Home
Madden 2010 News Post

The Madden NFL 10 demo is now available, please post your impressions here.

Madden NFL 10 screenshot gallery - Click to view Madden NFL 10 screenshot gallery - Click to view
Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 281 65South @ 07/23/09 10:24 AM
Quote:
Originally Posted by Football4Natic
there is no subs on the fly like in ncaa....

you cant use your back ups at all...
Hey Football4Natic, I don't think there are whole package subs in the Madden demo like you can use in NCAA with the right stick, but you can sub players using the RB on the playcall screen! Offense and defense
 
# 282 MAzing87 @ 07/23/09 10:25 AM
Quote:
Originally Posted by phatskillz
The fight for the fumble should be more like the Bigs 2 legendary catch for robbing home runs. On "Super Hard" in the Bigs 2 it is still easy but can be messed up, however, with two humans playing against each other it would be much more fair IMO because some people are not great at pressing buttons fast and will never win. I'm glad I can mash buttons pretty fast but it would make sense for the mini game to require some quick thinking or skill rather than just spazzing out your finger.
Not a fan of this at all... Especially when there are players that have turbo controllers.
 
# 283 erkizzlemynizzle @ 07/23/09 10:27 AM
My damn code for Ps3 is invalid. I guess I cancelled it out when I tried to enter it Tuesday when I got it emailed, not knowing it wasn't out yet. I can't believe that it is all it takes to wipe the thing out. They should have been more explanatory about that.

I would be greatly appreciative if anyone can spare me an extra VALID Ps3 code. If I have to fork over a few bucks, I would be willing to on PayPal or something.
 
# 284 Netherscourge @ 07/23/09 10:27 AM
Quote:
Originally Posted by MJKiehl680
Buying that would be pointless it only cost $5 to preorder it and by the time you get it the demo in the market place will be available

You don't have to pay anything for the demo.

In fact, if you pre-order online, you can get the demo code and then cancel your pre-order without paying a single dime.
 
# 285 matt8204 @ 07/23/09 10:27 AM
Quote:
Originally Posted by unisol_us
Not what I am saying. Have you ever watched that stupid Madden Challenge show. Thats what I am saying.

Most QB's call out protection at the line or a quick audible to a run. No this stupid stuff where every WR gets a new route at the LOS.

I watch the Raven every year. What does Ray Lewis do that no other MLB does? I don't see him running to every player saying spread out, play press, safeties shade right. LOL

EDIT: Some adjustments are fine not this 10 sec every play stuff. Can't wait to hear from all the Online chessers when they have to play with acc clock this year. WOOT
Yeah, but a QB and receiver will mutually change the route at the line if they see something in the defense that they think they can take advantage of. It does happen a lot. A lot of times the offense has to react to what they see the defense lined up in and change the play accordingly.
 
# 286 DGuinta1 @ 07/23/09 10:27 AM
Pretty cool when you pause the game, still see the snow flakes hitting the camera.
 
# 287 ausar72 @ 07/23/09 10:28 AM
Quote:
Originally Posted by Football4Natic
Nope...I think this is NCAA specific

to amp up the crowd is the usual press down on the left stick

Really?

See, s feature like this seems to lend itself more to the pro game than to the college game IMO. For the simple fact that you know the pro players more and would really enhance the gameplay if you could play as the actual players that you love in their actual positions.

I hope they add this in next year....
 
# 288 yh006866 @ 07/23/09 10:28 AM
does anyone have an extra demo code?
 
# 289 The Visualizer @ 07/23/09 10:29 AM
Played 2 games on ARI-PIT and 1 of NYG-DAL on all All-Pro

I pretty much echo everyone's impressions with the graphics, presentation and game speed so Ill just share a few things that stood out in the games I played.

A FEW COOL THINGS
-Pass rushers run at the QB with their hands up if they know they cant get a hit on him as hes throwing

-I ran a stretch play and the strong-side TE immediately kicked out and chucked the DE back inside springing me for a big gain

-Pro-Tak and Brandon Jacobs are fun to watch, my man didn't go down easy on most plays, def a big difference in running styles from Willie Parker and Beanie Wells

-Fumble pile-up works better than I had hoped for, I lost 1 so far

-New playbooks are sick, lots of "useful" plays

-Didnt see any WR's magically speed up to make catches or any pass defenders make ridiculous plays on the ball

-Squib Kick..nuff said

A FEW THINGS I DON'T LIKE
-NO PENALTIES CALLED, this has got to be my main gripe with the game so far, I know it can be adjusted with sliders but if you are marketing the game "Everything You See On Sunday", call a holding or false-start from time-to-time on the default settings...these things happen waaaaay more frequently that EA thinks, I had only 1 penalty called in 3 games and it was Running Into The Kicker and 2 of the games were the 5 min qtr Gamestop ones.

-Playcalling screen is gonna take some getting used to, I miss having more than 3 plays displayed, mainly because its gonna take extra time scrolling thru the playbooks to find the plays I want.

-QB Evade Rumble, I like it but I dont think it should rumble if the defender is coming from the QB's blindside, its too useful right now.
 
# 290 Illustrator76 @ 07/23/09 10:29 AM
My quick impression is that player models look MUCH better to me, they are much better proportioned and a lot less squatty (especially after looking at NCAA 10 for the past week). I do hate the slow gameplay speed though, it is just too SLLLLOOOOWWW, hopefully normal will be just right.
 
# 291 spankdatazz22 @ 07/23/09 10:31 AM
Played one game before going to work, on All-Pro (5min demo):

Color me a bit surprised, this is the first Madden next gen that I felt somewhat engaged. I never could complete a full game of the NCAA 10 demo. First want to say it was pretty ballsy of Tiburon to allow replay (although there isn't much of a buffer) given the potential for ridicule/praise and the game speed change. Also like that you can change difficulties, and I guess you can adjust sliders. Very good.

The player movement isn't as twitchy as I thought it'd be; definitely no where near NCAA demo. The slower game speed works, although it may be a little too slow. As an APF/2K5 fan I can appreciate it but may be a big shock for a lot of general Madden fans. Big problem is there seems to be little to no discernible difference in player speeds, and the seeming complete lack of analog movement. Just don't feel like I'm really running. Also there's a huge lack of individuality among the players since there's that player movement issue. Players interact during the play a little better than I thought they would. Lots of variety on wrap tackles, but overall the game doesn't speak to the speed/collisions you see in the NFL. Pro-tak seems to usually result in soft looking tackles.

Graphics are excellent; player scaling not so much. Thought my DB made a tackle and it was actually James Harrison - his face was well done though. Was hard generating much of a pass rush; OL seemed impenetrable at times, pockets still don't form as they really should. Still better than in previous years; could be better w/slider tweaks. If I have an LB coming full speed at a lineman that's already backing up, there shouldn't be some stalemate jostling animation to kick in which is what happens. Looks ugly. Just didn't feel like I was playing with the Steelers defense. WR and DB play was better than I thought it'd be though. Wasn't impressed w/the signature throwing anims most of the time - seemed to take too long to wind up/throw for whatever reason; qbs still exhibit very poor footwork.

Presentation was better. Really didn't notice the cutscenes all that much, surprisingly. Thought a lot of the crowd comments were more silly than appropriate. But it didn't distract all that much.

Will need to put in more time w/the demo, but at least it didn't completely repulse me on the first playthrough. I came in w/very low expectations so I think some of my surprise comes from that. The game would feel a lot better if they addressed the player movement issue (true analog movement, varying speeds, appropriate transitional animations, realistic contact/collisions) and players were more distinctive/played more like individuals.
 
# 292 leo2k2ndc @ 07/23/09 10:32 AM
I'm having a hard time searching youtube online to find gameplay videos, so I decided to start a thread .. If anyone has any videos, they could post them in this thread so I can maybe get thru this week without using my XBOX Live month subscription just to play a Madden Demo ...
Thank YOU
 
# 293 Moegames @ 07/23/09 10:32 AM
Oh i want to comment on the overall sound of the game..and this is minus the commentary of course but the overall sound during big plays, bad plays, TD's,etc is flat out amazing..this adds so much excitiment to the game. I remember one of my HUGE gripes last year was the same old crowd sounds..its SO MUCH BETTER now...even the fan hecklers inbetween plays and hudles,etc adds a whole new layer to the overall sounds of the game.

I just tested the game on my main home theater system in the living room..i got a pretty high end sound setup..around 5 grand invested into my sound setup in my home theater ..so i turn up the volune and i was freaking in heaven playing this madden demo.. the CPU ran a TD on my butt for big yards and the crowd just went NUTS..it was sick!!

Again, the sound is amazing in this game..its too bad the commentary will be so dodgy this year..owell, im happy with the changes we do have this year..im not one of those nit picking spoiled brats that needs to have a perfect game...
 
# 294 ausar72 @ 07/23/09 10:32 AM
Quote:
Originally Posted by KDRIZZLE2K4
Wow! Nice screenshots...

You know those socks on the Giants look pretty low. Do you think they put in variable sock lengths, like in NCAA?
 
# 295 Bootzilla @ 07/23/09 10:33 AM
Quote:
Originally Posted by rudyjuly2
But even a great DE only gets 1 sack a game. 16 sacks is usually good for Top 5 in the league. And that DE rushes the QB 30 times a game. Even though the DE may be a lot better than the tackle across from him, you can't expect to dominate on every other play. They can still get pressure and be disruptive but I think people expect too much on a play by play basis sometimes.
I agree. Many people expect to get too many sacks or pressures. In the NCAA forum I used Oklahoma as an example where Bradford was sacked something like 14 times all year while averaging 30 plus passes a game.

What I'd like to see from computer controlled players on human controlled teams is ACTIVITY. I want to see the offensive linemen working hard against these top flight guys. More pressure and penetration. What I don't like is when guys are stonewalled by inferior linemen. The whole stonewall instant death grip is what I don't like. Overall though I guess it's something that can be tweaked with sliders so it'll probably not be a problem but, players should play to their ratings regardless of whether you're playing on all-Madden or not.
 
# 296 Rules @ 07/23/09 10:33 AM
Thanks for posting the videos for us PS3 guys who will have to wait another week which is ridiculous.
 
# 297 DGuinta1 @ 07/23/09 10:34 AM
Upon throwing a cross pattern to R. Williams #11, slight receiver warp occurred. Very slightly. Definitely not as profound as previous editions of Madden.

Luv the player models. In NCAA, all the players seem to JACKED for my test. Need to see some over weight models without jacked arms.
 
# 298 adembroski @ 07/23/09 10:36 AM
Quote:
Originally Posted by spankdatazz22
Played one game before going to work, on All-Pro (5min demo):

Color me a bit surprised, this is the first Madden next gen that I felt somewhat engaged. I never could complete a full game of the NCAA 10 demo. First want to say it was pretty ballsy of Tiburon to allow replay (although there isn't much of a buffer) given the potential for ridicule/praise and the game speed change. Also like that you can change difficulties, and I guess you can adjust sliders. Very good.

The player movement isn't as twitchy as I thought it'd be; definitely no where near NCAA demo. The slower game speed works, although it may be a little too slow. As an APF/2K5 fan I can appreciate it but may be a big shock for a lot of general Madden fans. Big problem is there seems to be little to no discernible difference in player speeds, and the seeming complete lack of analog movement. Just don't feel like I'm really running. Also there's a huge lack of individuality among the players since there's that player movement issue. Players interact during the play a little better than I thought they would. Lots of variety on wrap tackles, but overall the game doesn't speak to the speed/collisions you see in the NFL. Pro-tak seems to usually result in soft looking tackles.

Graphics are excellent; player scaling not so much. Thought my DB made a tackle and it was actually James Harrison - his face was well done though. Was hard generating much of a pass rush; OL seemed impenetrable at times, pockets still don't form as they really should. Still better than in previous years; could be better w/slider tweaks. If I have an LB coming full speed at a lineman that's already backing up, there shouldn't be some stalemate jostling animation to kick in which is what happens. Looks ugly. Just didn't feel like I was playing with the Steelers defense. WR and DB play was better than I thought it'd be though. Wasn't impressed w/the signature throwing anims most of the time - seemed to take too long to wind up/throw for whatever reason; qbs still exhibit very poor footwork.

Presentation was better. Really didn't notice the cutscenes all that much, surprisingly. Thought a lot of the crowd comments were more silly than appropriate. But it didn't distract all that much.

Will need to put in more time w/the demo, but at least it didn't completely repulse me on the first playthrough. I came in w/very low expectations so I think some of my surprise comes from that. The game would feel a lot better if they addressed the player movement issue (true analog movement, varying speeds, appropriate transitional animations, realistic contact/collisions) and players were more distinctive/played more like individuals.
You'll see that individuality come out more, and no, you're not going to 'feel' the difference in speed between players at first because it's much more realistic than in the past, but there's definitely a difference. One thing is; if you find yourself not liking the fact that players are so close in speed, there's a slider for that.

Personally, I like it. The truly elite speeds are game breakers, but players are much closer to the middle of the pack now. It emphasizes other ratings to separate players, and makes for a much more dynamic game.
 
# 299 DGuinta1 @ 07/23/09 10:36 AM
Quote:
Originally Posted by Moegames
Oh i want to comment on the overall sound of the game..and this is minus the commentary of course but the overall sound during big plays, bad plays, TD's,etc is flat out amazing..this adds so much excitiment to the game. I remember one of my HUGE gripes last year was the same old crowd sounds..its SO MUCH BETTER now...even the fan hecklers inbetween plays and hudles,etc adds a whole new layer to the overall sounds of the game.

I just tested the game on my main home theater system in the living room..i got a pretty high end sound setup..around 5 grand invested into my sound setup in my home theater ..so i turn up the volune and i was freaking in heaven playing this madden demo.. the CPU ran a TD on my butt for big yards and the crowd just went NUTS..it was sick!!

Again, the sound is amazing in this game..its too bad the commentary will be so dodgy this year..owell, im happy with the changes we do have this year..im not one of those nit picking spoiled brats that needs to have a perfect game...
Same goes for me. Sound and the crowd ROCKS!
 
# 300 Netherscourge @ 07/23/09 10:38 AM
Apexfree posted some Demo video replays on Youtube where he points out some stuff. (some goofy AI too)
 


Post A Comment
This thread has been closed for new comments.