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WWE 12 Available Now, Post Your Impressions Here

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Old 11-27-2011, 02:20 PM   #89
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Re: WWE 12 Available Now, Post Your Impressions Here

While I wasn't a fan of the pin meter initially, I like it alot now. It just adds to the risk of losing unexpectedly and that adds to the gameplay IMO.

I can dominate a match and know that if I screw up I could lose just like in the real thing, makes it unpredictable in a good way. And there's a sense of panic when I get pinned that even if my meter is wide or I use my resiliancy there's a good chance I might miss the meter if I don;t concentrate. It also adds strategy to stuff like the 3x ring exit in not to use it too early because you may need to keep it for later in the match. And it also feels great when the meter is really small late in the match and you manage to still hit it and kick out.

If you button mash you know there's no chance of losing early or if you're not damaged enough, that makes it boring. I understand people saying they should be given a choice but online would be more fun only using the meter and maybe the devs had trouble incorporating the choice online so they only went with the meter.

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Old 11-27-2011, 02:36 PM   #90
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Re: WWE 12 Available Now, Post Your Impressions Here

Quote:
Originally Posted by Seymour Scagnetti
While I wasn't a fan of the pin meter initially, I like it alot now. It just adds to the risk of losing unexpectedly and that adds to the gameplay IMO.

I can dominate a match and know that if I screw up I could lose just like in the real thing, makes it unpredictable in a good way. And there's a sense of panic when I get pinned that even if my meter is wide or I use my resiliancy there's a good chance I might miss the meter if I don;t concentrate. It also adds strategy to stuff like the 3x ring exit in not to use it too early because you may need to keep it for later in the match. And it also feels great when the meter is really small late in the match and you manage to still hit it and kick out.

If you button mash you know there's no chance of losing early or if you're not damaged enough, that makes it boring. I understand people saying they should be given a choice but online would be more fun only using the meter and maybe the devs had trouble incorporating the choice online so they only went with the meter.

I have to agree with the pin meter, at first i thought it was to fast but now i am get used to it, it makes for some very exciting pin attempts. You can feel your heart go as the ref hits 2 and if you time it right you'll make the kick out which is an awsome feeling when successful.
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Old 11-27-2011, 03:33 PM   #91
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Re: WWE 12 Available Now, Post Your Impressions Here

Has anybody seem small package pin attempts? I don't know how to do it and I'm assuming it's a successful reversal from the AI's finisher move but I thought a reversal of a finisher just stops it and gives you a stored finisher. And I have had my finisher blocked but have yet to see the AI attempt a small package pin in any circumstance. I remember seeing it in videos so it's kinda odd I have yet to see it attempted in al the hours I've played the game.
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Old 11-27-2011, 04:13 PM   #92
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Sorry but pin meter sucks and not because I cant kick out but because I can kick out every time unless my body is fully red and the bar is barely visible.

I always hated skill based mini games in video games that involve ratings...Attributes should determine something like this, for example recovery...


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Old 11-27-2011, 04:52 PM   #93
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Re: WWE 12 Available Now, Post Your Impressions Here

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Originally Posted by Jukeman
Sorry but pin meter sucks and not because I cant kick out but because I can kick out every time unless my body is fully red and the bar is barely visible.

I always hated skill based mini games in video games that involve ratings...Attributes should determine something like this, for example recovery...


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Are you proposing that kickouts should be done automatically for the user depending on attributes? Having no input would take me out of the game a bit. I prefer to have some control over it.
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Old 11-27-2011, 05:02 PM   #94
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Are you proposing that kickouts should be done automatically for the user depending on attributes? Having no input would take me out of the game a bit. I prefer to have some control over it.
No but attributes should have an affect (like any other typical sports game) and not be total skilled based (like a typical fighting game)

I had a match with Ryder (maybe the lowest rated guy on the game) vs Ziggler, I beat Zolph because I was able to kick out of all his pin attempts (which only happens when u are damaged) and was able to stay alive long enough to hit him with my finisher.

Zolph destroyed me in that match btw

Only way I would have lost the match is if my "paper doll" was fully red

And this is the very reason I always went with the button smashing option for the last 2 years.




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Old 11-27-2011, 05:08 PM   #95
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Quote:
Originally Posted by Seymour Scagnetti
Has anybody seem small package pin attempts? I don't know how to do it and I'm assuming it's a successful reversal from the AI's finisher move but I thought a reversal of a finisher just stops it and gives you a stored finisher. And I have had my finisher blocked but have yet to see the AI attempt a small package pin in any circumstance. I remember seeing it in videos so it's kinda odd I have yet to see it attempted in al the hours I've played the game.
I've seen them.

I think it is part of a wrestler's pin package. Not every one can do it.

Sort of like performing a German suplex pin. It's definitely a package that becomes available during a grapple move and I believe only after a certain time in the fight.

Not 100% on it becoming available later in a match (possibly based on opponent damage?) but I know as Edge I had a sudden option to pin during a grapple I performed several times during the match.

Then again, I think I perform less moves off an arm grapple then any other grapple so it might have been a move I simply had not attempted earlier in the match.

Anyway the point is there are small package pins. I've seen them.


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Old 11-27-2011, 05:12 PM   #96
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No but attributes should have an affect (like any other typical sports game) and not be total skilled based (like a typical fighting game)

I had a match with Ryder (maybe the lowest rated guy on the game) vs Ziggler, I beat Zolph because I was able to kick out of all his pin attempts (which only happens when u are damaged) and was able to stay alive long enough to hit him with my finisher.

Zolph destroyed me in that match btw

Only way I would have lost the match is if my "paper doll" was fully red




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I find that impressive because while I'm getting better at kicking out, I'm not finding myself always kicking out especially since the meter moves to different spots on the screen during attempts and also changes speeds.

At least in my game it does. Playing on Hard.


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