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NBA 2K9 Videos
Member Comments
# 41
blingballa333 @ 09/20/08 11:58 PM
Here a visual showing the 2 new forearm bands and how each of them could combine with a wristband to create Kobe's trademark half sleeve (And just so you now guys, there were more face sliders that he didn't scroll down to, such as nose face ect., you can tell becuase the white slider bar on the left is small which means there are more slider down the list.)
# 43
blingballa333 @ 09/21/08 12:22 AM
I did this comparison to show how the "Thin" body model has changed from last year, a little beefer, (notice the forearm) The texturing of the skin in 2k9 is unbelievable!
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# 45
portlandblazer @ 09/21/08 12:33 AM
well im glad some issues were addressed like better facial hair, contracts, skin tones and moving sliders, but overall im a little disappointed. i was really hoping (not expecting) for a lot more. the hairstyles and tats and no home and away options for all accessories is a heart breaker. also three body styles still???? cmon, why cant we have a weight/body fat slider to address this? the other thing i think i noticed was the removal of the wristbands on the biceps. now i have been complaining for two years now for 2k to remove them so i guess i got my wish but i still would like to have them as an option for classic rosters, figures. looks like no short shorts or goggles either. ill wait till i get to actually create some players for myself before i judge but from what i have seen im not too excited.
# 46
blingballa333 @ 09/21/08 12:50 AM
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Well anyways, here a comaprison of the "thin" body type to a Real NBA player ex: Morris Peterson
Looks a little better. Still wanting a little more though! I realize this is nitpicking to many...
-I wish they had a larger variety of tats. On top of that, maybe even allow leg, neck, shoulder/back tats, etc.
-Shoes. I get that adding licenses is expensive (especially if you aren't EA $$$), but the generics (which looked to still be fairly prevalent in the vids) are just too plain. The white shoes especially. They just stick out in a bad way to me. Create a shoe would be Ok, but honestly if they could just whip up a few basic styles with the ability to select color it would do wonders. They just stick out like a sore thumb to me.
-Always wondered why they have knee pad varieties with holes in the middle, but they are the same color as the knee pad?
-I wish they had the textured elbow pads some have worn recently or in the past (Wade, etc.)
-Body types could be expanded as many have noted...
-Other cool adds would be hair bands (Sasha, Mike Miller, Oberto), goggles (Worthy'esque), mouthpieces (D. Gibson). Oh yeah, another thing; does long hair move yet? Wristbands with Numbers or Initials on them.
-Wish they had short, medium, and long length shorts option. Would make creating retro rosters more realistic. Kind of weird seeing Mark Eaton with shorts below his knee caps?!? A couple retro shoe styles would be an awesome addition too! Remember when they had the mock Converse All Stars! I'm not even a shoe afficinado, but Nike Dunks and Converse Weapons would be cool!
Like I said, looks good (and it could definitely be worse!)...I just wish there was a bit more. Not overly disappointed, as I didn't really expect them to add much. It has been pretty much the same now for quite a while.
-I wish they had a larger variety of tats. On top of that, maybe even allow leg, neck, shoulder/back tats, etc.
-Shoes. I get that adding licenses is expensive (especially if you aren't EA $$$), but the generics (which looked to still be fairly prevalent in the vids) are just too plain. The white shoes especially. They just stick out in a bad way to me. Create a shoe would be Ok, but honestly if they could just whip up a few basic styles with the ability to select color it would do wonders. They just stick out like a sore thumb to me.
-Always wondered why they have knee pad varieties with holes in the middle, but they are the same color as the knee pad?
-I wish they had the textured elbow pads some have worn recently or in the past (Wade, etc.)
-Body types could be expanded as many have noted...
-Other cool adds would be hair bands (Sasha, Mike Miller, Oberto), goggles (Worthy'esque), mouthpieces (D. Gibson). Oh yeah, another thing; does long hair move yet? Wristbands with Numbers or Initials on them.
-Wish they had short, medium, and long length shorts option. Would make creating retro rosters more realistic. Kind of weird seeing Mark Eaton with shorts below his knee caps?!? A couple retro shoe styles would be an awesome addition too! Remember when they had the mock Converse All Stars! I'm not even a shoe afficinado, but Nike Dunks and Converse Weapons would be cool!
Like I said, looks good (and it could definitely be worse!)...I just wish there was a bit more. Not overly disappointed, as I didn't really expect them to add much. It has been pretty much the same now for quite a while.
# 48
RubenDouglas @ 09/21/08 01:21 AM
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thanks steve for doing this.
# 49
blingballa333 @ 09/21/08 01:23 AM
This is a comparison of a Black guy from both 2k9 &2k8. This really shows how much it improved.
I'm glad they finally fixed the orange skin but i'm a lil disappointed to see you still can't choose home and away shoes. I see you can choose home and away socks tho...maybe this year it won't be a lot of players with black shoes for home games...or hopefully we can edit shoes for every player instead of just created ones.
# 53
Hassan Darkside @ 09/21/08 02:08 AM
Did anyone notice if they had shorter calf sleeves instead of the ones that seem to go past the sock? I couldn't really tell.
Pretty sure they still haven't added them, same old sleeves, not the ones that people actually wear.
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LOL.... where do some of you people get off. I made an observation, something that wouldn't take much effort at all by 2K to implement (and they have at one point only to take it back out the following year) but would go along way in helping the CAP mode become better. My logic tells me that on something this small (to implement) why should I have to over look it EVERY YEAR? You then go on to speak about me not noticing "the other great stuff" about the mode, saying I should "show some appreciation" when "the eyes of others are looking on"... I dont give a rats *** about who is looking on nor trying to come up with something positive on any giving feature just to appease the masses/you. I call it like I see it and will continue to make my positive AND not so positive comments as I see necessary. Personally the contracts are cool but I really didn't mind about the way it was done before because I liked for that person to speak for himself once in my association mode based off his own performance and wants. I dont really feel that this CAP mode is a step in the right direction, I think it just improved on what was already there last year and even though it could be worse, Im not going to praise it because of that. I seen the variety in the players of the Choops games and was hoping that with both teams now working together, that they could come up with the best of both worlds but thats not the case. Understand that just because you feel the need to say something positive everytime doesn't mean that we all do... I show my appreciation to this game/series by buying it every year regardless of how the previews go... I dont feel the need to do anything more than that. I voice my OPINION often so that they (2K) better understand what the people want and even though I dont have the highest post count or is cool with the regulars here, I do care about the quality of this series and want it to be its best... so forgive me for not taking a JMood approach to this series by over looking and making excuses but please dont condemn me for trying to HELP make this series better the only way I can.
Woah, you mean we can have CAPs that don't look like aliens? The day has come my friends!
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my thoughts on the weight issue.
as we all know, muscle weighs more than fat so when you have a 300 lb player, should the computer make your CAP diesel, or fat?
with the current system you can choose height, body type and muscle definition, while i agree there should be more variety, you aren't missing out on anything by not being able to input someones weight.
the thing i hope they would implement for future games is standing reach and wingspan.
as we all know, muscle weighs more than fat so when you have a 300 lb player, should the computer make your CAP diesel, or fat?
with the current system you can choose height, body type and muscle definition, while i agree there should be more variety, you aren't missing out on anything by not being able to input someones weight.
the thing i hope they would implement for future games is standing reach and wingspan.
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