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Old 10-30-2023, 04:44 PM   #1
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KO's???

Is there any way, or plan to, or possibility of KOs being tweaked a bit?

They are really, REALLY horrendous!

Is that even something that COULD be done at this point? Or are we stuck with these atrocious animations that don't even come close to resembling a KO?

I mean, it totally ruins the immersion with how they have them now. :/
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Old 10-30-2023, 04:47 PM   #2
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Re: KO's???

Loving the KO’s I’m getting in my matches. Best in the series since UFC 2, IMO.

To each their own
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Old 10-30-2023, 05:24 PM   #3
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Re: KO's???

Really?

You don't find the sped up animation of them cartoonish and wonky?

I'm assuming you played the other installments of this game?

I dunno, I just find that all the KOs I've seen so far are like something out a Family Guy episode where they go from standing, to crumbled and contorted on the ground all in 1 frame of animation.
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Old 10-30-2023, 09:07 PM   #4
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Re: KO's???

I think the KO's look fine, but the ref needs to come in and actually STOP the fight. I don't like how he just waves his arms like 4 feet away. Bugged me in 2, 3, 4, and now 5. They definitely gotta so something about that.
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Old 10-30-2023, 09:11 PM   #5
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Re: KO's???

Quote:
Originally Posted by Stealthhh
I think the KO's look fine, but the ref needs to come in and actually STOP the fight. I don't like how he just waves his arms like 4 feet away. Bugged me in 2, 3, 4, and now 5. They definitely gotta so something about that.
yeah. Yes this is what makes the game look bad. feels like unfinished game.
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Old 10-31-2023, 05:55 PM   #6
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Re: KO's???

Quote:
Originally Posted by tissues250
yeah. Yes this is what makes the game look bad. feels like unfinished game.
Ok so after playing some more, and trying to remain respectful of other people's opinions....

...THERE IS NO WAY that these KOs look right for a game that is trying to capture the realism of the sport.

I haven't had one KO yet that DID NOT end with the fighter in some wildly contorted, and pretzel like knot on the floor.

I mean, for real? This looked right to the developers?

So back to my original question ...is this what we are stuck with, or can they dial back the ragdoll physics a bit in a quick patch/tune?

I feel like I recall them doing that a few iterations ago.
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