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NCAA Football 10 News Post

EA has just posted another NCAA Football 10 blog. This one covers the rebirth of the flexbone offense.

Quote:
"Hello all, my name is Anthony White and I’m here to share with you all what work we did this year for the Flexbone offense. Going into our current development cycle for NCAA Football 10 our top playbook priority was making sure our version of the Flexbone offense is a more accurate representation of its real life counterpart. We didn’t necessarily want to just take what’s already in place on the Gen 2 versions of NCAA Football. Our goal was to take it above and beyond anything that had been done previously with the Flexbone offense on any platform."

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Member Comments
# 101 stylee @ 05/10/09 05:19 PM
Quote:
Originally Posted by Sven Draconian
The QB/FB mesh is way to fast. Thats been a problem in NCAA for a while now. The QB (even in Mocap) wasn't "reading" he just sorta sticks the ball there and then pulls the ball out. This is part of the reason the option has been effective, its run entirely too fast. If a team tried to mesh that fast in real life there would be fumbles all over the place.

They also didn't address the issues on the counter plays.

Basically, they added Rocket and Jet...woohoo. Still broken.
In fairness to EA, on the MoCap clip, they're running a fake as opposed to a true read - typically the counter/trap option is a double option and designed to exploit a defense that is overplaying the regular triple option. Navy/Gtech never gives to the B-Back on that play.


But, yes, the mesh is generally way too fast.
 
# 102 billysims @ 05/11/09 08:27 AM
Good. Now do the same for the wishbone.
 
# 103 steebu @ 05/11/09 03:08 PM
Quote:
Originally Posted by Sven Draconian



http://www.youtube.com/v/ZKlYm_hsuG4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344">


Check out 1:25 for the best true triple (I think theres one at 1:10 as well, but I can't tell if its a triple).

It's quick, but it's not instant.
It's a triple. Watch the playside tackle (the RT) and see who he blocks. If you youtube that clip they'll show that play 3 times: once live, once from a LB's viewpoint, and once from the overhead cam. The overhead cam shows the best view of the veer blocking scheme. The plays at 1:10 and 1:25 are the same, but 1:10 is run from Trips Left Rip while 1:25 is Spread Rip.

So here's the dealy-o regarding the "flexbone":

- nothing about the "flexbone" has been fixed, other than adding new animations and creating new plays. This means you will have the exact same broken logic (both offensively and defensively) as the last few years, only with new plays to get frustrated with.

- you still cannot "option" off an unblocked defender. The game AI cannot support an unblocked lineman, as an unblocked 5 tech will destroy the mesh every time. An unblocked 2 will destroy the midline mesh.

- blocking schemes still not fixed.

- the B-back is highlighted if he doesn't have the ball. So, let's say you mesh and pull the ball, then option down the line. The B-back will have the ballcarrier highlight on him for a second or two, even though he doesn't have the ball, just like on playaction passes. That's how you can fool your human opponent into believing that the B-back has the ball.

- In another thread someone suggested that this would become the new cheese offense. Well, apparently testers are using Florida, subbing Jeffrey Demps for Tebow, and using GT's playbook to destroy everyone.
 


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