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Um....did anyone ever see the CPU spike the ball pre-patch? Because I'm pretty sure I didn't, and I did just now.
My game's going right down to the wire - details in a bit.
My game's going right down to the wire - details in a bit.
# 62
countryboy @ 09/23/08 09:14 AM
I am loving the fact that penalties now occur.
I almost took off work today to play this game all day, I even fired up my PS3 at 6:30am this morning to see if the patch was there. It wasn't so I came to work. My buddy called me as I was walking into my office to let me know the patch is available.
I almost took off work today to play this game all day, I even fired up my PS3 at 6:30am this morning to see if the patch was there. It wasn't so I came to work. My buddy called me as I was walking into my office to let me know the patch is available.
# 63
SoxFan01605 @ 09/23/08 09:16 AM
Here's a question. Do you have to play through the whole game yourself to see some dirty uniforms? I tried a few different games in heavy rain to check the field degradation and supersimmed until the fourth quarter. The field does look more beat up than it ever did pre patch, but the uniform look darn near perfect. I remember people posting vids of completeyl mud covered uniforms, so I'm wondering if maybe I'm just not seeing it because I simmed.
# 64
countryboy @ 09/23/08 09:16 AM
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J/K obviously.
Keep us update bcruise
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reboot your modem...
if your switching from your PC to your ps3 just to ge the patch you will need to reboot your modem to establish the new devices IP every time you make that switch...
a good cure for that is a router... but if your only doing it this one time then go nuts
# 66
SoxFan01605 @ 09/23/08 09:17 AM
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# 69
alwayz0npoint @ 09/23/08 09:21 AM
another thing..after the 1st half ..sunshine shadows showed up (colts stadium)..don't know if that's new..but it was to me.
# 70
SoxFan01605 @ 09/23/08 09:28 AM
I'm not seeing the uniforms getting dirty at all (yet the field degradation is better). Is this effected by whether or not you supersim, quarter length, etc. I tried to check it, but I supersimmed through max quarters. I wonder ifI have to play long quarters without simming to see effects. Not that that is a problem, but I'm curious (and don't have time to play through a long game at the moment).
# 71
callmetaternuts @ 09/23/08 09:30 AM
Hooray for the patch being here.
Few questions for anyone who has it and wants to help
1) How quickly does CPU snap it? Is it 5 seconds everytime, or does it vary?
2) Are you seeing alot of penalties, and if so, is it at default, or jacked up to 100?
3) Examples of progrsesion/regression?
Few questions for anyone who has it and wants to help
1) How quickly does CPU snap it? Is it 5 seconds everytime, or does it vary?
2) Are you seeing alot of penalties, and if so, is it at default, or jacked up to 100?
3) Examples of progrsesion/regression?
Well, I wouldn't say Robo QB is dead, but this was certainly a different result for a CPU QB. Default All-Pro, Vikes (random opponent) at Cowboys - sorry, no field deg on the turf :
T. Jackson 20-30, 163 Yds, 80.3 Rating, Sacked 4 times.
There's something different. Maybe it's that thing about the Cover 3 they said they fixed, because I ran a lot of it in this game. I was able to get heavy pressure a few times, and he was either forced to scramble away or just take the sack.
Then again, I was even worse with Romo. 15-25, 110 Yds, 1 INT. Let's get this out of the way - I suck, and my own QB stats shouldn't have any bearing on what people think of this patch.
Running game was weak on both sides, but again this was all-pro default, and on top of that there just wasn't a whole lot of attempts. Mostly because of a ton of 1st and long yardage caused by.....
PENALTIES. Hoo boy, I don't think I'll be playing with everything maxed anymore. 3 false starts, 1 clip, a facemask and EIGHT holding calls. Some of them snuffed out really good runs on both sides. I'll be making several adjustments to those for the next game. We wanted them to have more effect, and they certainly do.
Play totals, as mentioned before, came out low on 10 minutes - 91 total plays from scrimmage. I think 11 or 12 will be just perfect. Keep in mind YMMV if you blow through the play selection and snap when you hit the line - I was playing the same style that the CPU does.
All in all, a very enjoyable game that went right down to the final minute. I managed to keep the Vikes out of field goal range that would have tied the game, for a 6-3 victory. That's right - no touchdowns. Lots of defense, and not really enough plays to generate complete stat lines.
T. Jackson 20-30, 163 Yds, 80.3 Rating, Sacked 4 times.
There's something different. Maybe it's that thing about the Cover 3 they said they fixed, because I ran a lot of it in this game. I was able to get heavy pressure a few times, and he was either forced to scramble away or just take the sack.
Then again, I was even worse with Romo. 15-25, 110 Yds, 1 INT. Let's get this out of the way - I suck, and my own QB stats shouldn't have any bearing on what people think of this patch.
Running game was weak on both sides, but again this was all-pro default, and on top of that there just wasn't a whole lot of attempts. Mostly because of a ton of 1st and long yardage caused by.....
PENALTIES. Hoo boy, I don't think I'll be playing with everything maxed anymore. 3 false starts, 1 clip, a facemask and EIGHT holding calls. Some of them snuffed out really good runs on both sides. I'll be making several adjustments to those for the next game. We wanted them to have more effect, and they certainly do.
Play totals, as mentioned before, came out low on 10 minutes - 91 total plays from scrimmage. I think 11 or 12 will be just perfect. Keep in mind YMMV if you blow through the play selection and snap when you hit the line - I was playing the same style that the CPU does.
All in all, a very enjoyable game that went right down to the final minute. I managed to keep the Vikes out of field goal range that would have tied the game, for a 6-3 victory. That's right - no touchdowns. Lots of defense, and not really enough plays to generate complete stat lines.
# 74
SoxFan01605 @ 09/23/08 09:36 AM
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1) It varies. I think it's been more than 5 seconds ever time and sometimes quite a bit more (around 10-12 seconds). I like how sometimes they seem to be switching plays as well (only saw this twice, but my in-game time has been limited).
2) In a small sample of play time, I do see penalty increases easily. I upped the sliders and got penalty calls almost instantaniously, so the effect is definitely there. Not sure yet how it plays out over the course of a full game (I've been hopping around to test things).
Haven't hopped into franchise yet to check progression, but I'm sure someone will have some good info on that soon.
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I've done both manual and automatic settings... and the same thing happens every time.
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Not sure what you mean by it should find your modem... but I've been through all the settings and have put in the correct details... and when I go to test connection... my IP address succeeds but my internet connection fails and it says there's a DNS error.
I got both my DNS numbers and put them into the settings manually... but it still says there's a DNS error.
# 76
countryboy @ 09/23/08 09:38 AM
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# 77
countryboy @ 09/23/08 09:40 AM
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thanks for the impressions man. Sounds great! Cpu not quick snapping and more penalties has me very excited.
# 78
SoxFan01605 @ 09/23/08 09:41 AM
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1. Believe it or not it varies. I have counted Drew Brees at 3.3 second snaps and Derek Anderson at about 4.1 snap count. But they do things in between like in real life in the midst of it.
2. Some false starts, some holding calls but no pas interferences yet at default. I'll go turn some of them up and see what I get.
3. Get back to you but from what I've seen so far the progression shows up in the depth charts only (like in 08) but the overall will still be the same.
2. Some false starts, some holding calls but no pas interferences yet at default. I'll go turn some of them up and see what I get.
3. Get back to you but from what I've seen so far the progression shows up in the depth charts only (like in 08) but the overall will still be the same.
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