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Scouting - concentration drops

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Old 11-07-2021, 03:57 PM   #1
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Scouting - concentration drops

"Player suffered from concentration drops"

3 years, and every single WR & RB has this. Solid sample size, as I look at EVERY player forecasted Day 3 or better.

Annoying, and obviously useless.
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Old 11-08-2021, 05:36 PM   #2
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Re: Scouting - concentration drops

So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
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Old 11-08-2021, 06:44 PM   #3
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Re: Scouting - concentration drops

Quote:
Originally Posted by adembroski
So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
This is interesting knowledge, and also wouldn't be surprising to me if this is actually the case (and I have no reason to believe it's not given your previous close proximity to the game).

I'd be curious to know how many things in Madden are like this? My gut impression with the gameplay design of the two most recent Madden games in particular is that there are many emergent issues where, metaphorically speaking, the left and right hands fully delivering a particular component into the game weren't on speaking terms.

It wasn't perfect on the field, but Madden 20 was the last recent iteration that felt like a cohesive total package to me with features that weren't fighting each other.
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Old 11-09-2021, 11:54 AM   #4
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Re: Scouting - concentration drops

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Originally Posted by CM Hooe
This is interesting knowledge, and also wouldn't be surprising to me if this is actually the case (and I have no reason to believe it's not given your previous close proximity to the game).

I'd be curious to know how many things in Madden are like this? My gut impression with the gameplay design of the two most recent Madden games in particular is that there are many emergent issues where, metaphorically speaking, the left and right hands fully delivering a particular component into the game weren't on speaking terms.

It wasn't perfect on the field, but Madden 20 was the last recent iteration that felt like a cohesive total package to me with features that weren't fighting each other.
There was a podcast between Clint and Gutfoxx a few years back where he asked about some of these things and Clint couldn't definitely answer which ones were relevant and which weren't. They specifically referenced Swim/Bull rush for defense and he essentially said they don't really do anything now.
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Old 02-19-2022, 02:41 AM   #5
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Re: Scouting - concentration drops

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Originally Posted by j1mmycr4ckc0rn
There was a podcast between Clint and Gutfoxx a few years back where he asked about some of these things and Clint couldn't definitely answer which ones were relevant and which weren't. They specifically referenced Swim/Bull rush for defense and he essentially said they don't really do anything now.
Sorry for the late reply on this, but yeah, lots of traits got disconnected without expressly being removed. This is generally because the data remains and it's a lot of work to go through and fix it. I made this point to the CD at the time and he replayed, "Well, there's something to be said for perceived complexity, isn't there?"

My answer was yes, there is, but this is not that. This is flat out telling the customer there's a feature that doesn't exist. Annoys me.

Supersim could benefit from that attitude. It is EXTREMELY complex in ways it doesn't need to be and it ends up really screwing over whoever's tuning it. Franchise XP, same. It's very complex, but needlessly. Both could be simplified IMMENSELY on the back end and it would take nothing away from the user experience.
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Old 02-20-2022, 02:54 AM   #6
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Re: Scouting - concentration drops

Quote:
Originally Posted by adembroski
So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
My experience has been that the drop open pass trait is one of the ones that has observable effect on gameplay. Its a huge red flag.
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Old 02-20-2022, 05:02 AM   #7
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Re: Scouting - concentration drops

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Originally Posted by truryder4life
My experience has been that the drop open pass trait is one of the ones that has observable effect on gameplay. Its a huge red flag.
Just FYI - the person you are quoting was previously employed by EA Tiburon to work on Madden NFL as a designer.
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Old 02-20-2022, 08:13 AM   #8
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Re: Scouting - concentration drops

I just went through the new scouting for the first time. I was thinking to myself I like this better because not every pick was a HR like with the old scouting which was too easy. But it’s things like this where we dislike it. Every player at a position has same scouting notes. If a little more detail and quality was put into it I think people would have loved it.
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