative measures were tuned properly so as to not take away realism and actual boxing strategy from the game.

Wow these are huge changes. I'm afraid they may be too little too late though. Many have already moved on from FNR4 because of the very flaws this update will attempt to fix.
 
# 16 Chef Matt @ 11/03/09 06:40 PM
Quote:
Originally Posted by HotSauce2k3
No illegal blows when in the stun state is HUGE! Kudos for that.

I also disagree with punishing the boxer for "running"... how are you supposed to use an outside fighter? Oh well. I'll hold off judgment until we get to try it. I just hope these preventative measures were tuned properly so as to not take away realism and actual boxing strategy from the game.

Wow these are huge changes. I'm afraid they may be too little too late though. Many have already moved on from FNR4 because of the very flaws this update will attempt to fix.
And see me, I'm the exact oppopsite. I have the game but I've been waiting for them to fix the issues before getting really into it. Man, I hope this is the patch that really fixes this game online.
 
# 17 djcorrosive @ 11/03/09 06:46 PM
Create Player Updates
- Allow users to duplicate and edit ratings of licensed boxers


This is great news too....finally I can adjust some of the licensed boxers ratings.
 
# 18 BlueNGold @ 11/03/09 07:25 PM
Quote:
Originally Posted by HotSauce2k3
I'm afraid they may be too little too late though. Many have already moved on from FNR4 because of the very flaws this update will attempt to fix.
I think the 39.99 price drop will help bring people back to the game that got rid of it before.

Patch looks really nice. Being able to edit the real boxers is cool and not getting stuck when the body spammers are hitting you is awesome. EA is doing an amazing job supporting this game. Maybe this could be proof that 2 year cycles do work when done right?
 
# 19 SHAKYR @ 11/03/09 08:56 PM
Brizzo wrote:
Because I am sure some of you would like some more details:

Adjusted the locomotion speed at close proximity so that your opponent can no longer trap you with glued feet

This is pretty straightforward. Previously, when the boxers were standing toe-to-toe their locomotion speed was slower than when fighting at a distance. We fixed it so that if you are moving laterally or backwards, your movement speed is a little bit faster. The glued feet effect has been eradicated.

Reduced locomotion speed when throwing punch combos

Part of the glue feet and spammer solution. The boxers do not move as much while punching. Previously, it was too easy to stay in your opponent's chest and keep punching, even when they successfully blocked a punch or two and tried to escape.

Increased the stamina cost when continually punching

Further tuning on the stamina to address punch spamming. When punches are thrown in combination for a certain amount of time the stamina loss increases to approximately 4 times the normal rate and stays that way until the boxer stops punching. The increased stamina loss also takes a few seconds to wear off.

Increased stamina loss when continually weaving

Same as above. If you spam the weave too many times the boxer will get fatigued faster and take a few seconds to recover.

Increased stamina loss for users that spam upper body movement.

As above. Continuous upper-body movement for a prolonged period of time will drastically increase stamina loss. "Spinning" will make a boxer tired quickly for as long as the behavior is maintained and will take a few seconds for normal stamina loss to resume.

Can no longer perform a perfect block when spamming the block.

Spamming high-low-high-low-high-low on the Block will no longer reward the User with a Perfect Block. Once the Boxer's Block Strength drops below approximately %65, Perfect Blocks will no longer happen.

Increased the stamina cost when continually running away from your opponent.

This was kind of a pre-emptive decision in anticipation of future "cheese" behavior. With the updates we made to locomotion speed, punching and stamina - we wanted to make sure that a boxer couldn't get his track shoes on, non-stop, for 10 straight rounds.

Stamina loss increases when a Boxer moves laterally or backwards continuously for a prolonged period of time. When stamina is low, movement speed is decreased. It's not hard to box, but its not easy to run.

No illegal blows can be thrown by either user when one user is in a stun state.

Yeah. We are forcing you to be sportsman-like and only throw low blows and headbutts when you are both feeling alright.

Increased stamina cost of Haymakers

Pretty self explanatory. Throwing more than two in a row now will really tire you out.

Tuned punch accuracy when opponents are moving their head.

To be less accurate. Slipping, dodging and weaving is a little more effective. Punches no longer track a moving target the same way they did before. In addition, we increased the default Punch Power setting and decreased the default Counter Window setting.
 
# 20 Bamtino @ 11/03/09 09:04 PM
Quote:
Originally Posted by BlueNGold
I think the 39.99 price drop will help bring people back to the game that got rid of it before.

Patch looks really nice. Being able to edit the real boxers is cool and not getting stuck when the body spammers are hitting you is awesome. EA is doing an amazing job supporting this game. Maybe this could be proof that 2 year cycles do work when done right?
Amazing job supporting this game? the least they could do is try and fix this mess of a game if they're planning on making a round 5...Fact is they released a game that is severely broken especially the online component...they bragged and bragged for months about how much more they did in comparison to the other team and at the end of the day we were still stuck with the same arcade oriented sham of boxing game we're accustomed to getting from EA...On top of that they're now making us pay extra for boxers who should of been on the disc...

You can call me ungrateful for this post but i refuse to give kudos for this...they owed us this patch if they expect us to shell out $60 next time around...If they didn't support the game by trying to fix it they damn well know they were going to lose the community when the next Fight Night comes around...they already lost a huge chunk of it, id on't know what the deal is on 360 but the PS3 online community is a ghost town...
 

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