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WWE 2K14 Season Pass and DLC Details

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Old 10-25-2013, 09:38 AM   #73
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Re: WWE 2K14 Season Pass and DLC Details

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Originally Posted by almostbobsaget
This might have been said already, and I think it applies to all games and no necessarily this game, but here goes.

I think charging for DLC has benefits in the longevity of support for games. This generation of games has a constant demand for support, patches, and updates. That requires someone or multiple someones to be on a game's payroll to support these updates. I think that DLC is a way for publishers to continue to support a game long after it's release date, which is a jump from previous consoles where you got the game at release and that was it --bugs, glitches, and all.

And games this generation need a lot more work from a design and development perspective. If you wanted to make the argument that No Mercy had a completely up to date roster the day of release, you need to realize it took much less time to throw together a rough mock up of a wrestler and throw him into the game. Now, you have probably (and I'm totally throwing a made up number out here) about 60-100 hours of payroll you have to pump in to getting a wrestler into the game.

So I'd argue DLC is a perk of this generation, even if it seems like it's providing pieces that most consumers think should be in the game to begin with. It provides more support for games and, in an economy where companies are watching expenses and struggling to keep finances in the black, it's probably one of the only things allowing some games from being able to be developed.
Very well said. I agree 100%.
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Old 10-25-2013, 10:50 AM   #74
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Re: WWE 2K14 Season Pass and DLC Details

Quote:
Originally Posted by almostbobsaget
This might have been said already, and I think it applies to all games and no necessarily this game, but here goes.

I think charging for DLC has benefits in the longevity of support for games. This generation of games has a constant demand for support, patches, and updates. That requires someone or multiple someones to be on a game's payroll to support these updates. I think that DLC is a way for publishers to continue to support a game long after it's release date, which is a jump from previous consoles where you got the game at release and that was it --bugs, glitches, and all.

And games this generation need a lot more work from a design and development perspective. If you wanted to make the argument that No Mercy had a completely up to date roster the day of release, you need to realize it took much less time to throw together a rough mock up of a wrestler and throw him into the game. Now, you have probably (and I'm totally throwing a made up number out here) about 60-100 hours of payroll you have to pump in to getting a wrestler into the game.

So I'd argue DLC is a perk of this generation, even if it seems like it's providing pieces that most consumers think should be in the game to begin with. It provides more support for games and, in an economy where companies are watching expenses and struggling to keep finances in the black, it's probably one of the only things allowing some games from being able to be developed.
Yes, but as a consumer, I don't want to feel like I'm being ripped off. $20 for all of the DLC, ok, so what do you get from it? Characters that have already been made and some people won't even touch, except for their moves. For that same $20, I could buy two expansions for Borderlands 2 (Tiny Tina's and Mr. Torgue for example), go buy Far-Cry 3 pre-owned for $20, Arkham City + Mass Effect 2, etc. etc.

There are so many single games/combos of games that you can for $20, where the $20 for DLC is just too much for what you get. You get an "outstanding" (not counting free ones) 16 characters, which is $1.25 a character(not count moves here obviously). Now, it's not like most DLC, where it's created post-release, so it's fresh and keeps some money flowing and getting money for their work. However in Yukes/THQ guys case, they want to charge you for work that should be already on the disc(Big E and Fandango for example.)

Yes, you get extra moves (30 + moves for DLC guys), but when you combine it with characters, it shouldn't be $20 for it all. I would put the price at $15. $0.75 per wrestler, + $3 for moves/superstar heads. It's a $5 difference, but that $5 is 25% off.

I know it sounds like I complain about stuff all the time, but I want to not feel like I'm being ripped off, and that I getting good bang for my buck. For WWE '13, the only DLC guys are used were current day guys. I rarely have old era guys in my Universe, because it doesn't feel right.

I know that everyone is different and some people may get more out of the NWO and Classic Era guys, so $20 seems fair, but for me, $15 would be the absolute max that I would pay for it all. Also, they better have fixed it where, if people's DLC didn't match up, they couldn't play. Have they ever heard of compatibility patches? Seriously, that bothered me that I couldn't play one of my friends because he didn't have the DLC (had free characters) because we didn't match on DLC, so dumb.
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Old 10-25-2013, 12:37 PM   #75
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Re: WWE 2K14 Season Pass and DLC Details

Quote:
Originally Posted by Ice_Cold345
Yes, but as a consumer, I don't want to feel like I'm being ripped off. $20 for all of the DLC, ok, so what do you get from it? Characters that have already been made and some people won't even touch, except for their moves. For that same $20, I could buy two expansions for Borderlands 2 (Tiny Tina's and Mr. Torgue for example), go buy Far-Cry 3 pre-owned for $20, Arkham City + Mass Effect 2, etc. etc.

There are so many single games/combos of games that you can for $20, where the $20 for DLC is just too much for what you get. You get an "outstanding" (not counting free ones) 16 characters, which is $1.25 a character(not count moves here obviously). Now, it's not like most DLC, where it's created post-release, so it's fresh and keeps some money flowing and getting money for their work. However in Yukes/THQ guys case, they want to charge you for work that should be already on the disc(Big E and Fandango for example.)

Yes, you get extra moves (30 + moves for DLC guys), but when you combine it with characters, it shouldn't be $20 for it all. I would put the price at $15. $0.75 per wrestler, + $3 for moves/superstar heads. It's a $5 difference, but that $5 is 25% off.

I know it sounds like I complain about stuff all the time, but I want to not feel like I'm being ripped off, and that I getting good bang for my buck. For WWE '13, the only DLC guys are used were current day guys. I rarely have old era guys in my Universe, because it doesn't feel right.

I know that everyone is different and some people may get more out of the NWO and Classic Era guys, so $20 seems fair, but for me, $15 would be the absolute max that I would pay for it all. Also, they better have fixed it where, if people's DLC didn't match up, they couldn't play. Have they ever heard of compatibility patches? Seriously, that bothered me that I couldn't play one of my friends because he didn't have the DLC (had free characters) because we didn't match on DLC, so dumb.
I think a post above hit the nail on the head with Fandango, they wanted his valet in there, but she probably wasnt ready in time, so they inlcluded both in a DLC pack. Now if you said Golddust and Booker T, they absolutley both should have been on disc, why they arent DLC is beyond me.....
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