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When NBA Live 09 was released last fall, there were two major aspects of the game that reviewers could not pass judgment on -- Live 365 and Dynamic DNA.These were two new features that were so dependent on the start of the actual NBA season that it would have been impossible to evaluate them properly until the actual NBA season had a few months under its belt.

Four months after the game's release and a few days before the All-Star festivities, I am happy to report that these features are overwhelming successes in my eyes. Do not just take my word for it either, Live 365 and Dynamic DNA were a smashing success with the OS staff and community alike, winning our coveted Best Roster Update award for 2008.

Why exactly are Live 365 and Dynamic DNA such groundbreaking features? In order to answer that question, I think it is very important to examine the relatively short history of roster updates on consoles.
Read More - NBA Live 365 and Dynamic DNA: Four Months Later

Game: NBA Live 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Xbox 360Votes for game: 38 - View All
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Member Comments
# 41 Pared @ 04/27/09 03:08 PM
Quote:
Originally Posted by stephensonmc
It depends on what "tendencies" you're talking about.

Players have "tendencies" going into a game, but their "tendencies" may change after that game (specific) to that game based on how he was played defensively.

So we'd have specific game to game tendencies, and season (pattern) tendencies.
Too much "tendency" talk.

A player should not change the way they play from one game, which is what they are asking for. They may deviate from their playstyle from game to game, based on their matchups, but in no way should they become a different player off of one game.
 
# 42 chrome381 @ 04/27/09 06:33 PM
Quote:
Originally Posted by Pared
Too much "tendency" talk.

A player should not change the way they play from one game, which is what they are asking for. They may deviate from their playstyle from game to game, based on their matchups, but in no way should they become a different player off of one game.
I agree if in one game Danny Granger goes off and starts driving in the paint and dunking on every possession his tendency to drive should not be changed a lot or at all because it hasn't become a tendency yet, his game/tendency is to to Drain 3 and 2 pt jumpers while occasionally driving when he sees an open lane but typically he doesn't force the drive and is more of a shooting threat.

But if Granger goes for a whole 3 weeks or a month just driving to the paint and finishing off dunks and inside pts then it would make more sence to change his tendency's according to his changed playstyle in real life.

Rondo chucking jumpshots from everywhere on the court for 1 or 2 games doesn't warrant a complete tendency change.
 
# 43 P-Dub @ 05/02/09 05:41 PM
On the progressive tendency note, it would be a very nice feature to have an evolving Dynamic DNA system for Dynasty mode. Since we cannot update the DNA once we are in dynasty mode, the game should record the tendencies from played and simulated games and give a dynamic dna experience to the user throughout the length of each season.
 

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