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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 06-02-2017, 01:00 PM   #241
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by jmurphy31
Exactly. Ill go back and watch some of my hoops teams i coach games and in a close game (if your honest with yourself), you can point out a bunch of items that went in your favor (call, non/call, bouncing in of a shot, foul trouble, etc). Even in real life you cant control everything...
I sometimes wonder if these people who think this way never watch or read comments from real NFL coaches. Exactly as you state above, they will almost never blame any one bad thing on the reason for a loss and almost will always state "we had some bad breaks but the other guy also had some bad breaks so.."
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Old 06-02-2017, 01:39 PM   #242
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by jmurphy31
So my question is will competitive mode remove fumbles, overthrows, drops completely? Or will they be nerfed? Or will they be based on your stick skills(still can have bad passes if you throw off balanced).
The bold is pretty much what I'm figuring it will be, at least initially. I think there's going to be just as much, if not more, contention within the competitive side as the simulation in regards to how the play style is tuned because, from what I can tell, there's a ton of differing opinions from players on what it should be. If what one player said was true, there's a number of players that actually believe that the Nickel Blitz was skill and I've seen a number of different opinions on how ratings should factor in.

"When [dicerolls] go in users favor, user believes it's stick skill; when not, it's the game's fault."

I think that quote sums up competitive really well. So unless they completely eliminate those things then they're going to have to basically deal with players blaming the game when things don't go their way. Like the guy who gave up two kick TD's and dropped passes thrown into quad coverage the whole game who played "perfect."

The good thing is that it's on them to figure it out not and it doesn't affect the simulation side. I just hope that when it comes to what Rex was talking about in creating unique features for the playstyles that it's equal.
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Old 06-02-2017, 02:00 PM   #243
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by DeuceDouglas
The bold is pretty much what I'm figuring it will be, at least initially. I think there's going to be just as much, if not more, contention within the competitive side as the simulation in regards to how the play style is tuned because, from what I can tell, there's a ton of differing opinions from players on what it should be. If what one player said was true, there's a number of players that actually believe that the Nickel Blitz was skill and I've seen a number of different opinions on how ratings should factor in.

"When [dicerolls] go in users favor, user believes it's stick skill; when not, it's the game's fault."

I think that quote sums up competitive really well. So unless they completely eliminate those things then they're going to have to basically deal with players blaming the game when things don't go their way. Like the guy who gave up two kick TD's and dropped passes thrown into quad coverage the whole game who played "perfect."

The good thing is that it's on them to figure it out not and it doesn't affect the simulation side. I just hope that when it comes to what Rex was talking about in creating unique features for the playstyles that it's equal.
Yes, with some of the tweets I read and heard about yesterday from well known competitive players, you're on point about their internal arguments probably being even more heated that the ones between sim folks. Even a couple of days ago I wouldn't have though that this was going to be the case.
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Old 06-02-2017, 11:06 PM   #244
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

It would be funny if most people even the competitive crowd ends up preferring simulation mode over competitive mode.
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Old 06-04-2017, 05:19 PM   #245
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by Americas Team
It would be funny if most people even the competitive crowd ends up preferring simulation mode over competitive mode.
If it's done correctly the competitive crowd will absolutely hate simulation mode and simulation oriented people will absolutely hate competitive mode.

So I don't think it'd be funny, I think it'd mean the developers utterly failed..
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Old 06-05-2017, 11:24 AM   #246
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Do player ratings still matter (a lot) on competitive setting?

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Old 06-05-2017, 12:01 PM   #247
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by Cowboy008
Do player ratings still matter (a lot) on competitive setting?
Of course...although ones that are of a nature that would not occur as much due to it being competitive play, such as fumble, probably wouldn't matter as much is all.
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Old 06-05-2017, 12:30 PM   #248
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by SolidSquid
Is it the same for simmed games? Not super sim but the games on the schedule you can't play. What I mean is if I play on 6 minute quarters will the simmed stats for ALL other teams in the league reflect this or will they be simmed based on 15 minute quarters. The proble for me is I don't have time for 15 minute quarters but still want the stats in my cfm to be balanced.


No the problem is you actually sit there and watch the game sim instead of either playing or doing a quick sim. So basically you watch the game like its MNF (which boggles my mind but whatever) and then come on forums and cry and complain about elements of the game that 97% of the gaming community doesent care about.

1. Understand you are in the minority of people that play this way
2. Understand u are not the only person this game was made for
3. Stop complaining to the masses OR create your own niche website for u and the other 3 percenters
4. EA could take a dump in a game case & label it "Madden" and you are still going to buy it! So...
5. You obviously get enjoyment out of the game! Or...
6. You wouldn't take the time to write a 1-page Argumentative Essay and post it on-line
7. If it is your goal to get your certain desired changes implemented into the game, "hating" aint the way to go
8. Get help
9. Laugh at my post and dont take it to heart or too seriously because remember....
10. If i didnt care about you i woulda just kept my mouth shut. Only a true friend will tell you what you don't want to hear. The opposite of love isn't hate, the opposite is indifference.





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