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I got the patch for 360
what i am wondering is - can we now edit players equipment without the shoulder pad glitch, etc.
is there a list of exactly what this patch does?
i loaded my chise and the QB was taking its sweet time prior to snap which is GREAT
The CPU sideline AI is improved - i couldnt believe my eyes when the CPU caught a pass near the sideline and actually turned upfield to pick up an extgra 7 or 8 yds....thank god
I have a feeling there will need to be some updated adjustments to the different slider sets out there
what i am wondering is - can we now edit players equipment without the shoulder pad glitch, etc.
is there a list of exactly what this patch does?
i loaded my chise and the QB was taking its sweet time prior to snap which is GREAT
The CPU sideline AI is improved - i couldnt believe my eyes when the CPU caught a pass near the sideline and actually turned upfield to pick up an extgra 7 or 8 yds....thank god
I have a feeling there will need to be some updated adjustments to the different slider sets out there
i got the patch for the PS3 at 425 AM MOUNTAIN TIME.IT HAS 26MB............. hope that helps.
# 3
SoxFan01605 @ 09/23/08 07:39 AM
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# 4
oChaos_Nine @ 09/23/08 07:39 AM
I was just prompted to d/l and I'm in GA. Will try and get an impression up soon. Anybody got a list of what's fixed?
There seems to be wayyyyy more penalties called now. I'll be back after I finish this game.
at the half
Skins 17
Eagles (me) 10
at the half
Skins 17
Eagles (me) 10
# 6
TJdaSportsGuy @ 09/23/08 07:40 AM
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# 8
erickonasis @ 09/23/08 07:44 AM
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# 9
Chiefsfan881129 @ 09/23/08 07:45 AM
i have the PS3 CE Version of madden 09 and patch # 2 file size is 29 MB
But the good news for PS3 Owners who have the CE Is madden 93 is now playable and u can now exit back to madden 09 without the system locking or freezing up so this is fixed thank u EA
But the good news for PS3 Owners who have the CE Is madden 93 is now playable and u can now exit back to madden 09 without the system locking or freezing up so this is fixed thank u EA
Patch #2 details
1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…all cameras can still be used as well.
Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
3. Stability issues with Madden IQ end of game popup: This has been fixed.
Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.
7. Stability issue when exiting Madden ‘93 in CE version: This has been fixed.
8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.
13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…all cameras can still be used as well.
Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
3. Stability issues with Madden IQ end of game popup: This has been fixed.
Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.
7. Stability issue when exiting Madden ‘93 in CE version: This has been fixed.
8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.
13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
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LOVE the snap delay - it's been a long time since I didn't feel rushed in a Madden game. May have to up the minutes for realistic play totals now....
# 13
bad_philanthropy @ 09/23/08 07:53 AM
It might be my eyes playing tricks with me at this hour and it could be related to the field degradation, but overall the lighting seems to look better. The game looks less "blue."
# 15
erickonasis @ 09/23/08 07:56 AM
Is anyone else NOT getting the patch...Ive tried about 10 times and personally i'm getting sick of it....Is there something that you need to do to different than before?
Here's an idea of how much that delay matters, folks. Playing the same way the CPU does I just saw a total of 20 plays in the first quarter....on TEN minute quarters. 20 is quite low if you're aiming for that 120-play mark. I've never been able to get realistic play totals on anything above 8 minutes...EVER. Way back on the SNES games, even. For this game I could well be settling on 11 minutes.
That, to me, is awesome. I love playing longer games, and the only reason I didn't before was because the comp snapped the ball too fast. No more.
That, to me, is awesome. I love playing longer games, and the only reason I didn't before was because the comp snapped the ball too fast. No more.
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and the removal of the cpu quick snap is golden!! love it
# 18
Instant C1a55ic @ 09/23/08 08:03 AM
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# 19
TJdaSportsGuy @ 09/23/08 08:05 AM
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