Ok so after playing some more, and trying to remain respectful of other people's opinions....
...THERE IS NO WAY that these KOs look right for a game that is trying to capture the realism of the sport.
I haven't had one KO yet that DID NOT end with the fighter in some wildly contorted, and pretzel like knot on the floor.
I mean, for real? This looked right to the developers?
So back to my original question ...is this what we are stuck with, or can they dial back the ragdoll physics a bit in a quick patch/tune?
I feel like I recall them doing that a few iterations ago.