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WWE SuperCard Announced For Mobile Devices, Available Now

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Old 07-15-2015, 11:26 AM   #10169
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Quote:
Originally Posted by kunner
pretty much no point to play this mode if its only 3 picks. Why not make it so that the number of squares you win in the match, is how many you can pick at the ice screen? That way, it really puts the strategy part into play, making sure you not only win, but win by as much as possible
That's how I feel all modes should be. Exhibition should be like that too. If you win 3-0, you get 3 cards. If you lose 0-3, you get 0 cards. In RTG, if you win 14-0,you get 14 cards. If you win 9-3, you get 9 cards,and so on.
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Old 07-15-2015, 01:14 PM   #10170
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

This is what KOTR feel like now.
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Old 07-15-2015, 07:23 PM   #10171
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Let's do some math, assuming worst case scenarios. Event starts Thursday at midnight Pacific and runs through Monday at 6pm Pacific. That's 114 hours, or 456 free game nights. We'll call that 455; however, since you cannot use the last one, as all matches have to be complete before the timer runs down.

With the five you start with, that's 460 game nights. If you buy a 1,200 credit double-picker pack (156), and you win 100% (once you understand the game you should win 95% or better, imo), then the worst case on the picks is what we need to look at.

Each card starts with a board of 36 shards. Let us assume the shard will always be the last piece you pick. Also keep in mind that finding a card piece permanently reduces the number of picks you have to go through in subsequent clears, so that as you reveal more and more of the card, you should speed up more and more.

1st game: 36 covered pieces, double picker means you pick 6 and drop it to 30
2nd game: 30 covered pieces, pick 6 and drop it to 24
3rd game: 24, pick 6 and drop it to 18
4th game: 18, pick 6 and drop to 12
5th game: 12, pick 6 and drop to 6
6th game: 6, pick 6 and get the piece on the final pick.

Pieces found: 1/36 Time Elapsed: however long it takes to play the 6th game once a bout refreshes for you.

For the 2nd piece, assuming you find the piece last, you'll have 1 remainder pick to use on the 3rd board, bringing it to 33 instead of 34. The third board will end with 3 remainder pieces making the 4th board only 30 (five games instead of 6)

I can set up an equation to show this, but I think the bottom line is fairly obvious:

It will cost nearly an entire 1,200 credit "double picker" pack, per card and if the board clears remain weighted towards the end as they were the first time, it's impossible to get all 3 cards with the free bouts.

If I want to get Legendary/Survivor/WM card, I believe my cost will be somewhere around 5,500 credits.

Perhaps that will be worth it in 3 weeks when the next one comes around and I'll be on Survivor/WM/Special card and could actually have a chance to dupe said special card.
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Old 07-15-2015, 09:58 PM   #10172
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Quote:
Originally Posted by SmartForce
Let's do some math, assuming worst case scenarios. Event starts Thursday at midnight Pacific and runs through Monday at 6pm Pacific. That's 114 hours, or 456 free game nights. We'll call that 455; however, since you cannot use the last one, as all matches have to be complete before the timer runs down.

With the five you start with, that's 460 game nights. If you buy a 1,200 credit double-picker pack (156), and you win 100% (once you understand the game you should win 95% or better, imo), then the worst case on the picks is what we need to look at.

Each card starts with a board of 36 shards. Let us assume the shard will always be the last piece you pick. Also keep in mind that finding a card piece permanently reduces the number of picks you have to go through in subsequent clears, so that as you reveal more and more of the card, you should speed up more and more.

1st game: 36 covered pieces, double picker means you pick 6 and drop it to 30
2nd game: 30 covered pieces, pick 6 and drop it to 24
3rd game: 24, pick 6 and drop it to 18
4th game: 18, pick 6 and drop to 12
5th game: 12, pick 6 and drop to 6
6th game: 6, pick 6 and get the piece on the final pick.

Pieces found: 1/36 Time Elapsed: however long it takes to play the 6th game once a bout refreshes for you.

For the 2nd piece, assuming you find the piece last, you'll have 1 remainder pick to use on the 3rd board, bringing it to 33 instead of 34. The third board will end with 3 remainder pieces making the 4th board only 30 (five games instead of 6)

I can set up an equation to show this, but I think the bottom line is fairly obvious:

It will cost nearly an entire 1,200 credit "double picker" pack, per card and if the board clears remain weighted towards the end as they were the first time, it's impossible to get all 3 cards with the free bouts.

If I want to get Legendary/Survivor/WM card, I believe my cost will be somewhere around 5,500 credits.

Perhaps that will be worth it in 3 weeks when the next one comes around and I'll be on Survivor/WM/Special card and could actually have a chance to dupe said special card.
It's not worth it. If you were at that point, you could spend $10 and get the rtg pro easily in far less time, with far less frustration and with far more cards acquired along the way.
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Old 07-16-2015, 12:20 AM   #10173
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Quote:
Originally Posted by ColtsAJD
It's not worth it. If you were at that point, you could spend $10 and get the rtg pro easily in far less time, with far less frustration and with far more cards acquired along the way.
Yeah ... I actually like Ring Domination mode as a play style ... but I'm just not going to tie any hopes to getting any particular reward from it. More cards per win and maybe a card or two.

I would appreciate it if you are doing the event if you write down which shard the board clear comes on each time (and how many possible shards there were).

So like:

31/36
29/35
33/34

etc...

I won't take much for me to prove the clears are rigged, with a sufficient sample size of data.
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Old 07-16-2015, 01:10 AM   #10174
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Quote:
Originally Posted by SmartForce
Yeah ... I actually like Ring Domination mode as a play style ... but I'm just not going to tie any hopes to getting any particular reward from it. More cards per win and maybe a card or two.

I would appreciate it if you are doing the event if you write down which shard the board clear comes on each time (and how many possible shards there were).

So like:

31/36
29/35
33/34

etc...

I won't take much for me to prove the clears are rigged, with a sufficient sample size of data.
Yeah I'll be playing it. For free of course since there is zero point for me to get a non-pro event card. I'll do my best to keep track of the clears and pm you with the results after I complete each card.
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Old 07-16-2015, 04:35 AM   #10175
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Changed matchmaking my ***. I'm still getting the same opponents as before...even WM++ decks for a ****ing survivor card??? **** you CD, lying once again.
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Old 07-16-2015, 09:23 AM   #10176
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Not a dupe and I'm out of sv fusion to use

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