Eddie, just to clarify -- it takes about two weeks for a game to go gold and reach store shelves. Considering the developers held a chat with fans Friday, there's a chance the game may indeed be finished now.
Even if that's the case, what we're seeing here still had about a week to a week and a half to go before being final. Don't feel bad about not knowing, either.
I didn't learn the schedule until I was 19, in college, and drooling over each High Heat release.
Cool, Thanks. Didn't learn to 19? Well you are way ahead of me my friend.
I would bet it's several weeks old, same as The Show demo. The Show demo is from a build around mid December of last year. It was a lot different from the one we played in San Diego. There is some type of approval and stuff they have to go through just to release these things, so I'm guessing 2k has done the same thing. I wouldn't doubt it's a month old, minimum. But, just guessing.
Thanks Jim. Gives us a lot to look forward to with both games.
I would bet it's several weeks old, same as The Show demo. The Show demo is from a build around mid December of last year. It was a lot different from the one we played in San Diego. There is some type of approval and stuff they have to go through just to release these things, so I'm guessing 2k has done the same thing. I wouldn't doubt it's a month old, minimum. But, just guessing.
Jim, I didn't know there is an approval process for Beta copies and whatnot. This makes me feel even better! The thought that what we see here may be a game a month away from completion gets me a little more excited.
As well as they have implimented this thing, that kind of stuff just kills it. It's sort of a double-edged sword. VC has done something never done before, but by doing so, the omissions or mistakes are just that much more obvious.
True, but I kinda disagree that it kills the effect. I think it's important that the effort doesn't get discounted because it's not perceived as being implemented perfectly. You always hear us old school gamers talk about how games were more enjoyable in the past - well imo part of that was our willingness to suspend belief to accept the fantasy. I could see where it's a bit disconnecting to see a player get a real time injury then suddenly walk off the field normally. But personally I'm willing to suspend belief enough to not need to see a visual representation of the player being helped from the field. Of course it'd be preferred if VC nailed the real-time injury stuff as the did a terrific job implementing real-time injuries in NBA2K9 (and to a lesser degree, APF). Perhaps one way they could get around having injured players bounce up and walk off the field is to not have the camera cut back to the injured player as they do in APF. So it's a little more than what's done in APF, and a little less than NBA2K9.
I agree wholeheartedly w/your point about the double-edged sword, as they're doing something incredibly cool with the real-time world stuff but as such you see people automatically expecting more. And the comparison/expectation to what would happen in real life makes it a little unfair (imo). It's the same effect that occurs in games like Oblivion; the more games come closer to real life the more flaws may stand out. I just think it's important we understand the accomplishment and not discount things because they're not implemented flawlessly.
I agree wholeheartedly w/your point about the double-edged sword, as they're doing something incredibly cool with the real-time world stuff but as such you see people automatically expecting more. And the comparison/expectation to what would happen in real life makes it a little unfair (imo). It's the same effect that occurs in games like Oblivion; the more games come closer to real life the more flaws may stand out. I just think it's important we understand the accomplishment and not discount things because they're not implemented flawlessly.
Nicely said. That sequence of injury had me watching and wondering how it would flow. when he jumped up like that, it took the life right out of the scene. However, there was enough there that made me want it to stay and hope they can refine it in later versions.
I keep going back to it but this is how the many popular things we saw in the NFL 2K series came to be. The scene where the QB would throw his helmet to the ground and then go sit on the bench with his head in his hands comes to mind. The dugout scenes, quick camera angles and batboy addition all ad a layer of realism that may not be perfect, but very much welcomed.
Do we know if the base runner overlay that we see with the little yellow runners is going to be the final version of this? I did a search but could not find any other comments regarding this.
It's functional but the non-animated yellow runners that "slide" around the base paths look like placeholders for something else. It seems like VC would do something more polished than this.
Anyone have any info?
Anyway, I like the looks of the rest of the game in this beta stage and hope the retail version is smoothed out in some areas. However, I already think it looks like an improvement over 2K8, which I did play a lot and enjoyed.