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JR's 2k15 Real Player % Sliders

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Old 10-11-2014, 06:50 AM   #1
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JR's 2k15 Real Player % Sliders

As others have alluded too this game plays very well on A/S Sim settings, so I will be basing my set off this with a few minor tweaks.

Specifically for me there are issues with
1.Too high fg % for both user and cpu
2.Rebounding for cpu is overpowered
3.Not enough turnovers
4.Not enough blocks
5.Not enough fouls
6.Not enough attempted 3's by the cpu.
7.Game speed in general
8.Too many PIP

All star
6 mins
Shooting type Real player %
Free throw Real player %
Game speed 50
Ft difficulty 50

Offense User/cpu (Only 1 value indicates both the same for user and cpu)
Inside shot success 39/38
Close 39/38
Mid range 43/42
3pt 46
Layup 50
Dunk in traffic 50
Success 50
Pass accuracy 45/40
Alley oop 50
Contact Shot Sucess 48

Defense
Driving shot contact frequency 100
Inside shot contact frequency 100
Layup defense takeoff 54
Layup defense release 53
Jump shot gather 60
Jump shot release 60
Help defense strength 65
Steal success 55/50

Attributes
Quickness 45
Vert 50
Strength 50
Stam 50
Speed 45
Durability 50
Hustle 50
Ball handling 50/45
Hands 50/45
Dunk ability 50
On ball d 50
Stealing 50
Blocking 40/85
O awareness 50
D awareness 50
O rebounding 50/45
D rebounding 70
O consis 50
D consis 50
Fatigue 53

Tendencies
Take inside shots 50/20
Take close shots 50/20
Take mid range 50/20
Take 3pt 60/99
Post 50
Attack the basket 50/25
Look for post 50
Throw alley 50
Attempt dunks 50
Putbacks 50
Play passing lanes 40
On ball steals 40/50
Contest shots 60/85
Backdoor cuts 45

Fouls
Over the back 100
Charging 100
Blocking 100
Reaching 100
Shooting 100
Loose ball 95

Last edited by jr86; 10-27-2014 at 11:11 AM. Reason: Updates
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Old 10-11-2014, 12:21 PM   #2
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Re: JR's 2k15 Real Player % Sliders

You got all the main points spot on. For not enough blocks, it's mostly the CPU. On default settings I actually get tons of blocks with players that are not really block artists, while CPU gets like none.
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Old 10-11-2014, 08:39 PM   #3
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Re: JR's 2k15 Real Player % Sliders

Sliders posted.
Tried to remedy some of the things alluded to in the Op.

Any feedback greatly appreciated...
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Old 10-11-2014, 09:42 PM   #4
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Re: JR's 2k15 Real Player % Sliders

Did a quick glance over them and it seems to be accurate for the most part addressing some issues. One issue is you have blocking set way too high. I have my user blocking on 42 and I still record too many blocks with dudes that aren't even defensive minded. Also you are going to want to put user offensive rebounding up to 55 and keep defensive rebounding at 50 for user/CPU. I will have to try that Game Speed/Speed/Quickness combo you have going on. I'm looking for something that has 50 game speed since I don't want to mess with the shot clock.

Last edited by Aestiux; 10-11-2014 at 09:44 PM.
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Old 10-12-2014, 01:10 PM   #5
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Re: JR's 2k15 Real Player % Sliders

Solid set.
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Old 10-12-2014, 05:27 PM   #6
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Re: JR's 2k15 Real Player % Sliders

Quote:
Originally Posted by jaa1980
Solid set.
Thanks.

Only real issues I see are with blocks and turnovers, other than that these are giving great results.
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Old 10-13-2014, 04:03 PM   #7
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Re: JR's 2k15 Real Player % Sliders

Played a half so far with them and really enjoying them, just not getting nowhere near enough 3pt attempts and free throws but I think that is a 2k issue, not your sliders. Great job, will stick with these for sure.

edit:just now finished the game, was Lakers vs Rockets. PIP was high, they attacked a lot with harden and beverly but didn't translate to FTAs only 9. CPU only shot 11 3pt even tho I gave them some chances to , CPU had no blocks I had 3 , rebounding felt good I got out rebounded by 6 but when Dwight plays whole 48 minutes like a beast, nothing I can do about that. Steals and turnovers felt way better than regular slider settings so all and all these are awesome sliders just gotta get the 3pt attempts up and that will counteract the PIP but like I said , I think it's just 2k,they need to patch something cause seems to me the 3pt tendency slider and attack basket are broken cause they done the complete opposite of your slider settings.

Last edited by gremdog8; 10-13-2014 at 04:46 PM. Reason: added more
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Old 10-13-2014, 05:13 PM   #8
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Re: JR's 2k15 Real Player % Sliders

Quote:
Originally Posted by gremdog8
Played a half so far with them and really enjoying them, just not getting nowhere near enough 3pt attempts and free throws but I think that is a 2k issue, not your sliders. Great job, will stick with these for sure.

edit:just now finished the game, was Lakers vs Rockets. PIP was high, they attacked a lot with harden and beverly but didn't translate to FTAs only 9. CPU only shot 11 3pt even tho I gave them some chances to , CPU had no blocks I had 3 , rebounding felt good I got out rebounded by 6 but when Dwight plays whole 48 minutes like a beast, nothing I can do about that. Steals and turnovers felt way better than regular slider settings so all and all these are awesome sliders just gotta get the 3pt attempts up and that will counteract the PIP but like I said , I think it's just 2k,they need to patch something cause seems to me the 3pt tendency slider and attack basket are broken cause they done the complete opposite of your slider settings.
Glad you are enjoying them.
3pters are definitely a bit strange.
The last 2 games I played both cpu teams both shot over 10 and this is on 6min qtrs.
But looking at your game you are getting about 1/2 of what I am seeing.
I do think it is dependant on how you play. If you chase the ball handler and constantly switch defenders to the perimeter shooters then they will not shoot nearly enough 3's.
I tend to just control 1 defender and usually only change when the shot goes up to help withthe boxing out.
Gonna play a game against Houston and see what I can find...
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