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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 06-05-2017, 01:27 PM   #249
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

If all they do is improve CPU QB AI (really needed) and ball carrier AI/sideline awareness, tighten up CFM AI.....fix the replay system to actually replicate the NFL replay system....build on the injury system (dynamic injuries, lingering injuries) and keep the gameplay from M17 (which I am very happy with overall), enhance the penalties and get kicking back to OOTB M17?

I am good.


I am still playing Madden 17 and thoroughly enjoying it. I felt like M16 and M17 were big improvements....in fact huge improvements and easily the best the series has produced in it's history.

I am really happy to see they have separated game play styles so patches do not disrupt simulation mode for those of us who play offline and approach the game differently than stick jockeys.

I do use stick skills in the passing game, running game and for the chosen defender I am playing as (I employ strict no switch defense) So I do love the gameplay mechanics they have added in with tackle battles, swim and bull rush moves, jukes, spins, dives etc. I want the juke system to be improved though as I feel like you can't chain together moves in a timely manner on 17.

So yeah always room for improvement. Line play interaction being a big one etc etc.

Here is hoping to some good measured improvement for Madden 18 for us offline players.
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Old 06-05-2017, 01:37 PM   #250
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by Shergie51
No the problem is you actually sit there and watch the game sim instead of either playing or doing a quick sim. So basically you watch the game like its MNF (which boggles my mind but whatever) and then come on forums and cry and complain about elements of the game that 97% of the gaming community doesent care about.

1. Understand you are in the minority of people that play this way
2. Understand u are not the only person this game was made for
3. Stop complaining to the masses OR create your own niche website for u and the other 3 percenters
4. EA could take a dump in a game case & label it "Madden" and you are still going to buy it! So...
5. You obviously get enjoyment out of the game! Or...
6. You wouldn't take the time to write a 1-page Argumentative Essay and post it on-line
7. If it is your goal to get your certain desired changes implemented into the game, "hating" aint the way to go
8. Get help
9. Laugh at my post and dont take it to heart or too seriously because remember....
10. If i didnt care about you i woulda just kept my mouth shut. Only a true friend will tell you what you don't want to hear. The opposite of love isn't hate, the opposite is indifference.





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First and foremost, lose the attitude. Won't be tolerated here.

Second, re-read his post. You wasted a lot of time typing up a response to him regarding something he wasn't even talking about.
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Old 06-05-2017, 01:40 PM   #251
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by Cowboy008
Do player ratings still matter (a lot) on competitive setting?
On top of Rex's response, I feel like ratings necessarily have to matter to some degree in competitive. All the competitive players play MUT, and there'd be no reason to buy new packs if the player ratings didn't matter.
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Old 06-05-2017, 02:52 PM   #252
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Rex's tweet about press and release being reworked definitely has my attention. If the CPU is no longer just getting destroyed by inane Cover 0 matador press calls, it will be a happy day.
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Old 06-05-2017, 03:25 PM   #253
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by CM Hooe
On top of Rex's response, I feel like ratings necessarily have to matter to some degree in competitive. All the competitive players play MUT, and there'd be no reason to buy new packs if the player ratings didn't matter.
Not only does it matter, but competitive MUT is now primarily the Salary Cap version, so you are put in a position to decide where to spend your cap points, where talent makes the biggest impact.

They dropped it from 1000 to 750 this year. I think they could get away with dropping it more. This creates teams with different strengths and weaknesses.

I've long given up trying to win much in SC MUT. Those guys are too good. And no, they aren't cheesing, they just understand the strengths and weakness of every formation and player on the field. I stick to Draft Champions now, as it is closer to my skill level.

One thing sim guys continually ignore is that MUT and competitive play is highly strategic. The reality is, stick skills aren't all that different once you get to a certain point. But winning at cat and mouse means understanding your opponent and countering their gameplan.

I became more interested in this version of Madden because, quite honestly, franchise is all sports games are rather weak. It's not because I don't want a good sim, but I certainly have long since given up trying to make a game sim when it is clearly not. The CPU fails to run strong gamelans, and is even worse in managing rosters.

So MUT emphasizes the play on the field, including match-ups. Even the solo play is primarily late game challenges, like coming from behind by 14 points with X time left. I am thinking about situations, personnel, and how to exploit my opponent. Is it sim? Nah. Is it more fun that 100 page threads where people discuss their house rules, sliders, and make demands of devs? Hell yes.

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Old 06-05-2017, 04:22 PM   #254
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

[quote=Jay D;2048859726

One thing sim guys continually ignore is that MUT and competitive play is highly strategic. The reality is, stick skills aren't all that different once you get to a certain point. But winning at cat and mouse means understanding your opponent and countering their gameplan.

I became more interested in this version of Madden because, quite honestly, franchise is all sports games are rather weak. It's not because I don't want a good sim, but I certainly have long since given up trying to make a game sim when it is clearly not. The CPU fails to run strong gamelans, and is even worse in managing rosters.

So MUT emphasizes the play on the field, including match-ups. Even the solo play is primarily late game challenges, like coming from behind by 14 points with X time left. I am thinking about situations, personnel, and how to exploit my opponent. Is it sim? Nah. Is it more fun that 100 page threads where people discuss their house rules, sliders, and make demands of devs? Hell yes.[/QUOTE]

Nah, you are trying to lump everyone into the same category and that couldn't be further from the truth.(again, I might add)

I get my own challenges from the CPU and my own story lines.

Again, to each their own, I don't know how that could be more clearer.

I'm not sure why each person can't be happy with the different areas that different people have their excitement in, whether it's MUT, competitive play, online leagues I don't really care, have a ball.

That isn't even up for debate. It's your 60 bucks, use it anyway you want.

Last edited by roadman; 06-05-2017 at 04:29 PM.
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Old 06-05-2017, 07:00 PM   #255
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by roadman
Nah, you are trying to lump everyone into the same category and that couldn't be further from the truth.(again, I might add)

I get my own challenges from the CPU and my own story lines.

Again, to each their own, I don't know how that could be more clearer.

I'm not sure why each person can't be happy with the different areas that different people have their excitement in, whether it's MUT, competitive play, online leagues I don't really care, have a ball.

That isn't even up for debate. It's your 60 bucks, use it anyway you want.

Well said. Despite everything, I have enjoyed Madden since Madden 25. I went through a down period with it after the move to PS3.....it was not until Madden 25 that I felt I had the game I loved on the PS & PS2 back.

I have dabbled in online leagues, MUT, Draft Champions and those modes are also a lot of fun.

But I always come back to offline Franchise for my money. And I find ways to enjoy the hell out of it. And I don’t make demands on the developers. I give them feedback and constructive statements on ways to improve the game for a segment of their base. And Franchise is the second most played mode on Madden next to MUT. So it is not some small part of the Madden community.

A dying breed? Maybe.....but we are not dead just yet.
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Old 06-05-2017, 07:14 PM   #256
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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And Franchise is the second most played mode on Madden next to MUT.
According to Rex it's the most played mode by a wide margin. Whether that's by the amount of users or by actual play time is unknown though.
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