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NCAA Football 14 Realistic Remixed Sliders

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Old 10-22-2021, 03:52 PM   #1
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NCAA Football 14 Realistic Remixed Sliders

POST #1:


THE REAL WORLD

(HESIMAN)



If you like reality. If you like real scores. If you like real stats. If you like chaos. This is the slider set for you and it's the first of it's kind. Welcome to the real world not everything is beautiful.

__________________________________


POST #4:


THE LOST ERA OF DEFENSE

(HESIMAN)



The field was made for fighter's and only the strong survive. Wins never come easy and only the stars prevail. Through every possession the dawning of a defensive era blossoms through chaos. Welcome to a field where defense is acknowledged and there is no mercy for offenses. May the best defense win.


_________________________________



POST #2:


FIELD OF THE UNFORGOTTEN:

(ALL-AMERICAN)

The locker room is filled with athletes. Every position on the team make the team what it is. Without every position there is no team. Without the effort from each player there is no win. Before the success before the fame you must learn that every player matters. Rather it be offense, defense, or special team. The field of position and possession will not be forgotten. The dawn of a new era is coming...


_________________________________



POST #6:


OLD FASHION FOOTBALL

(ALL-AMERICAN)



Welcome to a set that displays everything you like about football and it's ALL American. Experience old fashion football at it's finest. Do not sleep on any team and don't let the difficulty fool you.


__________________________________



THE REAL WORLD




GAME CONTROLS




Auto Passing: OFF

Auto Strafe: OFF (Important)

Off Play Call Style: Ask Coach

Def Play Call Style: Ask Coach

Show Play Art: OFF (Important)

Coaching Tips: OFF





GAMEPLAY OPTIONS




OFF/DEF Skill: ALL ON HEISMAN

Injuries: On

Fatigue: On (Your Choice)

Quarter Length: 9 Minutes

Play Clock: On

Coaching Tips: Off

Game Speed: Normal

Threshold: 3 (IMPORTANT!!!)

HFA: Off

ITK: On




GAME RULES




Offsides: 99

False Start: 80

Holding: 80

Facemask: 58

OPI: 40

DPI: 58

KR/PR Interference: 58

Clipping: 58

Intentional Grounding 99

RTP: 50

RTK: 1




USER SLIDERS




QB Accuracy: 5

Pass Blocking: 30

WR Catching: 40

RB Ability: 40

Run Blocking: 5

Pass Coverage: 60

Interceptions: 25

Rush Defense: 5

Tackling: 25

FG Power: 35

FG Accuracy: 0

Punt Power: 0

Punt Accuracy: 0

Kickoff Power: 0



Credits: Everything is based on Matt10s User Sliders except for the special teams.




CPU SLIDERS




QB Accuracy: 5

Pass Blocking: 50

WR Catching: 40

RB Ability: 40

Run Blocking: 50

Pass Coverage: 60

Interceptions: 25

Rush Defense: 100

Tackling: 65

FG Power: 60

FG Accuracy: 35

Punt Power: 50

Punt Accuracy: 100

Kickoff Power: 50





FATIGUE AUTO-SUBS




(Offense)


QB: 0/1

(Choose your own QB adjustments in the game.)


RB: 80/90

(1st string/2nd string gets equal reps.)


WR: 75/85

(Each WR gains reps.)


FB/TE: 35/36

(Same information as QB/OL.)


OL: 0/1

(In real life OLs rarely sub in. Same info for QB.)



(Defense)


DT: 84/85

(DTs sub in correctly.)


DE: 84/85

(DEs sub in correctly.)


LB: 0/1

CB: 0/1

S: 0/1



Note: DT/DE/LB/CB/S substitution credits by JoshC1977. The midfield and backfield is highly important. These type of substitutions during a game matter, especially in the 2nd half. You will still see rotation, but the defensive stars will stay on the field in critical moments.




Game Rules



1.) Do not use ANY cheese plays for the offense. No money plays whatsoever. Do not use ANY Vertical Plays. These plays will destroy the momentum factor, as well as the realistic statistics. If you see a cheese play by the coordinator pick something else that isn't a cheese play. Extremely important!!!


TIP: For PS3 on offense choose between three plays the offensive coordinator gives you. Unless the play is anything to do with verticals/money plays. Then you can pick triangle or square. If triangle or square is money plays than scroll down or up to pick a play. It helps keep the game sim, realistic, and unpredictable. ***



2.) Do not make in-game adjustments unless it's substitutions. Substitutions only! No coach adjustments! This is extremely important, because it will have an affect on the realistic gameplay.



3.) Play by what the coordinator calls on offense and defense. You will be given 3 plays to choose from. Pick the one you want unless it's a money play. Stay away from the money plays man LMAO.


TIP: If you feel like your coordinator is calling the same play to much on "OFFENSE" just do what I do. I look to the left play or right play from the middle and pick what's best. The main goal is to not pick money plays or false momentum plays.


Do not get frustrated if you're failing take back the game by switching the momentum around and slowing down the CPU offense. Play smart and execute. The CPU will try to frustrate you. Don't show your weakness it's all about mentality. You will get rewarded by how you handle under pressure.



4.) Always press the middle play on defense no matter what. This helps create a simulated game based upon skill/talent. Also, plays a huge role in statistics.



TIP: The CPU plays with intelligence and also plays based upon how you react. If the CPU realizes your weakness or fear it will attack. You have to breathe, regroup and decrease the big plays. Be unpredictable when playing with a OLB or DB. Don't leave stars with 1 on 1 matchups just to be taken advantage of down the field with deep passing.


If you're on the right side stay on the right side same goes for left. Big plays will happen on the pass and run. So you have to watch how you position yourself on each rep. It's not hard to get used to. Just have to play real football and you will get rewarded if you play smart.



5.) When on defense play with 1 player per play. Do not play with a DT or a DL. Play with a OLB, MLB, or any DB. BE SMART and focus on the offense and field so you don't give up big plays. If you play stupid you'll get stupid rewards. Don't do that man LMAO.




Recruiting Rules




1.) Recruit based upon your star level of your program. ONLY recruit players who are interested in your program. Do not go after players who are not interested.


2.) Go to search for recruits. Always search in your state for players to recruit. Always search in your pipeline when recruiting. Never recruit players outside of your state unless it's within the pipeline.


3.) Never recruit a JU-CO those players are cheese players based in the game. Just don't do it man.


4.) Never scout a recruited player unless the recruit has committed to your team.


5.) Never offer a scholarship unless the player is of high interest or in a school recruiting battle.


6.) Never overhaul your team with abunch of players. Only get what your team is asking for.


7.) With your recruiting tree turned off and only maxing scouting. You'll see real recruits coming your way based upon your program. You'll also see real interest. Recruit like real coaches do and believe in the athletes you recruit.


8. PLEASE DO NOT go after recruits who are interested in your team that are highly talented and not within you state or pipeline. I know it sounds good, but it's a trap. Let them go to other teams, because the recruit system is set up sometimes to give you cheesy players. You're athletes that you recruited realistically will play based upon your skill and game preference. Your recruits will grow based upon success trust me. Trust me on this it really makes a big difference for your dynasty and the fun factor.




Coaching Rules




1.) Forget the coaching tree even exist. You don't need to level up anything. Just level up 1 thing and that's scouting. Max out scouting and that's it. You want your athletes to play to their true potential and anything added to that tree will affect gameplay. It creates artificial statistics and you want the game to be naturally played like so in real life. Don't buy into that crap trust me.


2.) Do not add any points to the OC or DC. Once again like the coaching tree it only makes your gameplay/statistics artificial. You want natural and you want the best performance.


Tip: Players will naturally grow based upon their talent when you do this trust me. Some players will make progress and some won't. That's how the real world works. How is this true? Just go to the depth chart and look at the ratings. Players will naturally grow based upon success and talent. No more "FAKE GROWTH" and "FANTASY" ratings.




PS3 FANTASY ROSTER




I would like to introduce you to a fantasy roster created by yours truly. Every coach (Head Coach/OC/DC) has their own playbooks, playstyles, body/face features, skillsets, and substitutions at 70. Each team is filled with realistic athletes and realistic attributes. Each team has been tested to have their own special style of play and identity. This dynasty is built to last for years of your enjoyment. Featuring exciting off-season changes, realistic player development, realistic statistics, and a competitive real life season. Every year will feel different and be filled with something new.


Go to Roster Share, Download roster, and search for preezybeatz777xx


My Online ID will work automatically. If you have any questions hit me up. Let me know if the roster meets your expectations. The thread for the PS3 roster is down below. Thanks!


https://forums.operationsports.com/f...sy-roster.html




MAKE REAL STATS MATTER AGAIN




- Always compare CFB stats in real life to your games. Real stats and real percentages (%) should matter. This isn't the NFL it's College Football.


https://www.espn.com/college-football/stats/playe


- Scroll through my pages for insights on this thread and read the thread down below if you want to create a better slider set to your liking.


https://forums.operationsports.com/f...-included.html

Last edited by PreezyBeatz777; 12-18-2023 at 08:46 AM. Reason: Editing codes, checking grammar, and additional slider information.
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Old 10-23-2021, 08:44 PM   #2
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Join Date: Dec 2016
Location: Kentucky
Re: NCAA Football 14 Realistic Remixed Sliders

FIELD OF THE UNFORGOTTEN





GAME CONTROLS





Auto Passing: OFF

Auto Strafe: OFF (Important)

Off Play Call Style: Ask Coach

Def Play Call Style: Ask Coach

Show Play Art: OFF (Important)

Coaching Tips: OFF





GAMEPLAY OPTIONS





Difficulty Level: ALL-AMERICAN
(ON EVERYTHING)



Injuries: ON


Fatigue: ON (Your Choice - OFF could help the game and experience play better. Try both!)


Quarter Length: 9 Minutes (IMPORTANT)


Play Clock: ON


Coaching Tips: OFF


Game Speed: SLOW (IMPORTANT)


Threshold: 20 (IMPORTANT)


Home Field Advantage: OFF (IMPORTANT)


Ice The Kicker: ON





Penalties

(IMPORTANT)




Offsides: 10

False Start: 30

Holding: 30

Facemask: 35

OPI: 40

DPI: 57

KRPRI: 57

Clipping: 50

IG: 100

RTP: 45

RTK: 57





USER

(IMPORTANT)




QB Accuracy: 5 (VERY IMPORTANT)

Pass Blocking: 5

WR Catching: 0

RB Ability: 40

Run Blocking: 0

Pass Coverage: 5

Interceptions: 5

Rush Defense: 0

Tackling: 65

FG Power: 35

FG Accuracy: 0

Punt Power: 0

Punt Accuracy: 0

Kick Off Power: 0





CPU

(IMPORTANT)




QB Accuracy: 40

Pass Blocking: 60

WR Catching: 60

RB Ability: 100

Run Blocking: 100

Pass Coverage: 25

Interceptions: 25

Rush Defense: 0

Tackling: 75

FG Power: 60

FG Accuracy: 35

Punt Power: 50

Punt Accuracy: 100

Kickoff Power: 50





FATIGUE AUTO-SUBS

(IMPORTANT)





(Offense)

QB: 0/1

RB: 59/75

WR: 64/65

FB/TE: 35/36

OL: 0/1




(Defense)



DT: 84/85

DE: 84/85

LB: 0/1

CB: 0/1

S: 0/1





GAME RULES





1.) Do not use ANY cheese plays for the offense. No money plays whatsoever. Do not use ANY Vertical Plays. These plays will destroy the momentum factor, as well as the realistic statistics. If you see a cheese play by the coordinator pick something else that isn't a cheese play. Extremely important!!!


TIP: For PS3 on offense choose one of three plays that is best for you. Unless the play is anything to do with verticals/money plays. Then you can pick triangle or square. If triangle or square is money plays than scroll down or up to pick a play. It helps keep the game sim, realistic, and unpredictable. ***



2.) Do not make in-game adjustments unless it's substitutions. Substitutions only! No coach adjustments! This is extremely important, because it will have an affect on the realistic gameplay.



3.) Play by what the coordinator calls on offense and defense. Pick one of the three plays unless it's a money play. Stay away from the money plays man LMAO.


TIP: If you feel like your coordinator is calling the same play to much on "OFFENSE" just do what I do. I look to the left play or right play from the middle and pick what's best. The main goal is to not pick money plays or false momentum plays.


Do not get frustrated if you're failing take back the game by switching the momentum around and slowing down the CPU offense. Play smart and execute. The CPU will try to frustrate you. Don't show your weakness it's all about mentality. You will get rewarded by how you handle under pressure.



4.) Always press the middle play on defense no matter what. This helps create a simulated game based upon skill/talent. Also, plays a huge role in statistics.



TIP: The CPU plays with intelligence and also plays based upon how you react. If the CPU realizes your weakness or fear it will attack. You have to breathe, regroup and decrease the big plays. Be unpredictable when playing with a OLB or DB. Don't leave stars with 1 on 1 matchups just to be taken advantage of down the field with deep passing.


If you're on the right side stay on the right side same goes for left. Big plays will happen on the pass and run. So you have to watch how you position yourself on each rep. It's not hard to get used to. Just have to play real football and you will get rewarded if you play smart.


5.) When on defense play with 1 player per play. Do not play with a DT or a DL. Play with a OLB, MLB, or any DB. BE SMART and focus on the offense and field so you don't give up big plays. If you play stupid you'll get stupid rewards. Don't do that man LMAO.




Slider Note: Please follow every step to get the best experience. Hands down the best slider set made. Have fun and prepare for every game. You're going to need to.



FIELD OF THE UNFORGOTTEN EXPLANATION



(USER)



QB: You will no longer have luck on your side when you launch the ball down the field. You will have to keep your feet set to throw the ball to get an accurate pass. You will rarely be able to run to the sides to save possession of the ball. You will have to build true momentum to get your offense moving if you want to have a good day or a win. You will have to think like a QB and feel the true anxiety of leading your team in critical moment's. Throwing interceptions or turning over the ball will hurt your offenses momentum and drain your defense stamina. Turnovers will hurt team chemistry later in the game. Sometimes you'll have to throw the ball away or take the sack. Don't allow your ego to hurt your team play smart and don't let your anger force bad decisions.


HB: You will have to run to get the offense moving. Without the run there is no offense. You will have to hit correct lanes and use your control skills to get you out of bad situations. Your QB relies on you so follow your blocks to build team momentum. This set is big on running and we all know to have good passing you have to have good running.


FB/TE: These positions will help create blocks or catches. They follow their role as told in your offense.


WR: No more WRs who can constantly beat and overpower the DBs to save a possession. With your new QB/WR settings you will see the true stars shine. Real WRs will have to bring their A game with this set. To get a catch should feel rewarding, especially a touchdown.


OL: You're about to witness why offensive line's rule the field. Be ready to see pancake animations and some of the craziest fights between a OL vs DL. These young men ain't big for no reason. They'll knock you out to save their QB and make a gap for a HB.


DE/DT: Same thing apply with these positions as the OL. They're intimidating and will strike fear into offenses. Real sacks and real pressure will occur. You'll see insane fights between OL vs DL. They absolutely hate each other and it tells.


LB/MLB: These positions follow their lanes and are always in pursuit of closing gaps. They do as their told by your coordinator and follow each defensive package accurately.


CB/FS/S: With the help of the positions before them their jobs is much easier. You will see DBs follow the right angles as they're told. They're always a step ahead of the WR and only the good WR will stand out. You will see insane 1 on 1 matchups when left on an island. You will have to be in full control or the opposing WR will eat embarrass you for a big play. I wouldn't do that, because this set prides itself on momentum and decision making.


K/P: Punting just became important. You will have to aim correctly and push your opponent's into tough situations if you get behind in game's. It's all about field management with this set. Kicks play a huge role if you want to survive or build momentum.




(CPU)



Offense: The CPU IQ on offense is great. They're always a step ahead and can embarrass you with a big play if you sleep on them. You have to always bring your A game each possession. You have to focus on defense because the CPU offense will use motions to confuse your player's. The stars will shine and the stats are realistic. You'll experience RBs who can flat out hit you in the mouth. The running game is very big in the set it's what keeps the game moving at times. The QB/WR/TE connection can be deadly if you don't play your role right. Nothing fantasy or over the top you just got to be really smart with what position you pick to go after. Never go on the D-Line that can mess things up or mess you up.


Defense: If you think you're going to throw deep balls down the field like you're Tom Brady or run to the sides like Lamar Jackson to save a possession you better think again. The CPU defense and IQ is absolutely no joke. The DBs read the backfield like Stephen King writes books. The defensive lines read lanes and turn off the outsides like Curry shoots 3's. The linebackers man you get the picture you'll have your work cut out for you. MOST IMPORTANTLY if you show fear or any emotion. Meaning something isn't going right so you panic or speed up to try to get one over them they'll turn your dream into nightmares like Freddy Krueger.




(TIPS)



OFFENSE: I suggest you play real football and follow the insights above. This set is whole new difficulty and like Little Mermaid says it's a whole new world he ain't lieing Coming to America Eddy Murphy style LOL. Get used to loving your OL alot if you're a HB. As for QB I suggest you do what every QB does in real life don't throw under pressure, set your feet, sling that ball to who's open with accuracy, don't think you're Tom Brady to throw deep balls, learn how to take a sack, and escape when needed. You control the game and it's all on you at time's.


If you throw the ball to hard you might over throw your man or completely miss your target. You have to ease up when you throw, but not to lightly. You have to throw at correct angles and sometimes the defense will be in your way. Throw smartly and don't get mad just adapt. It takes time to get used to, but if you get upset and keep forcing something that isn't working you'll be mad at me and blame it on the set. Not the case my friend. When something isn't working it's not working. Ah hah. You're used to having everything go right and relying on that wave of momentum. Not anymore it's closed you'll have to work around that like Tom Hanks on Cast Away.


Defense: Have you ever watched Remember The Titans? Okay, remember when coach Boone said you don't let anything come between us? That's the same energy you better have on defense. CPU IQ doesn't play games they're built to attack every weakness on the defense. They pride themselves to get big play's and if they get those big plays. Their defense on the sidelines watching will build momentum for the next time your offense takes the field.

As for your defense You will have to pick 1 player to play with on each possession and you better be smart on how you play. That doesn't mean to cheat or make adjustments. Let the play play out. Trust the DC and your athletes. The true ratings will reveal itself. The CPU offense will attack every weakness and find the little fish in the ocean.




Game Previews



We all know about the wave of momentum or how each game is different with scripts. I've studied numbers a thousand different ways. Rather it be with the user/cpu/penalty sliders. I've found a set that is new and based off of momentum with decision making. This set will bring fear and anxiety when you play. The fear of being behind or the fear of losing. Real emotions can play a factor in each game. Playbooks will stand out more now because I've found a discovery in the penalty sliders that determines how the offense and defense attacks. Probably my biggest discovery yet.


True skills and talents will take the spotlight as they do in real life and some will have bad days as they do in real life. Your composure and mentality will be tested at a level you've never felt. Not unfairly, but based upon how you play or act. This is about the unforgotten parts on the field we think is so easy until we play the game. We're not all superstars we have to learn that. You'll have to earn that with this set by building your mentality. The set will be coming soon. Thank you for always supporting. Stay blessed and stay focused out here. Head up!

Last edited by PreezyBeatz777; 02-25-2024 at 12:24 AM. Reason: Adding information for my new sliders.
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Old 10-24-2021, 10:01 PM   #3
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Re: NCAA Football 14 Realistic Remixed Sliders

Do these work on revamp

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Old 10-25-2021, 12:49 AM   #4
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Re: NCAA Football 14 Realistic Remixed Sliders

THE LOST ERA OF DEFENSE





GAME CONTROLS





Auto Passing: OFF

Auto Strafe: OFF (Important)

Off Play Call Style: Ask Coach

Def Play Call Style: Ask Coach

Show Play Art: OFF (Important)

Coaching Tips: OFF





GAMEPLAY OPTIONS





Difficulty Level: HEISMAN
(ON EVERYTHING)



Injuries: ON


Fatigue: ON (Your Choice - OFF could help the game and experience play better. Try both!)


Quarter Length: 9 Minutes (IMPORTANT)


Play Clock: ON


Coaching Tips: OFF


Game Speed: SLOW (IMPORTANT)


Threshold: 0 (IMPORTANT)


Home Field Advantage: OFF (IMPORTANT)


Ice The Kicker: ON





Penalties




Offsides: 58

False Start: 58

Holding: 80

Facemask: 60

OPI: 40

DPI: 57

KRPRI: 58

Clipping: 57

IG: 99

RTP: 50

RTK: 57





USER




QB Accuracy: 35

Pass Blocking: 30

WR Catching: 40

RB Ability: 40

Run Blocking: 5

Pass Coverage: 65

Interceptions: 25

Rush Defense: 15

Tackling: 25

FG Power: 35

FG Accuracy: 0

Punt Power: 0

Punt Accuracy: 0

Kick Off Power: 0





CPU




QB Accuracy: 40

Pass Blocking: 60

WR Catching: 40

RB Ability: 40

Run Blocking: 60

Pass Coverage: 65

Interceptions: 25

Rush Defense: 15

Tackling: 25

FG Power: 60

FG Accuracy: 35

Punt Power: 50

Punt Accuracy: 100

Kickoff Power: 50





FATIGUE AUTO-SUBS





(Offense)

QB: 0/1

RB: 80/90

WR: 75/85

FB/TE: 35/36

OL: 0/1




(Defense)



DT: 84/85

DE: 84/85

LB: 0/1

CB: 0/1

S: 0/1





GAME RULES





1.) Do not use ANY cheese plays for the offense. No money plays whatsoever. Do not use ANY Vertical Plays. These plays will destroy the momentum factor, as well as the realistic statistics. If you see a cheese play by the coordinator pick something else that isn't a cheese play. Extremely important!!!


TIP: For PS3 on offense pick one of the three plays. Unless the play is anything to do with verticals/money plays. Then you can pick triangle or square. If triangle or square is money plays than scroll down or up to pick a play. It helps keep the game sim, realistic, and unpredictable. ***



2.) Do not make in-game adjustments unless it's substitutions. Substitutions only! No coach adjustments! This is extremely important, because it will have an affect on the realistic gameplay.



3.) Play by what the coordinator calls on offense and defense. Pick one of the three plays unless it's a money play. Stay away from the money plays man LMAO.


TIP: If you feel like your coordinator is calling the same play to much on "OFFENSE" just do what I do. I look to the left play or right play from the middle and pick what's best. The main goal is to not pick money plays or false momentum plays.


Do not get frustrated if you're failing take back the game by switching the momentum around and slowing down the CPU offense. Play smart and execute. The CPU will try to frustrate you. Don't show your weakness it's all about mentality. You will get rewarded by how you handle under pressure.



4.) Always press the middle play on defense no matter what. This helps create a simulated game based upon skill/talent. Also, plays a huge role in statistics.



TIP: The CPU plays with intelligence and also plays based upon how you react. If the CPU realizes your weakness or fear it will attack. You have to breathe, regroup and decrease the big plays. Be unpredictable when playing with a OLB or DB. Don't leave stars with 1 on 1 matchups just to be taken advantage of down the field with deep passing.


If you're on the right side stay on the right side same goes for left. Big plays will happen on the pass and run. So you have to watch how you position yourself on each rep. It's not hard to get used to. Just have to play real football and you will get rewarded if you play smart.



5.) When on defense play with 1 player per play. Do not play with a DT or a DL. Play with a OLB, MLB, or any DB. BE SMART and focus on the offense and field so you don't give up big plays. If you play stupid you'll get stupid rewards. Don't do that man LMAO.




Slider Note: Please follow every step to get the best experience. Hands down the best slider set made. Have fun and prepare for every game. You're going to need to.

Last edited by PreezyBeatz777; 12-18-2023 at 08:50 AM. Reason: Edited with codes and checked for misspelling.
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Old 10-25-2021, 01:54 AM   #5
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Re: NCAA Football 14 Realistic Remixed Sliders

Ok sounds good. Are you seeing enough time in the pocket to find an open man?

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Old 10-25-2021, 02:13 AM   #6
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Location: Kentucky
Re: NCAA Football 14 Realistic Remixed Sliders

Old Fashion Football





GAME CONTROLS





Auto Passing: OFF

Auto Strafe: OFF (Important)

Off Play Call Style: Ask Coach

Def Play Call Style: Ask Coach

Show Play Art: OFF (Important)

Coaching Tips: OFF





GAMEPLAY OPTIONS





Difficulty Level: All-American
(ON EVERYTHING)



Injuries: ON


Fatigue: ON (Your Choice - OFF could help the game and experience play better. Try both!)


Quarter Length: 9 Minutes (IMPORTANT)


Play Clock: ON


Coaching Tips: OFF


Game Speed: SLOW (IMPORTANT)


Threshold: 65 (IMPORTANT)


Home Field Advantage: OFF (IMPORTANT)


Ice The Kicker: ON





Penalties




Offsides: 85

False Start: 65

Holding: 85

Facemask: 60

OPI: 0

DPI: 85

KRPRI: 60

Clipping: 80

IG: 99

RTP: 5

RTK: 35





USER




QB Accuracy: 35

Pass Blocking: 5

WR Catching: 40

RB Ability: 40

Run Blocking: 5

Pass Coverage: 25

Interceptions: 35

Rush Defense: 5

Tackling: 5

FG Power: 35

FG Accuracy: 0

Punt Power: 0

Punt Accuracy: 0

Kick Off Power: 0





CPU




QB Accuracy: 40

Pass Blocking: 65

WR Catching: 40

RB Ability: 40

Run Blocking: 90

Pass Coverage: 20

Interceptions: 35

Rush Defense: 5

Tackling: 65

FG Power: 60

FG Accuracy: 35

Punt Power: 50

Punt Accuracy: 100

Kickoff Power: 50





FATIGUE AUTO-SUBS





(Offense)

QB: 0/1

RB: 80/90

WR: 75/85

FB/TE: 35/36

OL: 0/1




(Defense)



DT: 84/85

DE: 84/85

LB: 0/1

CB: 0/1

S: 0/1





GAME RULES





1.) Do not use ANY cheese plays for the offense. No money plays whatsoever. Do not use ANY Vertical Plays. These plays will destroy the momentum factor, as well as the realistic statistics. If you see a cheese play by the coordinator pick something else that isn't a cheese play. Extremely important!!!


TIP: For PS3 on offense pick one of three plays. Unless the play is anything to do with verticals/money plays. Then you can pick triangle or square. If triangle or square is money plays than scroll down or up to pick a play. It helps keep the game sim, realistic, and unpredictable. ***



2.) Do not make in-game adjustments unless it's substitutions. Substitutions only! No coach adjustments! This is extremely important, because it will have an affect on the realistic gameplay.



3.) Play by what the coordinator calls on offense and defense. Pick one of three plays unless it's a money play. Stay away from the money plays man LMAO.


TIP: If you feel like your coordinator is calling the same play to much on "OFFENSE" just do what I do. I look to the left play or right play from the middle and pick what's best. The main goal is to not pick money plays or false momentum plays.


Do not get frustrated if you're failing take back the game by switching the momentum around and slowing down the CPU offense. Play smart and execute. The CPU will try to frustrate you. Don't show your weakness it's all about mentality. You will get rewarded by how you handle under pressure.



4.) Always press the middle play on defense no matter what. This helps create a simulated game based upon skill/talent. Also, plays a huge role in statistics.



TIP: The CPU plays with intelligence and also plays based upon how you react. If the CPU realizes your weakness or fear it will attack. You have to breathe, regroup and decrease the big plays. Be unpredictable when playing with a OLB or DB. Don't leave stars with 1 on 1 matchups just to be taken advantage of down the field with deep passing.


If you're on the right side stay on the right side same goes for left. Big plays will happen on the pass and run. So you have to watch how you position yourself on each rep. It's not hard to get used to. Just have to play real football and you will get rewarded if you play smart.



5.) When on defense play with 1 player per play. Do not play with a DT or a DL. Play with a OLB, MLB, or any DB. BE SMART and focus on the offense and field so you don't give up big plays. If you play stupid you'll get stupid rewards. Don't do that man LMAO.




Slider Note: Please follow every step to get the best experience. Have fun!

Last edited by PreezyBeatz777; 12-18-2023 at 08:52 AM. Reason: Edited for codes and typos.
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Old 10-25-2021, 10:40 AM   #7
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Re: NCAA Football 14 Realistic Remixed Sliders

Ok great! Gonna try these out hopefully today.
I feel like my rb is just to slow at times on what I've been using. DT's and DE's running them down just don't seem that realistic to me.
I want my running backs to get that pop, turn it up the field and take off if he can. Are you seeing that much?
Also on these settings are you seeing the dbs actually catching the ball if the QB makes a bad throw and it hits them in the hands instead of dropping it almost always, actually making the interception?
And what are your felling with fatigue on vs off with these settings? I know alot of people prefer it off to get more competitive gameplay on another post.

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Old 10-25-2021, 11:33 AM   #8
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Re: NCAA Football 14 Realistic Remixed Sliders

Quote:
Originally Posted by JustinT86
Ok great! Gonna try these out hopefully today.
I feel like my rb is just to slow at times on what I've been using. DT's and DE's running them down just don't seem that realistic to me.
I want my running backs to get that pop, turn it up the field and take off if he can. Are you seeing that much?
Also on these settings are you seeing the dbs actually catching the ball if the QB makes a bad throw and it hits them in the hands instead of dropping it almost always, actually making the interception?
And what are your felling with fatigue on vs off with these settings? I know alot of people prefer it off to get more competitive gameplay on another post.

Sent from my U705AA using Operation Sports mobile app
More great questions to help the slider set. I absolutely love it and thank you for your support.
The goal is to make the game fun again with creativity. Make each game feel different than the last with no robotic cheesy feel. Let's get into it!


With the USER and CPU RB ability at 40. RB traits come more alive for both sides. So what we want is to see the RBs play to their talent level. Average RBs won't play like star RBs. We want to see realistic talent separation with realistic statistics. Some games you might have 200 rushing yards and some days you might have 80. All depends on your offense or based upon the defense your facing off with. Those yards should feel rewarding and compare to real life. You'll know right off the bat if you have a superstar. Thanks to Matt10 and JoshC1977 for this slider discovery.


With rushing defense at 100 we don't won't to take away the CPU defense awareness or reaction. We don't won't to take away the special traits of RB ability at 40/40. If you feel like the DT/DE is running you down to fast. Try raising the USER Run Block. Most people panic and think it's USER RB ability or CPU Rush Defense. When in reality all you need to do is adjust your USER Run Block. The reason why the rush defense could be getting to you so fast is because the USER Run Block is set to 5. Also, we want the O-Line talent separation to stand out. So don't edit that slider to much. I've noticed in 2nd half's the CPU defense has a tendency to wear down. Which opens rushing opportunities for realistic stats for the user. Try setting the USER Run Block to 20. Play around with the slider to match your median. I wouldn't go over 25 though.


Important RB Tips: With these sliders when your hitting the lanes don't hold R2. Wait till you see an opening and then hold R2 you'll see a crazy difference in how many yards you gain. The CPU defense reacts faster and smarter. They react based upon your reaction. So you also wants to play it safe and smart like so in real life. We're trying to cut out the cheesy runs that add artificial statistics for your HB. Some games hit different as well remember that.


With the CPU Interception set to 45 I've witnessed more DBs catching the ball from a bad USER QB mistake. Which made me want to really pay attention to what I was doing as a QB. I've noticed some DBs drop the ball from a bad read that felt like it was going to be an interception on my part. Which makes me rethink my whole attack lol. Honestly, I've felt that 45 is to high at times. So I've thought about putting it at 40 so we don't lose the CPU defense awareness and intelligence. I would say 40 is the sweet spot for the CPU Interception or 35.


Personally, I like to stay away from turning the fatigue off. I love seeing substitutions, real life injuries, and fatigue to me plays a big part in the game. However, it could definitely make a difference with CPU momentum and talent separation through 4 quarters. With the slider settings we have so far. I definitely feel the CPU plays it's part through 4 quarters realistically. Especially on the statistics side of play. Each offense and defense doesn't wear down so fast, because the player threshold is set at 20. Also, the tempo and style of play plays a big factor with these sliders. With how the slider is created you won't see momentum dropping off as much.


P.S. I added some new edits above for you and I appreciate your support. I also added a new fantasy roster that I think you'd love. Information is above and the thread is down below.


https://forums.operationsports.com/f...sy-roster.html

Last edited by PreezyBeatz777; 10-25-2021 at 12:14 PM. Reason: Fixing codes and errors.
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