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NCAA Football 10 News Post

The official patch for NCAA Football 10 has been released for the PS3.

Quote:
"Per Adam_Thompson_EA:

1) Option to turn off DLC in online dynasty
2) Sliders are fixed
3) Default roster now matches the one we put in the EA locker"

Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
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Member Comments
# 141 JoshCA916 @ 07/15/09 11:14 PM
well it appears all the negative nancy's should tell adam they are sorry as i really liked the game pre-patch, but now we have a college football game that can be played all the way through next year, online dynasty will be great
 
# 142 dubplate @ 07/15/09 11:14 PM
Quote:
Originally Posted by J-Unit40
I'll let you know about this as my game with UF vs. UGA progresses.

Early impressions are very, very positive overall. CPU run game is alive and well on All-American .
I'll say. I was just eaten alive by Oregon State on the ground.
 
# 143 J-Unit40 @ 07/15/09 11:15 PM
Quote:
Originally Posted by dubplate
I'll say. I was just eaten alive by Oregon State on the ground.
LOL. Caleb King looks like Barry Sanders in his days as an Okie State Cowboy.

This game is stellar right now. My praise has only begun.
 
# 144 callmetaternuts @ 07/15/09 11:15 PM
Keep the impressions coming!! Im a 360 guy (for now) and want to hear what these new sliders do....details fellas!!
 
# 145 Manbearpig @ 07/15/09 11:16 PM
lol at the fact that we went from a game with some of the worst sliders ever to one with one of the best slider sets ever
 
# 146 ChicagoChris @ 07/15/09 11:18 PM
Well done Adam and team! I like the game alot pre sliders and post sliders should be solid. And now news of a Patch 2? Very nice!

(cmon Microsoft! Let's get the certification done!)
 
# 147 OMT @ 07/15/09 11:24 PM
Quote:
Originally Posted by Manbearpig
What areas of gameplay are you guys gonna tune, since it seems like almost all of the gameplay problems can be fixed with sliders.
Dunno. I just heard that the list from the gameplay group is very big.
 
# 148 ab2c4 @ 07/15/09 11:24 PM
Please forgive me for my slowness but I have to ask because I don't want to misunderstand. One of the things this patch addresses is Rosters. So, if I buy the ps3 version tommorow and download the patch, I will then be playing with updated accurate team rosters in my offline single player Dynasty?

On a side note, I have been on the fence but hearing that the first patch is out and makes the game really really solid gameplay wise, I will be keeping my streak alive of buying every release of this game going back to the 1993 Bill Walsh College Football on the Genesis.
 
# 149 moose1619 @ 07/15/09 11:28 PM
Was on the fence about this game, but do to some impressions from some members I really trust i bought the game and I am not disappointed. I can't describe it but the game is better and it controls better. Now with the opportunity for a pass rush this game will be golden. EA developers I am impressed. I doubted you at first, but you delivered a good game. Pat yourself on the back and tell your bosses I said you can have a raise!!!
 
# 150 bigsmallwood @ 07/15/09 11:30 PM
Quote:
Originally Posted by Adam_Thompson_EA
Dunno. I just heard that the list from the gameplay group is very big.

Can't Wait!!!!
 
# 151 SHO @ 07/15/09 11:33 PM
When is the second one going to drop?
 
# 152 J-Unit40 @ 07/15/09 11:35 PM
I have never seen the CPU run the ball in a next gen NCAA Football like I am right now. I have played about 20 or so game of '10 and I am seeing some new animations out of the CPU RB. No lie.

Oh, and here's proof that the sliders work for CPU run game:

Caleb King vs. Florida's defense (me) in the 1st quarter on AA:

9 carries 127 yds 14.1 avg 1 TD 58 long (not a TD) 2 runs over 20 yds

I may have to start this game over. LOL
 
# 153 xxslim502xx @ 07/15/09 11:37 PM
hey i dont know if this is a bug or not but every kickoff when the cpu blocks they knock them down 99% of the time which makes it VERY EASY to return kicks..i dont think it was like that before the patch...pay attention to kickoffs you will see about 15 people on the ground from gettin blocked on KR...that should be fixed..also is there a official patch notes on what got patched..and what will be tuned in the next patch? please dont tweak the gameplay and make it worse


Quote:
Originally Posted by EdgeCrusher
So the penalty sliders are tied to the gameplay sliders in this patch then?
 
# 154 Marino @ 07/15/09 11:38 PM
Quote:
Originally Posted by J-Unit40
I have never seen the CPU run the ball in a next gen NCAA Football like I am right now. I have played about 20 or so game of '10 and I am seeing some new animations out of the CPU RB. No lie.

Oh, and here's proof that the sliders work for CPU run game:

Caleb King vs. Florida's defense (me) in the 1st quarter on AA:

9 carries 127 yds 14.1 avg 1 TD 58 long (not a TD) 2 runs over 20 yds

I may have to start this game over. LOL
Yeah right now the Auburn running back is looking like Ronnie Brown out there.

11 att 48 yards 1 TD 4.8 Avg but he and the QB are really getting the option rolling right now.
 
# 155 J-Unit40 @ 07/15/09 11:38 PM
Quote:
Originally Posted by xxslim502xx
hey i dont know if this is a bug or not but every kickoff when the cpu blocks they knock them down 99% of the time which makes it VERY EASY to return kicks..i dont think it was like that before the patch...pay attention to kickoffs you will see about 15 people on the ground from gettin blocked on KR...that should be fixed..also is there a official patch notes on what got patched..and what will be tuned in the next patch? please dont tweak the gameplay and make it worse
I was just going to say this after I took back my last kickoff. Way too many people on the ground. May have to do with run blocking.

Let the slider madness begin!
 
# 156 Manbearpig @ 07/15/09 11:41 PM
Quote:
Originally Posted by J-Unit40
I have never seen the CPU run the ball in a next gen NCAA Football like I am right now. I have played about 20 or so game of '10 and I am seeing some new animations out of the CPU RB. No lie.

Oh, and here's proof that the sliders work for CPU run game:

Caleb King vs. Florida's defense (me) in the 1st quarter on AA:

9 carries 127 yds 14.1 avg 1 TD 58 long (not a TD) 2 runs over 20 yds

I may have to start this game over. LOL
Guess you made the running too effective, can you post a list of the sliders btw
 
# 157 OMT @ 07/15/09 11:45 PM
Quote:
Originally Posted by Manbearpig
What areas of gameplay are you guys gonna tune, since it seems like almost all of the gameplay problems can be fixed with sliders.
Dunno. I just heard that the list from the gameplay group is very big.
 
# 158 redsfan4life @ 07/15/09 11:46 PM
Kickoffs are basically like a extra point for me right now...I've run 3 back in 2 and a half quarters.
 
# 159 OMT @ 07/15/09 11:48 PM
Quote:
Originally Posted by ab2c4
Please forgive me for my slowness but I have to ask because I don't want to misunderstand. One of the things this patch addresses is Rosters. So, if I buy the ps3 version tommorow and download the patch, I will then be playing with updated accurate team rosters in my offline single player Dynasty?

On a side note, I have been on the fence but hearing that the first patch is out and makes the game really really solid gameplay wise, I will be keeping my streak alive of buying every release of this game going back to the 1993 Bill Walsh College Football on the Genesis.
I can vouch for updated rosters. Accuracy you'll get different answers depending on who you ask around here.
 
# 160 xxslim502xx @ 07/15/09 11:49 PM
ATTENTION: kickoff returns are BROKE, the players get knocked to the ground 99% of the time..this is post patch they were fine before i have the sliders on default and have moved them around same result
 


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