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Major League Baseball 2K9 Video: Rays @ Phillies 1st

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Old 02-15-2009, 11:15 PM   #57
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Re: Major League Baseball 2K9 Video: Rays @ Phillies 1st

Quote:
Originally Posted by dickdalewood
As well as they have implimented this thing, that kind of stuff just kills it. It's sort of a double-edged sword. VC has done something never done before, but by doing so, the omissions or mistakes are just that much more obvious.
True, but I kinda disagree that it kills the effect. I think it's important that the effort doesn't get discounted because it's not perceived as being implemented perfectly. You always hear us old school gamers talk about how games were more enjoyable in the past - well imo part of that was our willingness to suspend belief to accept the fantasy. I could see where it's a bit disconnecting to see a player get a real time injury then suddenly walk off the field normally. But personally I'm willing to suspend belief enough to not need to see a visual representation of the player being helped from the field. Of course it'd be preferred if VC nailed the real-time injury stuff as the did a terrific job implementing real-time injuries in NBA2K9 (and to a lesser degree, APF). Perhaps one way they could get around having injured players bounce up and walk off the field is to not have the camera cut back to the injured player as they do in APF. So it's a little more than what's done in APF, and a little less than NBA2K9.

I agree wholeheartedly w/your point about the double-edged sword, as they're doing something incredibly cool with the real-time world stuff but as such you see people automatically expecting more. And the comparison/expectation to what would happen in real life makes it a little unfair (imo). It's the same effect that occurs in games like Oblivion; the more games come closer to real life the more flaws may stand out. I just think it's important we understand the accomplishment and not discount things because they're not implemented flawlessly.
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Old 02-15-2009, 11:45 PM   #58
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Re: Major League Baseball 2K9 Video: Rays @ Phillies 1st

Quote:
Originally Posted by spankdatazz22
True, but I kinda disagree that it kills the effect. I think it's important that the effort doesn't get discounted because it's not perceived as being implemented perfectly. You always hear us old school gamers talk about how games were more enjoyable in the past - well imo part of that was our willingness to suspend belief to accept the fantasy. I could see where it's a bit disconnecting to see a player get a real time injury then suddenly walk off the field normally. But personally I'm willing to suspend belief enough to not need to see a visual representation of the player being helped from the field. Of course it'd be preferred if VC nailed the real-time injury stuff as the did a terrific job implementing real-time injuries in NBA2K9 (and to a lesser degree, APF). Perhaps one way they could get around having injured players bounce up and walk off the field is to not have the camera cut back to the injured player as they do in APF. So it's a little more than what's done in APF, and a little less than NBA2K9.

I agree wholeheartedly w/your point about the double-edged sword, as they're doing something incredibly cool with the real-time world stuff but as such you see people automatically expecting more. And the comparison/expectation to what would happen in real life makes it a little unfair (imo). It's the same effect that occurs in games like Oblivion; the more games come closer to real life the more flaws may stand out. I just think it's important we understand the accomplishment and not discount things because they're not implemented flawlessly.
That's a very good point, and I don't disagree with your opinion per say, it's just that, in my own mind, it sort of kills the believability. Seriously, like I said, what they're going for is very very neat stuff, but again, it almost means they have to be even more careful, and ultimately, more perfect.

Haha, I know we're not really debating since we both basically agree, I'm mostly just babbling.

Again, I like where they are going, but I think next year is when this real world concept will start to hit it's full potential.

I DO believe, however, that the animations either need to be redone, or drastically improved.
 
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Old 02-15-2009, 11:49 PM   #59
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Re: Major League Baseball 2K9 Video: Rays @ Phillies 1st

Quote:
Originally Posted by spankdatazz22
I agree wholeheartedly w/your point about the double-edged sword, as they're doing something incredibly cool with the real-time world stuff but as such you see people automatically expecting more. And the comparison/expectation to what would happen in real life makes it a little unfair (imo). It's the same effect that occurs in games like Oblivion; the more games come closer to real life the more flaws may stand out. I just think it's important we understand the accomplishment and not discount things because they're not implemented flawlessly.
Nicely said. That sequence of injury had me watching and wondering how it would flow. when he jumped up like that, it took the life right out of the scene. However, there was enough there that made me want it to stay and hope they can refine it in later versions.

I keep going back to it but this is how the many popular things we saw in the NFL 2K series came to be. The scene where the QB would throw his helmet to the ground and then go sit on the bench with his head in his hands comes to mind. The dugout scenes, quick camera angles and batboy addition all ad a layer of realism that may not be perfect, but very much welcomed.
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Old 02-16-2009, 01:04 AM   #60
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Base Runner Overlay - final version?

Do we know if the base runner overlay that we see with the little yellow runners is going to be the final version of this? I did a search but could not find any other comments regarding this.

It's functional but the non-animated yellow runners that "slide" around the base paths look like placeholders for something else. It seems like VC would do something more polished than this.

Anyone have any info?

Anyway, I like the looks of the rest of the game in this beta stage and hope the retail version is smoothed out in some areas. However, I already think it looks like an improvement over 2K8, which I did play a lot and enjoyed.
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