What's up 2K community? I'm really happy to announce that the
ATD project is coming back for what it will be its 5th year. Can't thank you enough for all the support during these months, and a special shout-out to our community that keeps the rosters updated and creates scenarios, draft classes, sliders, and more. If you want to help us and/or follow the project closely you can join
our Discord server, we already have 1,500 users and that's the best way to keep in touch with us.
As usual we'll try to cover every possible platform (PS4, PS5, Xbox One, XBox Series S/X, Switch and PC) but the various release days may be different from one console to another based on the amount of the people who's avaiable to edit daily and how much time they can spend editing.
Lastly, if you want to support us and live the full ATD Experience I recommend checking the end of this post of this thread where you can see how can you have access to all our
Patreon benefits like the new MyNBA Generator, the MyNBA tracker, all of our spreedsheets with every edit, all of our formulas for tendencies, attributes and badges, have access to exclusive draft classes, my blog post about how to create a roster from scratch, historic players requests and more, including our new stats-to-tendencies/attributes file that will help you create a player with few clicks using our formulas.
Right below you'll find the release dates and progress from every console, and the usual list of everything we edit every year.
PS4: ATD Day One (PSN: enormouscart375)
PS5: ATD 2K23 Day One (PSN: br82186)
XBox One: work in progress
XBox Series S/X: Official ATD 2K23 Day One (tag: CelticLG5)
PC: work in progress (with 2K TOOL available)
1. TENDENCIES
[1.1] Shot and touch tendencies updated based on player's impact and usage on offense
[1.2] Re-balanced all the shot zones (shot close left, shot three right-center, etc) using real-life shoot tracking by zone
[1.3] Shot under the basket/close/mid/3pt all corrected based on real life shot distrubution (this implies less 4-feet jumpers and mid-range shots , excluding specialists, with more three pointers in order to replicate modern basketball)
[1.4] Corrected off-screen, spot up and contested shots tendencies
[1.5] Stepbacks shots (mid and 3pt) totally reworked for all the players in order to average their real life numbers of attempts
[1.6] Pullups, floaters, spin jumpers and bank shots have been tracked and corrected based on attempts per-36 minutes by all the players
[1.7] Eurostep, hopstep, spin laypus and stepthrough shots all updated based on players frequency to utilize this moves
[1.8] The putback tendency updated in order to favor specialists
[1.9] Dunk tendencies (standing, driving and flashy) reworked
[1.10] New alley-oop (pass and dunk) tendencies based on real-life stats
[1.11] Triple threat jab, pump fake, and idle all globally scaled with less jabs and more fakes
[1.12] New crash tendency formula based on height and weight
[1.13] Size up, hesitation and no-setup move re-scaled (with the last one increased globally in order to have less random dribbling)
[1.14] Standing dribble and driving dribble tendencies reworked in order to have better game flow and less "mid-range standing dribbling" no-sense by the CPU
[1.15] Dish to the the open man tendency (and the other passing tendencies) rescaled and globally increased in order to have more drive-and-kicks and extra-pass situations
[1.16] "Spot Up vs Cut" tendency reworked, now players will behave correctly during transitions: shooters will stay behind the arc while bigs and elite athletes will attack the rim
[1.17] "RollvsPop" tendency rescaled based on Pick&roll and pick&pop data from the past 2 years
[1.18] Iso tendencies are now based on real-life isolation stats
[1.19] All post up and post moves tendencies updated based on players frequency to use those moves
[1.20] Hook and fade-away shots tracked, rescaled and fixed, now they'll turn to the shoulder of the player, not the hand, when trying one of his moves
[1.21] Charge, hard foul and shot contest tendency updated and globally increased in order to have better defense
[1.22] Steal, foul, play-passing lanes and block tendencies rescaled based on real-life stats
[1.23] Play discipline tendency reworked based on the style of the players, star players will be more likely to try to found their shot
2. ATTRIBUTES
[2.1] Layup/Close/Mid/3pt attributes updated with new formulas based on shooting % and volume
[2.2] Free Throw rating update for all the players based on their last two years
[2.3] New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency
[2.4] Dunk attributes reworked
[2.5] Driving layup, draw foul, post fade/hook updated based on real-life stats
[2.6] Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections
[2.7] Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa
[2.8] Passing attributes reworked based on various advanced-passing data
[2.9] Stamina updated for all the players based on age, height, weight and their position
[2.10] New formula for the strenght attribute
[2.11] Rebounds, steal, pass perception and block updated based on stats from the past season
[2.12] Hustle, ball handling (expecially for bigs that can handle) and hands adjusted based on the style of the player
3. BADGES[3.1] Globally reduced the number of players with badges in order to separate the true specialists from the other players. Every badge is now assigned to around 20-30 players, depending on the badge
[3.2] The vest majority of the badges are now based on stats with different tiers (bronze, silver, gold, HOF). See the badges guide for more details
[3.3] Removed some of the OP badges that can ruin gameplay and/or sim stats
[3.4] Personality badges updated for all the players in the league in order to replicate their real life character (personality badges can laso unlock certain scenarios when using our MyNBA Event Generator)
4. PLAYBOOKS: (thank to Vannwolfhawks206 for the help): all playbooks have been reworked in order to replicate real-life playbooks. Plus all the teams have 50 plays each playbook now.
5. PLAY-TYPES: updated for all the players based on real-life play-type tracking data from last season from Synergy
6. SIG SHOTS: all moving shots, free throws, layups, dunks, dribble moves, post moves updated. The goal is to have every player on the league covered with their authentic shots and moves
7. ACCESSORIES & SHOES: updated (with frequencies!) based on what they wear this season
8. G-LEAGUE ROSTER: as we did last year, we will try to edit all the G-league rosters (at least on both next-gen console) with all of our tendencies, attributes and badges edits in order to have an even more realistic basketball experience, You could start from the G-League in yuor save and rise to the League, or follow your key prospect closely and maybe found some gems. The choice is yours.
9. COACHING PROFILES AND COACHING SLIDERS: updated for all 30 teams in order to replicate the coaching style and the type of rotation that can be used after years of MyNBA sims
10. POINT OF EMPHASIS: updated for every team in order to have sim stats as authentic as possible
11. TRANSACTIONS: all transactions are updated
12. PLAY FOR WIN, FINANCIAL SECURITY, LOYALTY EDITS: values updated for all the players in order to replicate their personality and their contract requests (veterans like Andre Iguodala or Carmelo Anthony will sign for a contender at the minimum salary while other guys like Marcus Morris or Terry Rozier will prefer money over winning a title)
13. PEAK START/END EDITS: updated for all the players based on the style of the players (pure shooters will last longer than athletic bigs for example), fixing the problem of some players regressing too soon or too late
14. POTENTIALS: corrected in order to have more stability and balance during MyNBA future seasons, reducing the huge number of 80+ OVR players that showed up after a few years of simulation
15. POSITION CORRECTIONS: based on real-life data
16. CONTRACT CORRECTIONS: added team/player options where missing and corrected all the wrong values
17. ROTATIONS: updated for all 30 teams based on the first games of season
18. PLAY-INITIATOR CORRECTIONS: in order to have only real ball handlers to call plays and handle the ball
19. REALISTIC SIM STATS: we put a ton of work on sim stats because they're essential for a sim experience. Both players and teams sim stats will be as accurate as possible
20. HEIGHTS AND JERSEY NUMBERS: all updated after the training camps
21. UPDATED FACE SCANS AND CAPS: all the new scans released after day one will be added to roster + the faces of players without scans have been replaced with high-quality CAPs created by the community
This project is possible becuase of our Patreon supporters, helping us affording all the tools (subrisction to site for advanced data and tape, converters, hardware and software parts, etc) in order to release the best possible product. What's left over will be donatedto different charity associations and projects at https://www.globalgiving.org.
So if you like our work, and you want to support us and unlock exclusive contents for the ultimate ATD MyNBA experience you can check our: Patreon official page.
A lot of material will be released to our supporters with the goal of creating the best 2k experience, like:
- access to all of our tendencies, attributes and badges formulas
- the spreadsheets with all the data we put into the roster (tendencies, attributes, badges, injuries data, play-types, vitals and more)
- the MyNBA Random Event Generator with over 200 realistic scenarios to spice up your MyLeague in any period of the season (regular season, trade deadline, playoffs, coaching carousel, draft combine, NBA draft and training camp)
- exclusive access to my fictional ATD Draft Classes (on Xbox Series S/X)
- the possibility to make any requests about historic player creations. if you want a 2008 Kobe or a 1992 MJ created with the ATD model, you can have it!
- the MyNBA spreadsheet with all you need in order to keep track of your MyNBA seasons
- the new stats-to-tendencies/attributes file that will convert stats into values using our formulas
- all the Patreons blog posts unlocked, including my new serie where I explain how to create a roster from zero
- my chat support for the roster and any other request regarding the project
Keep in mind that majority of material will be available once the roster is officially out. Also, Patreon charges you the day when you start the subscription and at the start of every month, so if you would like to support us I suggest to start the memebership at the start of the month (or if you started yours at the end of the month you can send me a DM and I'll personally refund 1st month).
Let's have a great year of sim basketball!