Home
Madden 2010 News Post

The new Madden NFL 10 blog is online, taking a deeper look into pass blocking.

Quote:
"Hello Madden faithful - it's Monday, and it’s time for another blog! This week we'll be following up a little bit on the last PRO-TAK blog [link]. We covered gang tackling in detail last time, so for this blog we thought we’d dig a little deeper on our pass blocking, and also mention how PRO-TAK’s dynamic steering technology will help take our blocking a little bit farther into that next level that we know we need to hit of realism. At the top of nearly every community wish list for the past 3+ years has been OL/DL interaction…so this year we’re proud to say we’ve spent a really good amount of time improving this area, and we’ve also built a strong foundation that we can continue to add on to in the future."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 61 Ian_Cummings @ 05/11/09 07:25 PM
Quote:
Originally Posted by Valdarez
I really like the comparison with APF2K8 that game does so many things well (except sales, heh), but then, it's a game I know really well, so I can relate to it more than Madden. Definitely makes it easier to connect features / functionality that way. I'm probably in the minority on that one though.

I don't quite see where the defender doesn't recognize that someone is running past them in the video below. I have seen animations that I have been unable to break (particularly in the coverage game), but I'm honestly not sure what I'm supposed to be seeing in the clip below (pointers anyone?).
Seems pretty obvious to me (in the 2nd one especially). The defender is within arm's reach of the ballcarrier, and could easily tackle him, but gets stuck in an animation and ignores the ballcarrier. The 2nd one he is moving laterally while the ballcarrier runs past him for at least 10 yards...if they had branching he could have just pushed off and run after him.
 
# 62 JB0B0 @ 05/11/09 07:27 PM
i loved the last part of the video where after spears hit flacco, he immediately looked up to see what was going on, where in previous maddens, they would just kind of lay there and act as if the play was over.

Also, you didn't mention double-teams at all. What can we expect from this? It's tough to stop a 3-4 with a NT like Casey Hampton 1-on-1 in real life, id like it to be the same in madden.
 
# 63 Bgamer90 @ 05/11/09 07:28 PM
Love it. Pro Tak is making this game better in gameplay in various different ways. The ability to break out of blocks will make the defensive game a lot more realistic and fun to play.
 
# 64 adembroski @ 05/11/09 07:31 PM
Quote:
Originally Posted by hollywood21
Dammit Ian!

U sure know how to make a grown man cry. LOL. Im preordering Ian football 10. Can't wait to see the runblocking blog.

Keep up the good work romo.
ROFL
 
# 65 Valdarez @ 05/11/09 07:31 PM
Quote:
Originally Posted by Ian_Cummings_EA
Seems pretty obvious to me (in the 2nd one especially). The defender is within arm's reach of the ballcarrier, and could easily tackle him, but gets stuck in an animation and ignores the ballcarrier. The 2nd one he is moving laterally while the ballcarrier runs past him for at least 10 yards...if they had branching he could have just pushed off and run after him.
The ball carrier, and the blocker are both within range, so at that point it's a contest for who gets triggered, a tackle animation or a blocking animation. Closest guy to the defender wins. The closest guy in that scenario was the other offensive player (the blocker). Perhaps the block wasn't done as well as possible, and there's definitely no way to branch out of it (unless you dive, that seems to work pretty well, it's a trick I use to avoid blocks like the one in the video and the only time dive should ever be used in the game). Is the 2nd example really an example of a long running animation, or more of an example that you can't have a dual animation triggered, in other words, he should be getting blocked while reaching to make the tackle. Since there is no dual animation concept, the closest animation, based on context wins, and is triggered. In this case it's the blocking animation.

Blocking animations - APF2k8 from easports on Vimeo.

Here's a picture of the positioning right after the catch. The offensive player is in a very good position to make a block.

 
# 66 dougdeuce @ 05/11/09 07:32 PM
I'm really liking all the new info, but I don't like the camera angles at all. I want a gameplay angle, so I can truly analyze what's going on. I feel that this Madden is making huge strides, but have been bitten by that bug in the past thanks to replay angle promos.
 
# 67 stiffarmleft @ 05/11/09 07:33 PM
Looks good, I assume that there was no mention of double team blocking because that will be in a future blog concerining AI, hopefully.
 
# 68 TreyIM2 @ 05/11/09 07:35 PM
Americas Team1 - U can try to strip the ball, even in previous Maddens. 08 and 09 had it and maybe, even, 07, at least on the PS2 version, if I remember correctly. Plus, not every tackle is going to be a ball strip attempt, my friend. Chill out.
Some of u posted about how Ian should be blowing all out with info by now. Nah, not in the plans. It's bit by bit every week as he first stated back in Jan on his blog. I like it this way, anyway, because it just makes me want this game soooo bad. I feel like a kid again counting down til Christmas, months ahead.
I think I will actually do a Madden Midnight Madness this year, for real, and may even be first in line. When I say I cannot wait, I cannot...but I have to
 
# 69 TheSaint92 @ 05/11/09 07:36 PM
Nice blog, can't wait to see what the run blocking looks like.
 
# 70 floridagatorfan @ 05/11/09 07:36 PM
Great blog. Hate the tease of run blocking at the end as that is what I really want to see but it is good to see that they have done a bit of work on OL/DL as this was a big flaw in Madden.
 
# 71 LBzrule @ 05/11/09 07:36 PM
One comment I want to make about the DE's going into the tackles. To me, and this is just me, it has to do with the play called. This is why I'd rather have my own custom on the fly Dline stunts. I can tell by the plays they called for both Baltimore and Dallas, the DE's do not run the arc based on the play called. I ran Nickel Normal Cover 3 for an entire game in the CD build because of the DT twist stunt and the DE's in this play run up the field instead of going directly into the offensive tackle.
 
# 72 TreyIM2 @ 05/11/09 07:36 PM
Oh, and to those talking about the Romo clip - That is from Madden 09. Says it at the beginning of the vid.
 
# 73 Valdarez @ 05/11/09 07:39 PM
Quote:
Originally Posted by LBzrule
One comment I want to make about the DE's going into the tackles. To me, and this is just me, it has to do with the play called. This is why I'd rather have my own custom on the fly Dline stunts. I can tell by the plays they called for both Baltimore and Dallas, the DE's do not run the arc based on the play called. I ran Nickel Normal Cover 3 for an entire game in the CD build because of the DT twist stunt and the DE's in this play run up the field instead of going directly into the offensive tackle.
I agree, but mainly because this gives you so much more control when it comes to stopping the running game and plugging the gaps. IMHO in APF2K8 the difference between a player who can stop the run, and one who can't, doesn't have to do with personell, it doesn't have to do with play calling (though that does have an impact), it has more to do with your D-Line calls, recognizing your opponents favorite plays/tacticts and closing those lanes on them.
 
# 74 Americas Team1 @ 05/11/09 07:43 PM
Quote:
Originally Posted by TreyIM2
Americas Team1 - U can try to strip the ball, even in previous Maddens. 08 and 09 had it and maybe, even, 07, at least on the PS2 version, if I remember correctly. Plus, not every tackle is going to be a ball strip attempt, my friend. Chill out.
Some of u posted about how Ian should be blowing all out with info by now. Nah, not in the plans. It's bit by bit every week as he first stated back in Jan on his blog. I like it this way, anyway, because it just makes me want this game soooo bad. I feel like a kid again counting down til Christmas, months ahead.
I think I will actually do a Madden Midnight Madness this year, for real, and may even be first in line. When I say I cannot wait, I cannot...but I have to
I wasn't freaking out dude I think that in those two situations he should have swiped at the ball to try and knock it loose.
 
# 75 LBzrule @ 05/11/09 07:47 PM
Ian one thing I see looking alot better though from these vids is the timing of the DT's engagement with interior Olinemen. Previously the line would be standing up waiting for them, but from what I see here, the DT's engage the Olinemen pretty damn quick and that's a good thing.
 
# 76 SteelerSpartan @ 05/11/09 07:47 PM
Quote:
Originally Posted by Moostache

2) Does the QB have to reset or balance or set his feet before throwing or moving? The first clip (Romo rolling into Pryce and fumbling) looks great except for the way Romo is able to so quickly take off on the scramble...he should have to shift his weight and take at least a bit of time to get moving in an opposite direction - it looks to me in that clip like he just immediately starts rolling without any limitations.

- This was something that the 2K games absolutely nailed - the QB roll outs were containable because the QBs could not move at will in opposite directions, or even make drastic cuts, without a significant slow down and gathering of their weight to make the move or a resetting of the feet to make a throw...I am concerned in the video by the ease with which the QB can move around...could be the limited number of clips shown, but it looks suspiciously like QB movement from Madden circa 2006-2009...
Yes 2k nailed that....It is much needed. Physics and Momentum should apply to all.....down the road it would be nice to even see some Footwork ratings for Qbs
 
# 77 Valdarez @ 05/11/09 07:49 PM
That was a nice ball strip animation there in the Madden 10 video, except that it was on Romo.

Did you guys notice the swim move Spears used at the end? Are those moves user controllable (triggerable) in Madden like they are in APF2K8?

Madden NFL 10 - Pass blocking & branch windows from easports on Vimeo.

EDIT: A little off topic, but at the end of the video, you can see #85 (receiver) stumbling and nearly falling down while running their route (not sure if it's a bump, or just a slip, but either way, a nice addition).
 
# 78 deltroy @ 05/11/09 07:53 PM
Wow is all I gotta say I watched the madden 10 video atleast 20 times love it looks fantastic thanks!!
 
# 79 jjdogjjdog5162 @ 05/11/09 07:57 PM
Quote:
Originally Posted by Moostache
Ian - looks really nice...the animations and player interactions are looking drastically better - especially loved the way the Tackle moves back now with a step and motion in the hands and arms instead of the creepy looking "float-straight-back" motion seen in earlier versions - (a little tight on the clips still - can't blame you, I know that you're trying to show the specifics here and not full plays in an unfinished build) things are definitely showing the attention that is going into these areas...

Some concerns/questions for you, the team or anyone from CD who got to get hands on with this pass blocking scheme:

1) LOVED the way Romo gets pounded by Ngata when he tried to roll out instead of stepping up in the pocket...that looked great and seemed to be very realistic...but (and you had to know there would be a but) what happens if the user controlling the QB is patient, allows the DE and OT to engage BEFORE attempting to roll out (ie. - how well does QB contain logic work now)?

- I know that the blog says you have the ability to break out of the animations when controlling a DE for example, but does this offer enough of a chance for people to continue the abuse of mobile QBs that has been in all football games (INCLUDING 2K5 and 2K8). 2K5 and 2K8 had what I considered to be a weakness in allowing the QB to easily step up in the pocket after the DE engaged the OT, and slide outside to the areas immediately vacated by the long DE-OT engaged animations. The only way 2K prevented this from being an absolute game killing disaster was by having the defenders not in pass rush respond to QB rather quickly and with decent contain logic - especially from zone defenses.

It SOUNDS like this is something you guys are aware of and addressed with the breakable animations, but is it working well now or in need of serious tuning?

No offense, but after years of other EA features being over-powered or controversial in implementation (Hit Stick, Impact Players, HFA in NCAA), I am not alone in feeling a little apprehensive about the way the tech works and how easy it might become for cheeser to manipulate. If the blocking is broken in any way - anything at all that allows either the offense or defense to gain an uncounterable advantage, the game has a very good chance of being considered a bust online or in head to head play.

2) Does the QB have to reset or balance or set his feet before throwing or moving? The first clip (Romo rolling into Pryce and fumbling) looks great except for the way Romo is able to so quickly take off on the scramble...he should have to shift his weight and take at least a bit of time to get moving in an opposite direction - it looks to me in that clip like he just immediately starts rolling without any limitations.

- This was something that the 2K games absolutely nailed - the QB roll outs were containable because the QBs could not move at will in opposite directions, or even make drastic cuts, without a significant slow down and gathering of their weight to make the move or a resetting of the feet to make a throw...I am concerned in the video by the ease with which the QB can move around...could be the limited number of clips shown, but it looks suspiciously like QB movement from Madden circa 2006-2009...


This is what im worried about. That was one of the things that i noticed was the qb didnt have to gather himself to sprint or roll out of the pocket. And if i remember correctly, you couldnt throw while sprinting in APF2k8? You would have to release the sprint button then press the corresponding button to the WR. I actually enjoyed that feature alot. It seemed more realistic to me. It cut down on the cheesy qb rollouts throwing passes 50 yards downfield while in a dead sprint.

Overall though, im impressed with how much has been implemented in Madden 10. Finally having a pocket is something i have been screaming for in madden. Im not going to be naive and think everything is going to be excactly how i want it to be, but they seem to have started a good foundation of features to finally get this game to play more like the real NFL.
 
# 80 KILLAKAVOR @ 05/11/09 07:59 PM
Hey Ian, do you think you can change the way it sounds when you tackle. It should sound like football pads...not like a MACK truck smacking the hell out of a MINI COOPER.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.