Home

Scouting - concentration drops

This is a discussion on Scouting - concentration drops within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 11-07-2021, 03:57 PM   #1
Rookie
 
OVR: 0
Join Date: Sep 2013
Scouting - concentration drops

"Player suffered from concentration drops"

3 years, and every single WR & RB has this. Solid sample size, as I look at EVERY player forecasted Day 3 or better.

Annoying, and obviously useless.
DougW is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-08-2021, 05:36 PM   #2
49ers
 
adembroski's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Prescott, AZ
Posts: 5,812
Blog Entries: 20
Re: Scouting - concentration drops

So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
__________________
There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.
adembroski is offline  
Reply With Quote
Old 11-08-2021, 06:44 PM   #3
Five Becomes Four
 
Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,504
Re: Scouting - concentration drops

Quote:
Originally Posted by adembroski
So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
This is interesting knowledge, and also wouldn't be surprising to me if this is actually the case (and I have no reason to believe it's not given your previous close proximity to the game).

I'd be curious to know how many things in Madden are like this? My gut impression with the gameplay design of the two most recent Madden games in particular is that there are many emergent issues where, metaphorically speaking, the left and right hands fully delivering a particular component into the game weren't on speaking terms.

It wasn't perfect on the field, but Madden 20 was the last recent iteration that felt like a cohesive total package to me with features that weren't fighting each other.
Hooe is offline  
Reply With Quote
Old 11-09-2021, 11:54 AM   #4
Rookie
 
OVR: 0
Join Date: Sep 2010
Re: Scouting - concentration drops

Quote:
Originally Posted by CM Hooe
This is interesting knowledge, and also wouldn't be surprising to me if this is actually the case (and I have no reason to believe it's not given your previous close proximity to the game).

I'd be curious to know how many things in Madden are like this? My gut impression with the gameplay design of the two most recent Madden games in particular is that there are many emergent issues where, metaphorically speaking, the left and right hands fully delivering a particular component into the game weren't on speaking terms.

It wasn't perfect on the field, but Madden 20 was the last recent iteration that felt like a cohesive total package to me with features that weren't fighting each other.
There was a podcast between Clint and Gutfoxx a few years back where he asked about some of these things and Clint couldn't definitely answer which ones were relevant and which weren't. They specifically referenced Swim/Bull rush for defense and he essentially said they don't really do anything now.
j1mmycr4ckc0rn is offline  
Reply With Quote
Old 02-19-2022, 02:41 AM   #5
49ers
 
adembroski's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Prescott, AZ
Posts: 5,812
Blog Entries: 20
Re: Scouting - concentration drops

Quote:
Originally Posted by j1mmycr4ckc0rn
There was a podcast between Clint and Gutfoxx a few years back where he asked about some of these things and Clint couldn't definitely answer which ones were relevant and which weren't. They specifically referenced Swim/Bull rush for defense and he essentially said they don't really do anything now.
Sorry for the late reply on this, but yeah, lots of traits got disconnected without expressly being removed. This is generally because the data remains and it's a lot of work to go through and fix it. I made this point to the CD at the time and he replayed, "Well, there's something to be said for perceived complexity, isn't there?"

My answer was yes, there is, but this is not that. This is flat out telling the customer there's a feature that doesn't exist. Annoys me.

Supersim could benefit from that attitude. It is EXTREMELY complex in ways it doesn't need to be and it ends up really screwing over whoever's tuning it. Franchise XP, same. It's very complex, but needlessly. Both could be simplified IMMENSELY on the back end and it would take nothing away from the user experience.
__________________
There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.
adembroski is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-20-2022, 02:54 AM   #6
Rookie
 
OVR: 2
Join Date: Jul 2004
Re: Scouting - concentration drops

Quote:
Originally Posted by adembroski
So I think this is referencing the Drops Open Passes trait, which I'm fairly certain is vestigial. With the Catch in Traffic attribute, the function of the trait was rolled into the Catching attribute. So it's basically nothing more than wasted screen space, safely ignored.
My experience has been that the drop open pass trait is one of the ones that has observable effect on gameplay. Its a huge red flag.
truryder4life is offline  
Reply With Quote
Old 02-20-2022, 05:02 AM   #7
Five Becomes Four
 
Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,504
Re: Scouting - concentration drops

Quote:
Originally Posted by truryder4life
My experience has been that the drop open pass trait is one of the ones that has observable effect on gameplay. Its a huge red flag.
Just FYI - the person you are quoting was previously employed by EA Tiburon to work on Madden NFL as a designer.
Hooe is offline  
Reply With Quote
Old 02-20-2022, 08:13 AM   #8
MVP
 
NYJin2011tm's Arena
 
OVR: 0
Join Date: Oct 2011
Re: Scouting - concentration drops

I just went through the new scouting for the first time. I was thinking to myself I like this better because not every pick was a HR like with the old scouting which was too easy. But it’s things like this where we dislike it. Every player at a position has same scouting notes. If a little more detail and quality was put into it I think people would have loved it.
NYJin2011tm is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:20 PM.
Top -