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NCAA Football 10 News Post

It’s been crazy busy here at Tiburon trying to finish the game. On top of that I had to travel a few times so I have not been around the boards much lately . Anyway the last few days have been interesting with the game-play talk and I think it’s worth pointing out the list of stuff we’ve already talked about that is in NCAA 10 (well have it all in one post).

This stuff is from blogs on insideblog.easports.com so I’m going to be short on the details:

Pass Blocking
  • Branch Windows
  • Steering and Manipulation
Adaptive AI
  • CPU will adapt to your play calling
Catch Steering
  • Catches near the sideline will try and turn you up field
WR/Defensive Back Interactions
  • Route Running and Man Coverage
  • WR/DB Jostling
  • Press / Release
Layered Blending
  • Throwing when being hit
Inaccurate Passing
  • Passes miss in a more logical direction (not random)
Procedural Awareness
  • Head Tracking
Pursuit Angles
  • Sideline Pursuit
Then there is stuff that has not been blogged about, only talked about on some forum posts...

CPU Passing improved
  • They will throw down field more often
Defensive Line will get up and tip passes
  • And I mean tipped, not just knocked down
Break out of tackles
  • From Madden 09 you can try and break out of tackles after they start
Intercepting Pitches
  • You can actually catch a pitch if you get in-between the QB and the pitch man (instead of it just bouncing off you and hitting the ground)
Two Man Tackles
  • Another one from Madden 09
Non-Catch Catches
  • Players will go for a catch even when they will not catch the ball
Slips on Routes
  • In bad weather players have a chance to slip when running routes
Tons of new animations (examples below):
  • Tackles
  • Over the Shoulder Catches
  • Motion Hand-offs
  • Shotgun Hand-offs
Then we still have some talking to do about the details of Game-Planning, Linked Plays, and Defensive Keys in the next few weeks...

I guess my point is to simply remind everyone that Game-Play is a huge focus for us on NCAA and it is easy to forget all the stuff we've been talking about for months

-Russ Kiniry
Designer NCAA Football 10

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Member Comments
# 61 Russell_Kiniry_EA @ 05/18/09 05:36 PM
About Defense...

Pursuit Angles, Defensive line tipping passes, Man Coverage, Press/Release (from WR/DB interactions), and Adaptive AI all make a really big impact. I should also point out that players in deep zones (depending on zone coverage rating) will be more aggressive in going after passes.

So examples:
  • Just taking a speed back and running outside does not equal a score (pursuit angles)
  • "Elite" Corners make a bigger impact between the abilities to jam receivers and simply cover better in Man
  • Adaptive AI can force you to change up your play calling. I say can because if you are a way better team, all the reaction ratings in the world will not always help the defense
  • And just more incompletions in general help defense (tip passes and more realistic misses on passes)
 
# 62 SteelerSpartan @ 05/18/09 06:02 PM
If the Running animations/momentum/physics arn't improved it'll still tear down gameplay


Having the proper animations to express acceleration/deceleration are a must............otherwise you'll see guys doing unrealistic 180 spins in D pursuit/WR routes..........

like your Pursuit Improvements Blog Vids
 
# 63 therizing02 @ 05/18/09 07:00 PM
Quote:
Originally Posted by Russell_Kiniry_EA
About Defense...
I should also point out that players in deep zones (depending on zone coverage rating) will be more aggressive in going after passes.
Thanks for the info Russell. Could you please clarify this? When I, and I'm sure many other read things like this, all I can think of are the LB's with 42 inch vertical leaps and teleporting DBs from NCAA 08.

I'm really hoping that NCAA 10 is not the turnover fest that it has been for the last 2 years.

Thanks and great job!
 
# 64 BSherrod @ 05/18/09 08:15 PM
Sounds great Russell, thanks for the update. Any chance we can get some more tidbits on how the game plays with the new features? Good work so far team, see you July.
 
# 65 jbdeuce @ 05/25/09 07:10 PM
Quote:
Originally Posted by Russell_Kiniry_EA
  • Adaptive AI can force you to change up your play calling. I say can because if you are a way better team, all the reaction ratings in the world will not always help the defense
That was the major question I had about adaptive A.I. when it was first announced. This feature sounds perfect now.....Great addition to the game!
 
# 66 LucianoJJ @ 05/25/09 07:12 PM
The player lock camera angle looks like the Be A Pro viewpoints in FIFA and NHL. Very cool. Seeing the action from the defensive side of the ball, with a little dynamic camera action is nice.
 
# 67 ijgator @ 05/25/09 11:09 PM
Quote:
Originally Posted by heavy_hitter
Intercepting the pitch is cheesey. How many times in a REAL Collegiate game have you ever seen the pitch intercepted. Knocking it down isn't even that common, but much more realistic than intercepting it.
I remember Ben Hanks intercepting a pitch again Alabama and going 90 yards for a touchdown. Very awesome play. It happens.
 
# 68 AC IS ART @ 05/26/09 12:14 AM
Agreed. Those text updates gave me hope, but I would have liked to have seen those improvements in videos/blogs. Oh well E3 is coming soon, I'll wait till then to pass my judgement on the game.
 


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