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Old 11-17-2023, 06:45 PM   #1
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How does game play without edits?

Getting old here so my patience to go through and edit 70+ wrestlers along with new tendencies is tiring now! LOL I love what HYPE/DC does with the wrestler attributes, though.

However, has anyone just played this game in Universe without any edits or just tendency edits? How does it play out for you?
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Old 12-01-2023, 09:49 AM   #2
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Re: How does game play without edits?

I play with no edits and I like it. I actually started a Default Universe(1st time ever) leaving everyone where they were and then adding Cena, HHH and others to either Smackdown or Raw. I am ONLY CPU vs CPU and I have been having a blast letting the CPU design the Rivalries and Matches.
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Old 12-13-2023, 07:29 PM   #3
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Re: How does game play without edits?

Quote:
Originally Posted by vtcrb
I play with no edits and I like it. I actually started a Default Universe(1st time ever) leaving everyone where they were and then adding Cena, HHH and others to either Smackdown or Raw. I am ONLY CPU vs CPU and I have been having a blast letting the CPU design the Rivalries and Matches.
If you don't mind me asking what type of wrestling are you into? And what kind of matches are you looking to have in your Universe?
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Old 12-13-2023, 07:58 PM   #4
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Re: How does game play without edits?

I ended up finally inputting the DC/Hype edits. They do a nice job with those edits. My issue, after playing and having AI v AI matches, is that it doesn't seem the attributes play much of a role as they should. It seems the sliders are factored in more. Using the sliders on the DC/Hype edits, Reigns (89) and Carlito (55) were hitting 10-15 min matches with both wrestlers getting mass damage.

To me, that wasn't realistic at all. I know we can't go by OVR numbers, but comparing the attributes, this match should be over within 5-7 minutes and Reigns dominating. Then, I created an all 30 rated wrestler with no paybacks. Again, matches went way too long. Reigns would win, but 10+mintues was unreal. I did find sliders online that so far, seems to favor the better wrestler. In 2 matches so far, it's the first time Reigns wasn't taking severe damage from Carlito and match maybe went 7m. That's why i think the sliders are playing more into the outcome than the wrestler's stats, which is backwards.
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Old 12-16-2023, 02:18 PM   #5
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Re: How does game play without edits?

Quote:
Originally Posted by Steven547
I did find sliders online that so far, seems to favor the better wrestler. In 2 matches so far, it's the first time Reigns wasn't taking severe damage from Carlito and match maybe went 7m. That's why i think the sliders are playing more into the outcome than the wrestler's stats, which is backwards.
Do you have the link to those sliders?
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Old 12-16-2023, 08:59 PM   #6
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Re: How does game play without edits?

Quote:
Originally Posted by Von Dozier
Do you have the link to those sliders?
No, unfortunately. I think I found those at night and forget to bookmark the link. I think it was on YouTube. However, after the patch, and it could just be me, but my AI sliders went back to 50. I'm not sure if that was what I had or the patch reset them. Looking at my browser history, the ones I found are 25. These aren't my sliders but I've been using these.

GAMEPLAY
DIFFICULTY HARD
WEIGHT DETECTION SIMULATION
MINI-GAME RAPID
ALLOW INPUT HELP ON
INJURY ON
ROPE BREAK (AUTOMATIC) OFF
AUTO-REVERSAL OFF
ENTRANCE RUN-IN ON
MID MATCH RUN-IN PAYBACK
POST MATCH RUN-IN ON
BLOOD PREFERENCE
SUBTITLES PREFERENCE
TUTORIAL TIPS PREFERENCE
EDITED CREATED SUPERSTARS ALLOW

MATCH
SUPERSTAR HUD PREFERENCE
FATIGUE ON
CONTROL HELP PREFERENCE
REVERSAL PROMPT OFF
CAMERCA CUTS ON
CAMERA SHAKES OFF
CAMERA PANNING ON
POSTMATCH REPLAY OFF
RUN-IN / BREAKOUT HUD ON
DISPLAY REFEREE COUNT OFF
IMAGES ON
CONTROLLER VIBRATE PREFERENCE
INSTANT RECOVERY PROMPT PREFERENCE
RING ESCAPE PROMPT PREFERENCE
POSSUM ATTACK PROMPT PREFERENCE
POSSUM PIN PROMPT PREFERENCE

GAMEPLAY BALANCING
AI STANDING STRIKE REVERSAL RATE 50
AI STANDING GRAPPLE REVERSAL RATE 50
AI GROUND STRIKE REVERSAL RATE 50
AI GROUND GRAPPLE REVERSAL RATE 50
AI FINISHER REVERSAL RATE 50
AI FOREIGN ATTACK REVERSAL RATE 50
AI GRAB BREAKER RATE 50
AI COMBO BREAKER RATE 50
AI COMBO RATE 50
AI SUBMISSION RATE 50
AI DIVE RATE 50
AI SPRINGBOARD RATE 50
AI GRAPPLE RATE 50
AI STRIKE RATE 50
AI LIMB TARGET RATE 50
AI RUNNING ATTACK RATE 50
AI BLOCK RATE 50
AI DODGE RATE 50
ENTRACE RUN IN 1
MID-MATCH RUN IN 2
POST-MATCH RUN IN 2
REFEREE DOWN TIME 100
BASIC REVERSAL 50
GROUND ATTACK REVERSAL 50
SIGNATURE / FINISHER REVERSAL 50
WEAPON REVERSAL 20
STAMINA COST 65
STAMINA RECOVERY RATE 45
STUNNED RECOVERY RATE 20
ROLLOUT FREQUENCY 0
ROLLOUT DURATION 20
STUN GAIN 70
STUN DURATION 70
VITALITY REGEN COOLDOWN 20
VITALITY REGEN RATE 41
AI DIFFICULTY DAMAGE SCALING 0
DRAG ESCAPE DIFFICULTY 50
CARRY ESCAPE DIFFICULTY 50

ADVANCED
PIN DIFFICULTY SETTINGS

FIRST COUNT LOCK OFF
RECENT FINISHER INFLUENCE - PLAYER 50
PREVIOUS FINISHER INFLUENCE - PLAYER 50
PREVIOUS FINISHER INFLUENCE 3+ - PLAYER 50
RECENT SIGNATURE INFLUENCE - PLAYER 50
PREVIOUS SIGNATURE INFLUENCE - PLAYER 50
PREVIOUS SIGNATURE INFLUENCE 3+ - PLAYER 50
HUM POST-KICKOUT DAMAGE RECOVERY 50
RECENT FINISHER INFLUENCE - AI 80
PREVIOUS FINISHER INFLUENCE - AI 80
PREVIOUS FINISHER INFLUENCE 3+ - AI 80
RECENT SIGNATURE INFLUENCE - AI 75
PREVIOUS SIGNATURE INFLUENCE - AI 75
PREVIOUS SIGNATURE INFLUENCE 3+ - AI 75
AI POST-KICKOUT DAMAGE RECOVERY 80

TIMING PIN MINI-GAME
NORM PIN INDICATOR FLAG SPEED 50
PRESSURE PIN 1 INDICATOR SPEED 50
PRESSURE PIN 2 INDICATOR SPEED 50
NORM PICK KICKOUT ZONE MAX SIZE 50
PRESSURE PIN 1 KICKOUT ZONE MAX 50
PRESSURE PIN 2 KICKOUT ZONE MAX 50
NORM PICK KICKOUT ZONE MIN SIZE 50
PRESSURE PIN 1 KICKOUT ZONE MIN 50
PRESSURE PIN 2 KICKOUT ZONE MIN 50

SUBMISSION MINI-GAME
HUM ATTACKER CANCEL THRESHOLD ON
HUM ATTACKER BUTTON PRESS STRENGTH 50
HUM ATTACKER WRONG BUTTON PENALTY 50
HUM DEFENDER BUTTON PRESS STRENGTH 50
HUM DEFENDER WRONG BUTTON PENALTY 50
AI ATTACKER BUTTON PRESS STREGNTH 50
AI ATTACKER WRONG BUTTON PENALTY 50
AI DEFENDER BUTTON PRESS STREGNTH 50
AI DEFENDER WRONG BUTTON PENALTY 50


I just think the game puts more emphasis on the sliders than the attributes. I want to have long matches when it's reasonable. But I was having 10-15m matches with Reigns vs jobbers and that should never happen. Especially with Reigns getting damaged body parts a lot. Damage meaning...orange or red. Too many kickouts from finishers, etc. I'm all about a wrestler winning by finisher, but this isn't TV, it's a videogame. So I just want a "realistic" result.
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