Changes from the EA boards
http://forums.ea.com/mboards/thread....61380&tstart=0
The patch has been released!
Quick re-cap of what it is covering:
The jersey on the EASHL side select screen is more visible than
the team logo. This will make it easier for people to see when jersey
colors clash
Deking controls normal when shooting downscreen with "Always Up"
controls
Checking has been tuned so you will see less big hits from guys
that aren't traditionally known for hitting
Less CPU AI one-timers
Increased the height of dump ins, for a better dump and chase
game.
No more goals from flip dumps
Better CPU AI logic near offensive blueline so they don't go
off-sides as much
CPU goalie will not drag the puck back toward himself in a
shootout
We have fixed the goals from outside shots that people are
scoring. We have reduced shot accuracy when on the rush and when turning
quickly, and from far out. You will now have to be more conservative
when shooting on the rush. If you aim all the way to the left or right,
your shot will go wide a lot more. Try aiming more towards the middle to
hit the net from outside. This fixes the cross goal where you shoot back
the other way, and the goal that goes in with the "curve" animation, and
a few others. There's a reason NHL players don't shoot from outside on
the rush very often. Dumping or trying to set up is a better play unless
you have an odd-man situation.
We reduced the time it took to get control of the goalie by 1/3.
When line changes are set to auto, and a user changes
lines/defense manually between whistles, the line/defensive pair you
asked for will come out (or stay out).
If you have line changes off in Be a Pro, line change player
chatter will be turned off.
When using a defenseman in BAP, BAP player won't get stuck on
the bench and will be able to call for change
The EASHL will now go to continuous 5v5 overtime until one team
scores. This way nobody has to sit out, and you get to decide who wins
(this is now just like the NHL Play-offs)
The proper own-goal cut scene will be shown where the player who
scored on himself is upset.
All cut scenes should now show players sitting in their
respective team's bench.
Increase AI team aggressiveness and the likelihood of them
getting called for a penalty on an infraction.
If Vision Control is pressed, you do not throw a hit when in
front of the attacking net. This helps with rebound shots.
Increase the likelihood of a penalty if the stick hits the body
during a stick lift.
Reduce the accuracy of shots for penalty shots and shootouts.
Aiming for just inside the post is a lot tougher now.