After seeing the video, I think EA needs to improve the CPU play calling chart? (i.e. so they know what calls to make in what situation)
It seems the CPU randomly call plays based on the school's/coach Run-Pass tendencies. i.e. if it is a 60%Run-40%Pass there is a 60% probability they will run on every play.
Lol at all thses guys saying running on 3rd and long is not realistic. Playing the number 1 team and Im using utah state. I am not going to risk a pic and field position. Id rather run get 5 yards or so n punt the ball.
Great strategy! Run the ball to keep the clock going so we can get out of Florida as fast as possible. Wait.... That makes no sense at all, since that would mean they aren't playing for the win. I would want you to coach my bad college team so we could run every play to try and keep the game within six touchdowns.
If you think it's NOT a game play flaw to run on third and long for any team (consistently) than you probably don't comprehend football too well. This is a problem because it happened twice in a clip that is a small sample size of the plays that will happen in a full game. It's also a problem because it happened a lot last year. Unfortunately, I think there is too much randomness still in cpu play calling. Based on what I've seen, I definitely won't be buying on opening day.
Lol at all thses guys saying running on 3rd and long is not realistic. Playing the number 1 team and Im using utah state. I am not going to risk a pic and field position. Id rather run get 5 yards or so n punt the ball.
I didn't have a problem with Utah St. running the ball on 3rd and long. Seemed realistic to me. Although, it may only seem that way because I'm used to Steve Kragthorpe's playcalling..lol
i thinks its realistic many times in football when you are to backed up u run to get some space and take what you can get. i do think though the cpu should have atleast take a stab down field once
If I were a USU guy, I would be happy they ran the ball on 3rd down. In the 90's when they would play Utah, they would punt on 3rd down periodically to surprise the Utes. At least they're not punting on 3rd anymore.
Seriously, running on 3rd down isn't unheard of people, and I'm pretty sure that first one at least was a draw. We also don't know how the game played out prior to the 3rd. Perhaps they weren't having any success passing on 3rd downs up to that point. This may or may not be the case, I just don't think this proves bad AI or disproves it, it's just a short segment of video.
I thought I read somewhere that they brought in a new stadium announcer for the games. The announcer in that game sounded like they guy they've been using for years.
I thought I read somewhere that they brought in a new stadium announcer for the games. The announcer in that game sounded like they guy they've been using for years.
they did, however, they went back to the old files it seems.
The first play on offense for UF confirmed once again that the blocking AI it still garbage. Why would the RG pull all the way out to block the LOLB and leave the DT unblocked on a run up the middle?
Edit: Here is a picture. Notice how the RG runs away from the DT so that he can block the OLB left unblocked due to the receiver motioning into the backfield.
Then the man in motion runs left of the DT and does not attempt to block a single defender.
Finally the other RB runs through the line of scrimmage and seeks out the safety who is 15 yards downfield.
I don't want the linemen to be Einsteins. But I do expect one of the 3 players to attempt to block the DT when the play is supposed to run straight at the DT. Because no one attempts to block the DT the play is stuffed for a loss of yards.
Is the AI really that s&^%*$ or did EA program the blockers to run away from the nearest defender?
The HB draw is easily one of my favorite plays in NCAA games, especially against users. I run it on third and 5-9 yards all the time and it usually works.
That call isn't strange at all for a conservative Utah St. coach in a blowout.
Something that I was SO happy to see were missed throws that weren't interceptions or dropped balls. But as many are saying I'm a little concerned about getting pressure on the QB. The only sack I remember was the one where the DE ran around three blockers and no one picked him up. Uh oh. Regardless, thanks for the video.
Lol at Jsquiggles and legend. I play with Navy a lot online and Im willing to bet would blow out both of you guys. Utah st. has below avg Qbs, Wrs and oline. Why would you risk throwing into a top tier secondary and Lb core? By you guys opinion I can tell yall play with A+ to B+ schools. Especially since DEs on known passing plays pin their ears back only have 1 responsibility kill the Qb. Now you're w/o a QB for the rest of the season cuz dunlap blasted him all so you can get a first down to a game you never had a chance in. lol
Some problems with the video I had(some also shown up in other videos as well).
1. Why the heck is Utah Stat running a dive on 3rd and 9 down only by three scores with plenty of time left? They may be overmatched but 3 scores is not when this should start happening. CPU playcalling still looks to be pretty poor overall in these videos.
2. As somebody else pointed out what is with the blocking on run plays. How can you program offensive linemen to leave defensive tackles unblocked on runs up the middle, honestly it is not that hard to get something like that right.
3. What was that throw at about the 3:40 mark? Tebow throws the ball almost immediately after the snap with no pressure on him to a receiver who isn't out of his break. Things similar to that were a problem last year, doesn't look like they were adressed. We all want incompletetions but not ones like that from braindead qbs. QB AI still looks pretty similar to last year. Not to mention this is the 3rd time in a video I have seen a qb have a wide open lane to scramble but yet throw it into double/triple coverage instead.
4. Why is Florida's d-line not dominating their o-line. Very little pressure on the qb on most of those plays. This has been something present in almost all the videos, no consistent pressure on the qb. Did they even listen to people last year when we complained about the pass rush being poor? Almost looks like this so called pocket was a way to make the o-line even more dominant. Most of the pressure in these videos have come from boneheaded moves from the o-line not a d-linemen simply beating somebody.
5. As a couple others pointed out the option and qb choice plays still look pretty useless. Blocking on these plays is atrocious. Considering alot of teams in college use these two plays pretty disappointing EA completely ignores this area it seems.
6. Running animations are just flat out painful and have been since the beginning of this gen.
All of these videos have definalty reinforced my decision not to buy. Other than the pursuit angles being better it looks like the same game.
Some problems with the video I had(some also shown up in other videos as well).
2. As somebody else pointed out what is with the blocking on run plays. How can you program offensive linemen to leave defensive tackles unblocked on runs up the middle, honestly it is not that hard to get something like that right.
5. As a couple others pointed out the option and qb choice plays still look pretty useless. Blocking on these plays is atrocious. Considering alot of teams in college use these two plays pretty disappointing EA completely ignores this area it seems.
All of these videos have definalty reinforced my decision not to buy. Other than the pursuit angles being better it looks like the same game.
True. I can't understand why the OL play is so $#!+ty. The rules for blocking are rather defined, especially for option plays. You would think programmers could very easily produce decent OL play when all it is is "if-then" scenarios. But every element of the blocking game is completely wrong.