11-01-2010, 11:52 PM
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#2
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Rookie
OVR: 8
Join Date: Jan 2006
Location: Western New York
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Re: EA Sports MMA "Parrying"
I am not going to say you suck (Not my style), but parrying is one of the most difficult aspects of the game for me to master, not that I have. One bit of advice I can give is that it's a rhythm thing... Holding RT/R2 and flicking the RS in the general direction of the strike will usually parry the strike. However, there are other factors involved, such as;
1) Fighter ratings in blocking
2) Opponents ratings in speed and range
3) how well you can avoid being in the opponents wheelhouse
In this game even if you block or parry a strike, how you are positioned can still impact whether you get hit with that strike or it sets you up for the follow-up strike.
The rhythm thing comes in because you can't deny takedowns or clinches with the block button/trigger held. Defense is sort of like a dance combining dashes (flicks of the LS in the standard four directions) which employs a bob and weave type animation in which your head is practically un-hitable (Your body is not however). with RT/R2 to block you face with the standard arms up and together, fists turned out in front of your face, with the sway, which is just like the dash only the RT/R2 is held, and parries.
What I do, and I am by no means an expert, but what I have had a modicum of success with is when I parry I think of my RS as circle with four quadrants, up and down left and up and down right. I try to press the RT/R2 and move the RS to the quadrant where I think the strike is coming from.
In theory it sound right, and easy, but it's not either. In a nutshell you have the following defensive tools;
1) Blocks RT/R2
2) Sways RT/R2 + LS Up,Down,Left Or Right
3) Parries RT/R2 + RS Up-Left,Down-Left, Up-Right or Down-Right
4) Dash - LS Flick Up, Down, Left or Right
How, and when you use any and all of these tools is dependent upon your fighters style and ratings, along with your stick skills. And remember, while you are trying to determine which tool is best for as particular situation you still have to be ready to deny takedowns and clinches with the O/B button. Which you can't do if you have the block button pressed.You'll also come to realise which offensive attacks flow better off of each defensive tool and you'll be able to takedown the CPU or your opponent and put them in clinches.
Certain offensive strikes are defensive in nature as well. Leg kicks are quick and can act as interceptors of offensive strikes by your opponent or the CPU if timed right. The Teep Kick is also a nice offensive move. If utilized correctly can push an opponent backwards or into the cage if initiated in the right place. Don't sleep on the tried and true left or right jab. It's usually quick and and works either to the head or body, and always helps to set up other strikes.
This probably helped me more than it does you, but I hope this does help you as well.
Peace
MrMars
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