Home

WWE 2K14 Gameplay Improvements

This is a discussion on WWE 2K14 Gameplay Improvements within the Wrestling forums.

Go Back   Operation Sports Forums > Combat Sports > Wrestling
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 07-20-2013, 06:15 PM   #9
Rookie
 
OVR: 2
Join Date: Oct 2004
Why they don't implement a logic system like Fire Pro is beyond me. It's a percentage based system that is tied to certain states. For example, if an opponent is lying in the ring and has below 10% health remaining, perform this aerial move 60% of the time, followed by a pin attempt. The specificity you could program into that system was just amazing and resulted in match flow and sequences that were very true to the wrestler's own style.
molokoplus is offline  
Reply With Quote
Old 07-20-2013, 10:02 PM   #10
Rookie
 
OVR: 22
Join Date: Sep 2010
Blog Entries: 1
Quote:
Originally Posted by molokoplus
Why they don't implement a logic system like Fire Pro is beyond me. It's a percentage based system that is tied to certain states. For example, if an opponent is lying in the ring and has below 10% health remaining, perform this aerial move 60% of the time, followed by a pin attempt. The specificity you could program into that system was just amazing and resulted in match flow and sequences that were very true to the wrestler's own style.
the last token redsuden by yukes had a 20 page adjustable logic system that had a percentage basis that sounds very much like what you are describing for fire pro....and that was on dreamcast.hopefully 2k implements something like that since nba 2k has that for all players, both stock and created.....the best thing they could add on top of that is using their patented VIP a.i. logic that the player 'programs' simply by playing...if you could create multiple VIP profiles you could have one for each specific wrestler so that when you wrestled AGAINST the CPU who was that wrestler he would exhibit YOUR tendencies you have when playing as that wrestler....nba 2k has this in exhibition(although not in season modes for some reason) and it is by far the most humanlike a.i. i have ever seen
Galarius is offline  
Reply With Quote
Old 07-20-2013, 10:07 PM   #11
Rookie
 
OVR: 22
Join Date: Sep 2010
Blog Entries: 1
the really cool thing about VIP is that it is an evolving logic.....every time you play it changes what it will do to some degree because you are adding information to the 'program'
Galarius is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-21-2013, 01:55 AM   #12
Just started!
 
OVR: 0
Join Date: Apr 2013
i hope the story line is ten times better than it has been in the past, i loved the wwf moments but i hope the regular story is better
tc2884 is offline  
Reply With Quote
Old 07-21-2013, 09:10 AM   #13
MVP
 
Pezell04x's Arena
 
OVR: 16
Join Date: Apr 2010
Location: Boston, MA
Blog Entries: 3
Sounds good, but AI needs some serious work. Before I preorder I'll have to see what the universe changes are too.

I hope Yukes doesn't do Yukes type things and lock moves for DLC, but they probably will.

Sent from my Galaxy Nexus using Tapatalk 4 Beta
Pezell04x is offline  
Reply With Quote
Old 07-21-2013, 01:39 PM   #14
Rookie
 
OVR: 0
Join Date: Jan 2010
It's pretty sad when you have to announce two counts as a feature in a wrestling game. Just imagine if 2 strike counts were removed from The Show for a year they'd never regain their fan base. I'm not biting on WWE 2K 14 until I'm sure it's bug free.
jcmreds is offline  
Reply With Quote
Old 07-22-2013, 10:02 AM   #15
Pro
 
OVR: 6
Join Date: May 2003
Re: WWE 2K14 Gameplay Improvements

Quote:
Originally Posted by molokoplus
Why they don't implement a logic system like Fire Pro is beyond me. It's a percentage based system that is tied to certain states. For example, if an opponent is lying in the ring and has below 10% health remaining, perform this aerial move 60% of the time, followed by a pin attempt. The specificity you could program into that system was just amazing and resulted in match flow and sequences that were very true to the wrestler's own style.
I love the Firepro series. All of my favorite wrestling games are Japanese. In addition to the Firepro's there was King of Colosseum (Red, Green and II on PS2), VPW and VPWII (N64), AJPW King's Soul (PS) and Giant Gram 2000 (DC)was a ton of fun. King of Colosseum II had one of the deepest logic systems I'd ever seen.
__________________
Rod Woodson
HOF 2009
71 carrer INTs (#3 All-Time), 12 ret for TDs (#1 All-Time), 1483 Int Return Yards (#1 All-Time)
Member of NFL 75th Anniversary All-Time Team (Along with 5 other Steelers)

http://www.nfl.com/history/legends/75th-anniversary
BlackNGold is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-23-2013, 12:13 AM   #16
Rookie
 
OVR: 1
Join Date: Apr 2012
Re: WWE 2K14 Gameplay Improvements

Quote:
Originally Posted by BlackNGold
I love the Firepro series. All of my favorite wrestling games are Japanese. In addition to the Firepro's there was King of Colosseum (Red, Green and II on PS2), VPW and VPWII (N64), AJPW King's Soul (PS) and Giant Gram 2000 (DC)was a ton of fun. King of Colosseum II had one of the deepest logic systems I'd ever seen.

Smart man that knows his wrestling games here. I think koc 2 and fire pro reign supreme. Having the both of them is all you need until further notice, As in I will let you know when there is an equivalent wwe game.
Weedboy is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > Wrestling »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:02 AM.
Top -