12-08-2011, 02:41 PM
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#3
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Hall Of Fame
OVR: 37
Join Date: Sep 2002
Location: Kingsville, ONT
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Re: I forgot how horrible the training games are in FNC
Boxing games need a big update when it comes to training.
What's the point?
I'm of the mind that if you want to have a training exercise that helps the player become better at the game, simply put in sparring.
Or have a heavy bag.
If we have to stay with the old and tired way of leveling up our fighters, do it in other means.
Do it via sparring, or how well you did on your last fight.
I've beat this topic to death, but I think it's time to retire the 'train-collect points-fight-repeat' system.
Allow the player to start off as weak, or as great as they want. Right off the bat, allow us to be a 100 OV fighter. Really, why not? I paid $60, let me do what I want.
And if the player wants a challenge, reduce your skill, or even add a Random fighter mechanic. Let the CPU randomly choose your skill set.
See how hard it is to win a belt with a fighter who has no power and a glass jaw.
As far as training goes, have a diet, schedule workouts, training sessions, etc.
Depending on how much, or little you pack into your weeks prior to the fight will help determine stamina, speed and even a touch of power.
That's where points should be.
But in order to prepare for a fight, you can schedule sparring sessions to work on the controls and gameplay.
No more of these horribly boring "hit the speed bag" crap, or timing wind-sprints.
Yeesh, these developers beg for more powerful consoles and then they treat us with training modules that were seen on the SNES.
Time to think outside the box boys.
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