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NCAA Football 10 News Post

EA has just posted another NCAA Football 10 blog. This one covers the rebirth of the flexbone offense.

Quote:
"Hello all, my name is Anthony White and I’m here to share with you all what work we did this year for the Flexbone offense. Going into our current development cycle for NCAA Football 10 our top playbook priority was making sure our version of the Flexbone offense is a more accurate representation of its real life counterpart. We didn’t necessarily want to just take what’s already in place on the Gen 2 versions of NCAA Football. Our goal was to take it above and beyond anything that had been done previously with the Flexbone offense on any platform."

Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 61 zoltan @ 05/08/09 02:40 PM
Quote:
Originally Posted by noplace
When will EA explore how a true option works. I would like to see how its executed with a defense on the field. On that misdirection option everything seems to bunched up. Spacing is bad
as you could see from the video the line splits are unchanged. in a true option attack offense the line splits are wider set apart somehwat like a shotgun formation. but it appears they havent done anything different thus the lack of space on that play.

so they have the correct concept down, but will it work without the correct linemen arrangements????? we wont know yet because they didnt put defense in those videos, so it was showing just a shadow of the play rather than the play in it's entirety.

who knows maybe with defense the new o line interactions will be brilliant in zone blocking hahah

 
# 62 yanks26ngoin @ 05/08/09 02:59 PM
Glad to see that Army gets the Flexbone this year, but, Rich Ellerson's offense does not feature a TE, or at least it didnt at Cal Poly. Did Army send a playbook this year, or formations that featured a TE, or did you use the same exact plays as Navy's and Georgia Tech's offense?
 
# 63 kcarr @ 05/08/09 03:18 PM
I didn't see this mentioned before so I will mention it.

Flexbone Twins Over
In this formation #8 should be ineligible as a receiver. Of the 7 people on the line he is not one of the uncovered guys on the end. He is covered by #84. #75 is in an eligible position. Not sure about the NCAA rules on players with ineligible numbers playing in eligible spots but if they aren't allowed to then this could cause some rule problems.









Flexbone Slit Wing Z

Same goes for this one but here #36 is the normally eligible receiver who is ineligible because he is covered by #84.


Flexbone Tackle Over
Here while #75 is in the TE position he is covered by #84 and should still be ineligible. Although #36 is lined up next to the guard he should be eligible.
 
# 64 Wet Bandit @ 05/08/09 03:22 PM
But those covered players would only be an issue if they can actually catch a pass, right? And we don't know whether that's the case.
 
# 65 kcarr @ 05/08/09 03:24 PM
Quote:
Originally Posted by Wet Bandit
But those covered players would only be an issue if they can actually catch a pass, right? And we don't know whether that's the case.
If they catch a pass or go downfield on a play where there is a forward pass. If they go downfield it is still an ineligible receiver downfield as being covered like they are they are a lineman. Just pointing it out in an attempt to make sure they are aware and do it correctly.
 
# 66 stylee @ 05/08/09 03:35 PM
kcarr - good points.

Paul Johnson runs formations with ineligible WRs quite often. I think the playbooks will probably keep these guys from having pass patterns.
 
# 67 Wet Bandit @ 05/08/09 03:45 PM
Quote:
Originally Posted by kcarr
If they catch a pass or go downfield on a play where there is a forward pass. If they go downfield it is still an ineligible receiver downfield as being covered like they are they are a lineman. Just pointing it out in an attempt to make sure they are aware and do it correctly.
No reason to worry, I'm assuming. They've had the I-Form Y-Trips formation in the game for years, and it's never been a problem. That's the one where the TE lines up on the right, the split end covers him on the right, and the flanker plays off the line in between the two. There's never been a play from that formation that had the covered TE do anything other than block.
 
# 68 sportzbro @ 05/08/09 04:07 PM
Quote:
Originally Posted by canes21
I'm surprised no one has mentioned the difference in the new running animation.
I wasn't really impressed by the run animations. Still too robotic..I wonder why they just don't go back and build of the ones from last gen (or get in touch with the madden animation crew and work together on fixing it)

Quote:
Originally Posted by J.R. Locke
Line play is still nowhere close.

They need wider splits to open up holes....fundamental football....

As I thought it would be though.
Yes, the line looks like a bunch of zombies moving to wherever. It would have been nice to show these plays against an actual defense.

I'm glad the flexbone has been addressed (even though only a handful of teams run it) but if the OL/DL still runs like garbage, then it will be a worthless endeavor updating this formation.
 
# 69 KG @ 05/08/09 04:20 PM
Quote:
Originally Posted by stewaat
I don't really care about the NFL so I'm with you.

I liked the info but I would've like to seen a defense react. I'm afraid that these plays will be too easy to stuff when facing the CPU.

We shall see...
Same, especially if the CPU recruits slow QBs to the schools that use these playbooks.
 
# 70 sportzbro @ 05/08/09 04:30 PM
Quote:
Originally Posted by kgx2thez
Same, especially if the CPU recruits slow QBs to the schools that use these playbooks.
I can definitely see this happening.. I just know they haven't tweaked it to where teams recruit based on the system they run.
 
# 71 Bwnarrow3 @ 05/08/09 04:34 PM
Did anyone else notice in the videos that the players seemed to move a lot faster than previous versions? I don't know if this has been brought up yet, but it seems that the player speed seems closer to real life.
 
# 72 floridagatorfan @ 05/08/09 04:41 PM
I guess I came in expecting to not be impressed but this just isnt doing anything for me. I am frustrated by the difference in quality Madden blog posts and the NCAA blog posts. I still feel the old gen option looks just as good as this though Im hoping that when a defense is out there it will look much better.

It is only May so I am hoping they are just holding back info but it seems to me that there really arent any big improvements being made to gameplay. If oline dline play isnt much better then I will probably just pass on NCAA and wait for Madden where it will have more polished gameplay.
 
# 73 thesteamontheboat @ 05/08/09 04:57 PM
GREAT BLOG!!!! IVE BEEN WAITING MONTHS TO HEAR THAT INFO IM DEFINITLEY STOKED ABOUT BUYING THIS GAME NOW THIS DID IT FOR ME.
 
# 74 Wolverines05 @ 05/08/09 05:44 PM
Quote:
Originally Posted by Bwnarrow3
Did anyone else notice in the videos that the players seemed to move a lot faster than previous versions? I don't know if this has been brought up yet, but it seems that the player speed seems closer to real life.
This is exactly right! I have always had a problem with game speed with ncaa on ng consoles, and it seems that they have it fixed finally. Past versions had all players too slow, and if you watch real college football, it is obvious that every player on the field is extremely fast. Also, notice how the qb is fast enough to run the option, which cpu qbs ran so poorly in 09. (partially due to the huge speed curve) Not only does it seems as though the separation of speeds between players have been fixed, but the overall game speed has increased. (whereas madden has gone the opposite direction by decreasing game speed by 5%) Seeing the qb look like a fast runner means that cpu teams will finally be able to run the option more effectively, which corresponds to the new gameplanning mechanics in 10. If cpu qbs are a threat, it will make the game much more exciting, challenging, and realistic.

Great job EA of finally getting the game speed right!
 
# 75 razcan @ 05/08/09 06:00 PM
I love them updating it but it definitely should not have been a priority. Flexbone accounts for what 2.3% of all real life NCAA plays in any given season? Playbook wise flexbone should near the bottom of the list.
 
# 76 Tengo Juego @ 05/08/09 06:10 PM
I plan on converting Nebraska back to a flexbone/option offense. I always tried to in the past but the option hasn't been fun this gen for me. So I liked this blog.
 
# 77 Wet Bandit @ 05/08/09 06:19 PM
Quote:
Originally Posted by razcan
I love them updating it but it definitely should not have been a priority. Flexbone accounts for what 2.3% of all real life NCAA plays in any given season? Playbook wise flexbone should near the bottom of the list.
Yeah, I agree. I certainly liked what I saw in the blog, but it did strike me that there were certainly more pressing concerns with the playbooks. I would have liked to have seen the attention they obviously devoted to the flexbone to be devoted to other more commonlt used parts of the playbooks.
 
# 78 SHO @ 05/08/09 07:18 PM
When Urban Meyer went to Florida NCAA completely focused on revamping that PB and it was cool, but when Paul Johnson get's a similar upgrade it's not a priority? I'm a little shocked at the flexbone hate.
 
# 79 Solidice @ 05/08/09 07:23 PM
Quote:
Originally Posted by NOBLE
When Urban Meyer went to Florida NCAA completely focused on revamping that PB and it was cool, but when Paul Johnson get's a similar upgrade it's not a priority? I'm a little shocked at the flexbone hate.
it's because the shotgun is "hot" and flexbone is "not".

I'm glad they updated the flexbone. I might try to play a dynasty with either Army/Navy/Air Force now. I think Army is the only one I've never played with, so I might go with them.
 
# 80 marcoyk @ 05/08/09 07:24 PM
why were the people moving so quickly? hoping this was in fast motion.
 


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