07:20 PM - June 16, 2009 by Steve_OS
NCAA Football 10 News Post
NCAA Football 10 Videos
Member Comments
I like how one of Auburns impact players isnt even on the team anymore.
the running & throwing animations, along with lack of momentum are just killing anything good they did for gameplay.
There has to be a sense of weight & balance, and people can't move like the terminator.
There has to be a sense of weight & balance, and people can't move like the terminator.
# 6
GigemAGGIES13 @ 06/16/09 07:38 PM
Thanks for the video!
Thumbs up for Jonathan Crompton playing like the piss-poor QB that he is!
Thumbs up for Jonathan Crompton playing like the piss-poor QB that he is!
Thanks Steve.
-Good to see some errant passes that hit the ground and not turn into Pick 6'ers.
-I like seeing Burns throwing the long ball for a TD. Nice.
-The running animation by the CPU ballcarrier on returns is absolutely hideous. Honestly, it may be the worst I have ever seen in a football game. Please spend time fixing this for NCAA11. Please.
-Why does the ball travel faster than the speed of light on some of the short to medium passes? Wow.
-Good to see some errant passes that hit the ground and not turn into Pick 6'ers.
-I like seeing Burns throwing the long ball for a TD. Nice.
-The running animation by the CPU ballcarrier on returns is absolutely hideous. Honestly, it may be the worst I have ever seen in a football game. Please spend time fixing this for NCAA11. Please.
-Why does the ball travel faster than the speed of light on some of the short to medium passes? Wow.
Without having started the video yet...10-7 after 1 quarter? Did anyone watch that game last year? It set offensive football back to the 1890's.
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# 10
CptObvious @ 06/16/09 07:47 PM
It's a sad day when a college football enthusiast (see: ME) is really thinking about not purchasing an NCAA game. This after having created my old highschool regions teams in Teambuilder with thoughts of importing them to play a season against all my old rivals. I just don't think the novelty of doing so will make the $60.00 purchase worth it.
The return mentioned above is abysmal to watch, and it just doesn't look like much has been done to improve the gameplay (barring pursuit angles / pockets on pass plays, but even those look forced...not a product of DE's and Tackles/TE's playing as they should). It's depressing considering the massive amount of work Ian et all have done with Madden
It's been a long time since I could say I was much more hyped for the pro game (since NCAA was being made in fact), congrats to the NCAA team for making that happen. Hopefully next year they can take Maddens upgrades and absorb them into the NCAA code.
The return mentioned above is abysmal to watch, and it just doesn't look like much has been done to improve the gameplay (barring pursuit angles / pockets on pass plays, but even those look forced...not a product of DE's and Tackles/TE's playing as they should). It's depressing considering the massive amount of work Ian et all have done with Madden
It's been a long time since I could say I was much more hyped for the pro game (since NCAA was being made in fact), congrats to the NCAA team for making that happen. Hopefully next year they can take Maddens upgrades and absorb them into the NCAA code.
WOW......J Crompton for Heisman...................It has him down perfect
So many unranked teams on the field...and so many camera flashes going off on a punt that wasn't even returned.
The field goal nets that pop up from nowhere are really annoying too, not as annoying as the camera flashes though. Starting to look like every school has field goal nets even though not all of them do. Argh. Good intention, really bad execution on those two things, which is unfortunately a theme for this game. I'm noticing too many dumpoffs to the backs, and too many times the field is wide open for the QB to tuck it and go for 10-15 yards, and they throw into coverage instead. Will we even need to cover the middle of the field against the AI? Seems like man coverage against anyone in the middle is fine, and the LBs can all go 20 yards downfield because there's no need to worry about a QB running unless the play was designed to.
Every video pushes me closer to not buying this game at all. Maybe this isn't such a good idea for them. When I was blissfully clueless about what the game had, I didn't even consider not buying it. I'm definitely not buying it the day it comes out like I always have, I am 1 more bad video from not buying it at all.
The field goal nets that pop up from nowhere are really annoying too, not as annoying as the camera flashes though. Starting to look like every school has field goal nets even though not all of them do. Argh. Good intention, really bad execution on those two things, which is unfortunately a theme for this game. I'm noticing too many dumpoffs to the backs, and too many times the field is wide open for the QB to tuck it and go for 10-15 yards, and they throw into coverage instead. Will we even need to cover the middle of the field against the AI? Seems like man coverage against anyone in the middle is fine, and the LBs can all go 20 yards downfield because there's no need to worry about a QB running unless the play was designed to.
Every video pushes me closer to not buying this game at all. Maybe this isn't such a good idea for them. When I was blissfully clueless about what the game had, I didn't even consider not buying it. I'm definitely not buying it the day it comes out like I always have, I am 1 more bad video from not buying it at all.
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The video shows some good things. Looks like Auburn's playbook has been updated/expanded, which is a positive. Saw a number of inaccurate/non-event passes, which is cool. The underneath coverage in both man to man and zone looks tightened up and a little bit more realistic.
Still see some wonky things going on. QBs passing short to guys that are covered for a small gain or a loss of yards when they are under no pressure. Speaking of pressure, I still don't see any by the defensive line -- at all. In some of these where the QB actually holds the ball long enough to let a downfield route develop, nobody is even near him 5 or 6 seconds into the play.
Obviously the twitch running is an issue from a presentation standpoint, but I guess that beats the computer having smooth running animations but not gaining yards effectively.
Would really like to start seeing some user v AI games. AI v AI is interesting, but limited, in terms of what it can show us.
Still see some wonky things going on. QBs passing short to guys that are covered for a small gain or a loss of yards when they are under no pressure. Speaking of pressure, I still don't see any by the defensive line -- at all. In some of these where the QB actually holds the ball long enough to let a downfield route develop, nobody is even near him 5 or 6 seconds into the play.
Obviously the twitch running is an issue from a presentation standpoint, but I guess that beats the computer having smooth running animations but not gaining yards effectively.
Would really like to start seeing some user v AI games. AI v AI is interesting, but limited, in terms of what it can show us.
this should be a defensive game... p.s. im a auburn fan and kodi burns will never throw the deep ball for a td... probaly wont even start this year
After watching all the vids I'm just not impressed. The best parts are the cutscenes, the fields look great and the sky. The gameplay (running anim. , bullet passes , robo qb , speed of the game is to fast) just turns me off. Not much improvement. This is going to be a rental at best. thats just my opinon.
One more thing... why is it that starting position on kick-offs avgs. about the 35 to 40 yard line. Didn't we have the same problem in 09?
that deep pass by Auburn was great, been a LONG time since I've seen the CPU do that.
# 19
marcusmccloud @ 06/16/09 08:16 PM
Are there ever going to be videos with TeamBuilder teams playing?
# 20
legendkiller5 @ 06/16/09 08:31 PM
Man, I'll tell you what I did love: those celebrations after the TD and big defensive plays.
Yeah.
At Jurden-Hare
Yeah.
At Jurden-Hare
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